Merge pull request #1 from xen-42/dev

Dev
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TerrificTrifid 2022-08-07 16:05:20 -05:00 committed by GitHub
commit bafe330c52
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GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 1200 additions and 237 deletions

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@ -14,12 +14,11 @@ namespace NewHorizons.Builder.Atmosphere
private static Material[] _qmCloudMaterials;
private static GameObject _lightningPrefab;
private static Texture2D _colorRamp;
private static readonly int Color1 = Shader.PropertyToID("_Color");
private static readonly int TintColor = Shader.PropertyToID("_TintColor");
private static readonly int Color = Shader.PropertyToID("_Color");
private static readonly int ColorRamp = Shader.PropertyToID("_ColorRamp");
private static readonly int MainTex = Shader.PropertyToID("_MainTex");
private static readonly int RampTex = Shader.PropertyToID("_RampTex");
private static readonly int CapTex = Shader.PropertyToID("_CapTex");
private static readonly int ColorRamp = Shader.PropertyToID("_ColorRamp");
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, bool cloaked, IModBehaviour mod)
{
@ -49,8 +48,7 @@ namespace NewHorizons.Builder.Atmosphere
var bottomTSRTempArray = new Material[2];
bottomTSRTempArray[0] = new Material(bottomTSRMaterials[0]);
bottomTSRTempArray[0].SetColor(Color1, bottomColor);
bottomTSRTempArray[0].SetColor(TintColor, bottomColor);
bottomTSRTempArray[0].SetColor(Color, bottomColor);
bottomTSRTempArray[0].SetTexture(ColorRamp, ImageUtilities.TintImage(_colorRamp, bottomColor));
bottomTSRTempArray[1] = new Material(bottomTSRMaterials[1]);
@ -144,7 +142,7 @@ namespace NewHorizons.Builder.Atmosphere
public static GameObject MakeTopClouds(GameObject rootObject, AtmosphereModule atmo, IModBehaviour mod)
{
Color cloudTint = atmo.clouds.tint?.ToColor() ?? Color.white;
Color cloudTint = atmo.clouds.tint?.ToColor() ?? UnityEngine.Color.white;
Texture2D image, cap, ramp;
@ -202,9 +200,6 @@ namespace NewHorizons.Builder.Atmosphere
foreach (var material in topMR.sharedMaterials)
{
material.SetColor(Color1, cloudTint);
material.SetColor(TintColor, cloudTint);
material.SetTexture(MainTex, image);
material.SetTexture(RampTex, ramp);
material.SetTexture(CapTex, cap);

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@ -2,6 +2,7 @@ using HarmonyLib;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.Components.Orbital;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using System.Collections.Generic;
@ -56,7 +57,11 @@ namespace NewHorizons.Builder.Body
var atmo = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/Atmosphere_HubDimension").InstantiateInactive();
var volumes = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/Volumes_HubDimension").InstantiateInactive();
var effects = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/Effects_HubDimension").InstantiateInactive();
var geometry = DetailBuilder.MakeDetail(go, sector, "DB_HubDimension_Body/Sector_HubDimension/Geometry_HubDimension", Vector3.zero, Vector3.zero, 1, false);
var prefab = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/Geometry_HubDimension");
var detailInfo = new PropModule.DetailInfo();
var geometry = DetailBuilder.MakeDetail(go, sector, prefab, detailInfo);
var exitWarps = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/OuterWarp_Hub").InstantiateInactive();
var repelVolume = SearchUtilities.Find("DB_HubDimension_Body/BrambleRepelVolume").InstantiateInactive();

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@ -28,11 +28,13 @@ namespace NewHorizons.Builder.Props
{
var prefab = AssetBundleUtilities.LoadPrefab(detail.assetBundle, detail.path, mod);
detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
detailGO = MakeDetail(go, sector, prefab, detail);
}
else
{
detailGO = MakeDetail(go, sector, detail.path, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
var prefab = SearchUtilities.Find(detail.path);
if (prefab == null) Logger.LogError($"Couldn't find detail {detail.path}");
else detailGO = MakeDetail(go, sector, prefab, detail);
}
if (detailGO == null) return;
@ -94,14 +96,7 @@ namespace NewHorizons.Builder.Props
