Fix vessel nomai text

This commit is contained in:
Noah Pilarski 2022-09-03 20:28:51 -04:00
parent 91ff901972
commit bb014b689a

View File

@ -359,6 +359,11 @@ namespace NewHorizons
vessel_ss._streamingGroup = eyeSector.gameObject.FindChild("StreamingGroup_EYE").GetComponent<StreamingGroup>();
vessel_ss.SetSector(vesselSector);
var incoming = vesselSector.gameObject.FindChild("Interactibles_VesselBridge/Arc_DB_Vessel_IncomingMessage").GetComponent<NomaiWallText>();
incoming._location = NomaiText.Location.B;
var outgoing = vesselSector.gameObject.FindChild("Interactibles_VesselBridge/Arc_DB_Vessel_OutgoingMessage").GetComponent<NomaiWallText>();
incoming._location = NomaiText.Location.A;
var solarSystemRoot = SearchUtilities.Find("SolarSystemRoot");
// Disable forest and observatory so that a custom body doesn't accidentally pass through them. (they are 6.5km away from eye)