detailInfoToCorrespondingSpawnedGameObject[detail] = detailGO;
}
public static GameObject MakeDetail(GameObject go, Sector sector, string propToClone, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal)
{
var prefab = SearchUtilities.Find(propToClone);
if (prefab == null) Logger.LogError($"Couldn't find detail {propToClone}");
return MakeDetail(go, sector, prefab, position, rotation, scale, alignWithNormal);
}
public static GameObject MakeDetail(GameObject planetGO, Sector sector, GameObject prefab, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal)
public static GameObject MakeDetail(GameObject planetGO, Sector sector, GameObject prefab, PropModule.DetailInfo info)
{
if (prefab == null) return null;
@ -111,165 +106,24 @@ namespace NewHorizons.Builder.Props
StreamingHandler.SetUpStreaming(prop, sector);
var torchItem = prop.GetComponent<VisionTorchItem>();
// Fix vision torch
if (torchItem)
{
torchItem.enabled = true;
torchItem.mindProjectorTrigger.enabled = true;
torchItem.mindSlideProjector._mindProjectorImageEffect = SearchUtilities.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
}
var isTorch = prop.GetComponent<VisionTorchItem>() != null;
foreach (var component in prop.GetComponentsInChildren<Component>(true))
{
/*
// Enable all children or something
// BUG doesnt work because enabled is a property, not a field
var enabledField = component?.GetType()?.GetField("enabled");
if (enabledField != null && enabledField.FieldType == typeof(bool)) Events.FireOnNextUpdate(() => enabledField.SetValue(component, true));
*/
// Fix a bunch of sector stuff
if (sector != null)
if (sector == null)
{
if (component is Sector s)
{
s.SetParentSector(sector);
}
if (component is SectorCullGroup sectorCullGroup)
{
sectorCullGroup._controllingProxy = null;
}
// fix Sector stuff, eg SectorCullGroup (without this, props that have a SectorCullGroup component will become invisible inappropriately)
if (component is ISectorGroup sectorGroup)
{
sectorGroup.SetSector(sector);
}
if (component is GhostIK ik) ik.enabled = false;
if (component is GhostEffects effects) effects.enabled = false;
if (component is DarkMatterVolume)
{
var probeVisuals = component.gameObject.transform.Find("ProbeVisuals");
if (probeVisuals != null) probeVisuals.gameObject.SetActive(true);
}
if (component is SectoredMonoBehaviour behaviour)
{
behaviour.SetSector(sector);
}
/*
else
{
// BUG: this doesnt find the field cuz _sector is private
var sectorField = component?.GetType()?.GetField("_sector");
if (sectorField != null && sectorField.FieldType == typeof(Sector))
{
Events.FireOnNextUpdate(() => sectorField.SetValue(component, sector));
}
}
*/
if (component is AnglerfishController angler)
{
try
{
angler._chaseSpeed += OWPhysics.CalculateOrbitVelocity(planetGO.GetAttachedOWRigidbody(), planetGO.GetComponent<AstroObject>().GetPrimaryBody().GetAttachedOWRigidbody()).magnitude;
}
catch (Exception e)
{
Logger.LogError($"Couldn't update AnglerFish chase speed:\n{e}");
}
}
// Fix slide reel
// softlocks if this object is a vision torch
if (!torchItem && component is SlideCollectionContainer container)
{
sector.OnOccupantEnterSector.AddListener(_ => container.LoadStreamingTextures());
}
if (component is OWItemSocket socket)
{
socket._sector = sector;
}
// fix campfires
if (component is InteractVolume interactVolume)
{
interactVolume._playerCam = GameObject.Find("Player_Body/PlayerCamera").GetComponent<OWCamera>();
}
if (component is PlayerAttachPoint playerAttachPoint)
{
var playerBody = GameObject.Find("Player_Body");
playerAttachPoint._playerController = playerBody.GetComponent<PlayerCharacterController>();
playerAttachPoint._playerOWRigidbody = playerBody.GetComponent<OWRigidbody>();
playerAttachPoint._playerTransform = playerBody.transform;
playerAttachPoint._fpsCamController = GameObject.Find("Player_Body/PlayerCamera").GetComponent<PlayerCameraController>();
}
if (component is NomaiInterfaceOrb orb)
{
orb._parentAstroObject = planetGO.GetComponent<AstroObject>();
orb._parentBody = planetGO.GetComponent<OWRigidbody>();
}
}
else
{
// Remove things that require sectors if the sector is null. Will just keep extending this as things pop up.
if (component is FogLight or SectoredMonoBehaviour)
{
GameObject.DestroyImmediate(component);
continue;
}
if (FixUnsectoredComponent(component)) continue;
}
else FixSectoredComponent(component, sector, isTorch);
// Fix a bunch of stuff when done loading
Delay.RunWhen(() => Main.IsSystemReady, () =>
{
try
{
if (component == null) return;
if (component is Animator animator) animator.enabled = true;
else if (component is Collider collider) collider.enabled = true;
else if (component is Renderer renderer) renderer.enabled = true;
else if (component is Shape shape) shape.enabled = true;
else if (component is SectorCullGroup sectorCullGroup)
{
sectorCullGroup._inMapView = false;
sectorCullGroup._isFastForwarding = false;
sectorCullGroup.SetVisible(sectorCullGroup.ShouldBeVisible(), true, false);
}
// If it's not a moving anglerfish make sure the anim controller is regular
else if (component is AnglerfishAnimController angler && angler.GetComponentInParent<AnglerfishController>() == null)
{
Logger.LogVerbose("Enabling anglerfish animation");
// Remove any reference to its angler
if (angler._anglerfishController)
{
angler._anglerfishController.OnChangeAnglerState -= angler.OnChangeAnglerState;
angler._anglerfishController.OnAnglerTurn -= angler.OnAnglerTurn;
angler._anglerfishController.OnAnglerSuspended -= angler.OnAnglerSuspended;
angler._anglerfishController.OnAnglerUnsuspended -= angler.OnAnglerUnsuspended;
}
angler.enabled = true;
angler.OnChangeAnglerState(AnglerfishController.AnglerState.Lurking);
}
}
catch (Exception e)
{
Logger.LogWarning($"Exception when modifying component [{component.GetType().Name}] on [{planetGO.name}] for prop [{prefab.name}]:\n{e}");
}
});
FixComponent(component, planetGO, prefab.name);
}
prop.transform.position = position == null ? planetGO.transform.position : planetGO.transform.TransformPoint((Vector3)position);
prop.transform.position = info.position == null ? planetGO.transform.position : planetGO.transform.TransformPoint(info.position);
Quaternion rot = rotation == null ? Quaternion.identity : Quaternion.Euler((Vector3)rotation);
if (alignWithNormal)
Quaternion rot = info.rotation == null ? Quaternion.identity : Quaternion.Euler(info.rotation);
if (info.alignToNormal)
{
// Apply the rotation after aligning it with normal
var up = planetGO.transform.InverseTransformPoint(prop.transform.position).normalized;
@ -281,11 +135,163 @@ namespace NewHorizons.Builder.Props
prop.transform.rotation = planetGO.transform.TransformRotation(rot);
}
prop.transform.localScale = scale != 0 ? Vector3.one * scale : prefab.transform.localScale;
prop.transform.localScale = info.scale != 0 ? Vector3.one * info.scale : prefab.transform.localScale;
prop.SetActive(true);
return prop;
}
/// <summary>
/// Fix components that have sectors. Has a specific fix if there is a VisionTorchItem on the object.
/// </summary>
/// <param name="component"></param>
/// <param name="sector"></param>
/// <param name="isTorch"></param>
private static void FixSectoredComponent(Component component, Sector sector, bool isTorch = false)
{
if (component is Sector s)
{
s.SetParentSector(sector);
}
if (component is SectorCullGroup sectorCullGroup)
{
sectorCullGroup._controllingProxy = null;
}
// fix Sector stuff, eg SectorCullGroup (without this, props that have a SectorCullGroup component will become invisible inappropriately)
if (component is ISectorGroup sectorGroup)
{
sectorGroup.SetSector(sector);
}
if (component is SectoredMonoBehaviour behaviour)
{
behaviour.SetSector(sector);
}
if (component is OWItemSocket socket)
{
socket._sector = sector;
}
// Fix slide reel - Softlocks if this object is a vision torch
if (!isTorch && component is SlideCollectionContainer container)
{
sector.OnOccupantEnterSector.AddListener(_ => container.LoadStreamingTextures());
}
if (component is NomaiRemoteCameraPlatform remoteCameraPlatform)
{
remoteCameraPlatform._visualSector = sector;
}
}
/// <summary>
/// Remove things that require sectors if the sector is null. Will just keep extending this as things pop up.
/// Returns true if the object is destroyed
/// </summary>
private static bool FixUnsectoredComponent(Component component)
{
if (component is FogLight or SectoredMonoBehaviour)
{
GameObject.DestroyImmediate(component);
return true;
}
return false;
}
private static void FixComponent(Component component, GameObject planetGO, string prefab)
{
// Fix other components
// I forget why this is here
if (component is GhostIK ik) ik.enabled = false;
if (component is GhostEffects effects) effects.enabled = false;
if (component is DarkMatterVolume)
{
var probeVisuals = component.gameObject.transform.Find("ProbeVisuals");
if (probeVisuals != null) probeVisuals.gameObject.SetActive(true);
}
// Fix anglerfish speed on orbiting planets
if (component is AnglerfishController angler)
{
try
{
angler._chaseSpeed += OWPhysics.CalculateOrbitVelocity(planetGO.GetAttachedOWRigidbody(), planetGO.GetComponent<AstroObject>().GetPrimaryBody().GetAttachedOWRigidbody()).magnitude;
}
catch (Exception e)
{
Logger.LogError($"Couldn't update AnglerFish chase speed:\n{e}");
}
}
// fix campfires
if (component is InteractVolume interactVolume)
{
interactVolume._playerCam = GameObject.Find("Player_Body/PlayerCamera").GetComponent<OWCamera>();
}
if (component is PlayerAttachPoint playerAttachPoint)
{
var playerBody = GameObject.Find("Player_Body");
playerAttachPoint._playerController = playerBody.GetComponent<PlayerCharacterController>();
playerAttachPoint._playerOWRigidbody = playerBody.GetComponent<OWRigidbody>();
playerAttachPoint._playerTransform = playerBody.transform;
playerAttachPoint._fpsCamController = GameObject.Find("Player_Body/PlayerCamera").GetComponent<PlayerCameraController>();
}
if (component is NomaiInterfaceOrb orb)
{
orb._parentAstroObject = planetGO.GetComponent<AstroObject>();
orb._parentBody = planetGO.GetComponent<OWRigidbody>();
}
if (component is VisionTorchItem torchItem)
{
torchItem.enabled = true;
torchItem.mindProjectorTrigger.enabled = true;
torchItem.mindSlideProjector._mindProjectorImageEffect = SearchUtilities.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
}
// Fix a bunch of stuff when done loading
Delay.RunWhen(() => Main.IsSystemReady, () =>
{
try
{
if (component == null) return;
if (component is Animator animator) animator.enabled = true;
else if (component is Collider collider) collider.enabled = true;
else if (component is Renderer renderer) renderer.enabled = true;
else if (component is Shape shape) shape.enabled = true;
else if (component is SectorCullGroup sectorCullGroup)
{
sectorCullGroup._inMapView = false;
sectorCullGroup._isFastForwarding = false;
sectorCullGroup.SetVisible(sectorCullGroup.ShouldBeVisible(), true, false);
}
// If it's not a moving anglerfish make sure the anim controller is regular
else if (component is AnglerfishAnimController angler && angler.GetComponentInParent<AnglerfishController>() == null)
{
Logger.LogVerbose("Enabling anglerfish animation");
// Remove any reference to its angler
if (angler._anglerfishController)
{
angler._anglerfishController.OnChangeAnglerState -= angler.OnChangeAnglerState;
angler._anglerfishController.OnAnglerTurn -= angler.OnAnglerTurn;
angler._anglerfishController.OnAnglerSuspended -= angler.OnAnglerSuspended;
angler._anglerfishController.OnAnglerUnsuspended -= angler.OnAnglerUnsuspended;
}
angler.enabled = true;
angler.OnChangeAnglerState(AnglerfishController.AnglerState.Lurking);
}
}
catch (Exception e)
{
Logger.LogWarning($"Exception when modifying component [{component.GetType().Name}] on [{planetGO.name}] for prop [{prefab}]:\n{e}");
}
});
}
}
}

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@ -276,7 +276,11 @@ namespace NewHorizons.Builder.Props
}
case PropModule.NomaiTextInfo.NomaiTextType.PreCrashComputer:
{
var computerObject = DetailBuilder.MakeDetail(planetGO, sector, _preCrashComputerPrefab, info.position, Vector3.zero, 1, false);
var detailInfo = new PropModule.DetailInfo()
{
position = info.position
};
var computerObject = DetailBuilder.MakeDetail(planetGO, sector, _preCrashComputerPrefab, detailInfo);
computerObject.SetActive(false);
if (!string.IsNullOrEmpty(info.rename))

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@ -222,7 +222,13 @@ namespace NewHorizons.Builder.Props
{
// spawn a trigger for the vision torch
var path = "DreamWorld_Body/Sector_DreamWorld/Sector_Underground/Sector_PrisonCell/Ghosts_PrisonCell/GhostNodeMap_PrisonCell_Lower/Prefab_IP_GhostBird_Prisoner/Ghostbird_IP_ANIM/Ghostbird_Skin_01:Ghostbird_Rig_V01:Base/Ghostbird_Skin_01:Ghostbird_Rig_V01:Root/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine01/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine02/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine03/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine04/Ghostbird_Skin_01:Ghostbird_Rig_V01:Neck01/Ghostbird_Skin_01:Ghostbird_Rig_V01:Neck02/Ghostbird_Skin_01:Ghostbird_Rig_V01:Head/PrisonerHeadDetector";
var g = DetailBuilder.MakeDetail(planetGO, sector, path, info.position, Vector3.zero, 2, false);
var prefab = SearchUtilities.Find(path);
var detailInfo = new PropModule.DetailInfo()
{
position = info.position,
scale = 2
};
var g = DetailBuilder.MakeDetail(planetGO, sector, prefab, detailInfo);
if (!string.IsNullOrEmpty(info.parentPath))
{
@ -280,12 +286,15 @@ namespace NewHorizons.Builder.Props
public static GameObject MakeStandingVisionTorch(GameObject planetGO, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod)
{
//
// spawn the torch itself
//
// Spawn the torch itself
var path = "RingWorld_Body/Sector_RingWorld/Sector_SecretEntrance/Interactibles_SecretEntrance/Experiment_1/VisionTorchApparatus/VisionTorchRoot/Prefab_IP_VisionTorchProjector";
var standingTorch = DetailBuilder.MakeDetail(planetGO, sector, path, info.position, info.rotation, 1, false);
var prefab = SearchUtilities.Find(path);
var detailInfo = new PropModule.DetailInfo()
{
position = info.position,
rotation = info.rotation
};
var standingTorch = DetailBuilder.MakeDetail(planetGO, sector, prefab, detailInfo);
if (!string.IsNullOrEmpty(info.parentPath))
{
@ -306,22 +315,16 @@ namespace NewHorizons.Builder.Props
return null;
}
//
// set some required properties on the torch
//
// Set some required properties on the torch
var mindSlideProjector = standingTorch.GetComponent<MindSlideProjector>();
mindSlideProjector._mindProjectorImageEffect = SearchUtilities.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
// setup for visually supporting async texture loading
// Setup for visually supporting async texture loading
mindSlideProjector.enabled = false;
var visionBeamEffect = standingTorch.FindChild("VisionBeam");
visionBeamEffect.SetActive(false);
//
// set up slides
//
// Set up slides
// The number of slides is unlimited, 15 is only for texturing the actual slide reel item. This is not a slide reel item
var slides = info.slides;
var slidesCount = slides.Length;
@ -340,8 +343,8 @@ namespace NewHorizons.Builder.Props
slideCollection.slides[i] = slide;
}
// this variable just lets us track how many of the slides have been loaded.
// this way as soon as the last one is loaded (due to async loading, this may be
// This variable just lets us track how many of the slides have been loaded.
// This way as soon as the last one is loaded (due to async loading, this may be
// slide 7, or slide 3, or whatever), we can enable the vision torch. This allows us
// to avoid doing a "is every element in the array `slideCollection.slides` not null" check every time a texture finishes loading
int displaySlidesLoaded = 0;
@ -359,13 +362,13 @@ namespace NewHorizons.Builder.Props
}
);
// set up the containers for the slides
// Set up the containers for the slides
var slideCollectionContainer = standingTorch.AddComponent<SlideCollectionContainer>();
slideCollectionContainer.slideCollection = slideCollection;
var mindSlideCollection = standingTorch.AddComponent<MindSlideCollection>();
mindSlideCollection._slideCollectionContainer = slideCollectionContainer;
// make sure that these slides play when the player wanders into the beam
// Make sure that these slides play when the player wanders into the beam
mindSlideProjector.SetMindSlideCollection(mindSlideCollection);

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@ -181,7 +181,7 @@ namespace NewHorizons.Builder.Props
{
if (!propsByGroup.ContainsKey(quantumGroup.id)) continue;
var propsInGroup = propsByGroup[quantumGroup.id];
try
{
QuantumBuilder.Make(go, sector, config, mod, quantumGroup, propsInGroup.ToArray());
@ -220,6 +220,20 @@ namespace NewHorizons.Builder.Props
SignalBuilder.Make(go, sector, signal, mod);
}
}
if (config.Props.remotes != null)
{
foreach (var remoteInfo in config.Props.remotes)
{
try
{
RemoteBuilder.Make(go, sector, remoteInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make remote [{remoteInfo.id}] for [{go.name}]:\n{ex}");
}
}
}
}
}
}

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@ -0,0 +1,298 @@
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using OWML.Common;
using System;
using System.Linq;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class RemoteBuilder
{
private static Material _decalMaterial;
private static Material _decalMaterialGold;
private static GameObject _remoteCameraPlatformPrefab;
private static GameObject _whiteboardPrefab;
private static GameObject _shareStonePrefab;
private static void InitPrefabs()
{
_decalMaterial = new Material(Shader.Find("Standard (Decal)"));
_decalMaterial.name = "Decal";
_decalMaterial.SetTexture("_MainTex", Texture2D.whiteTexture);
_decalMaterial.SetTexture("_EmissionMap", Texture2D.whiteTexture);
_decalMaterial.SetFloat("_Glossiness", 0);
_decalMaterial.SetFloat("_BumpScale", 0);
_decalMaterial.SetColor("_Color", new Color(0.3529412f, 0.3843137f, 1));
_decalMaterial.SetColor("_EmissionColor", new Color(0.2422811f, 0.2917706f, 2.440062f));
_decalMaterialGold = new Material(_decalMaterial);
_decalMaterialGold.name = "DecalGold";
_decalMaterialGold.SetColor("_Color", new Color(1, 0.6392157f, 0.3803922f));
_decalMaterialGold.SetColor("_EmissionColor", new Color(1, 0.3662527f, 0.1195384f));
_remoteCameraPlatformPrefab = SearchUtilities.Find("OrbitalProbeCannon_Body/Sector_OrbitalProbeCannon/Sector_Module_Broken/Interactables_Module_Broken/Prefab_NOM_RemoteViewer").InstantiateInactive();
_remoteCameraPlatformPrefab.name = "Prefab_NOM_RemoteViewer";
var remoteCameraPlatform = _remoteCameraPlatformPrefab.GetComponent<NomaiRemoteCameraPlatform>();
remoteCameraPlatform.enabled = true;
remoteCameraPlatform._id = NomaiRemoteCameraPlatform.ID.None;
remoteCameraPlatform._platformState = NomaiRemoteCameraPlatform.State.Disconnected;
remoteCameraPlatform._dataPointID = string.Empty;
remoteCameraPlatform._visualSector = null;
var AstroBodySymbolRenderer = _remoteCameraPlatformPrefab.FindChild("PedestalAnchor/Prefab_NOM_SharedPedestal/SharedPedestal_side01_bottom_jnt/SharedPedestal_side01_top_jnt/AstroBodySymbolRenderer");
var quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
quad.transform.parent = AstroBodySymbolRenderer.transform.parent;
quad.transform.localPosition = AstroBodySymbolRenderer.transform.localPosition;
quad.transform.localRotation = AstroBodySymbolRenderer.transform.localRotation;
quad.transform.localScale = AstroBodySymbolRenderer.transform.localScale;
quad.AddComponent<OWRenderer>();
quad.GetComponent<MeshRenderer>().sharedMaterial = _decalMaterial;
quad.name = "AstroBodySymbolRenderer";
GameObject.DestroyImmediate(AstroBodySymbolRenderer);
_whiteboardPrefab = SearchUtilities.Find("OrbitalProbeCannon_Body/Sector_OrbitalProbeCannon/Sector_Module_Broken/Interactables_Module_Broken/Prefab_NOM_Whiteboard_Shared").InstantiateInactive();
_whiteboardPrefab.name = "Prefab_NOM_Whiteboard_Shared";
var whiteboard = _whiteboardPrefab.GetComponent<NomaiSharedWhiteboard>();
whiteboard.enabled = true;
whiteboard._id = NomaiRemoteCameraPlatform.ID.None;
_whiteboardPrefab.FindChild("ArcSocket").transform.DestroyAllChildrenImmediate();
whiteboard._remoteIDs = new NomaiRemoteCameraPlatform.ID[0];
whiteboard._nomaiTexts = new NomaiWallText[0];
var AstroBodySymbolRendererW = _whiteboardPrefab.FindChild("PedestalAnchor/Prefab_NOM_SharedPedestal/SharedPedestal_side01_bottom_jnt/SharedPedestal_side01_top_jnt/AstroBodySymbolRenderer");
var quadW = GameObject.CreatePrimitive(PrimitiveType.Quad);
quadW.transform.parent = AstroBodySymbolRendererW.transform.parent;
quadW.transform.localPosition = AstroBodySymbolRendererW.transform.localPosition;
quadW.transform.localRotation = AstroBodySymbolRendererW.transform.localRotation;
quadW.transform.localScale = AstroBodySymbolRendererW.transform.localScale;
quadW.AddComponent<OWRenderer>();
quadW.GetComponent<MeshRenderer>().sharedMaterial = _decalMaterial;
quadW.name = "AstroBodySymbolRenderer";
GameObject.DestroyImmediate(AstroBodySymbolRendererW);
GameObject stone = new GameObject("ShareStoneFallback");
stone.layer = LayerMask.NameToLayer("Interactible");
stone.SetActive(false);
SphereCollider sc = stone.AddComponent<SphereCollider>();
sc.center = Vector3.zero;
sc.radius = 0.4f;
sc.isTrigger = false;
OWCollider owc = stone.AddComponent<OWCollider>();
owc._collider = sc;
SharedStone item = stone.AddComponent<SharedStone>();
item._connectedPlatform = NomaiRemoteCameraPlatform.ID.None;
item._animDuration = 0.4f;
item._animOffsetY = 0.08f;
GameObject animRoot = new GameObject("AnimRoot");
animRoot.transform.parent = stone.transform;
TransformAnimator transformAnimator = animRoot.AddComponent<TransformAnimator>();
item._animator = transformAnimator;
OWRenderer renderer = SearchUtilities.FindResourceOfTypeAndName<OWRenderer>("Props_NOM_SharedStone");
if (renderer != null) GameObject.Instantiate(renderer.gameObject, animRoot.transform);
GameObject planetDecal = GameObject.CreatePrimitive(PrimitiveType.Quad);
planetDecal.name = "PlanetDecal";
planetDecal.transform.parent = animRoot.transform;
planetDecal.transform.localPosition = new Vector3(0, 0.053f, 0);
planetDecal.transform.localEulerAngles = new Vector3(90, 0, 0);
planetDecal.transform.localScale = new Vector3(0.4f, 0.4f, 0.4f);
planetDecal.AddComponent<OWRenderer>();
planetDecal.GetComponent<MeshRenderer>().sharedMaterial = _decalMaterialGold;
_shareStonePrefab = stone;
}
public static void Make(GameObject go, Sector sector, PropModule.RemoteInfo info, IModBehaviour mod)
{
if (_shareStonePrefab == null) InitPrefabs();
var id = RemoteHandler.GetPlatformID(info.id);
var decal = ImageUtilities.GetTexture(mod, info.decalPath, false, false);
if (info.platform != null)
{
try
{
RemoteBuilder.MakePlatform(go, sector, id, decal, info.platform, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make remote platform [{info.id}] for [{go.name}]:\n{ex}");
}
}
if (info.whiteboard != null)
{
try
{
RemoteBuilder.MakeWhiteboard(go, sector, id, decal, info.whiteboard, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make remote whiteboard [{info.id}] for [{go.name}]:\n{ex}");
}
}
if (info.stones != null)
{
foreach (var stoneInfo in info.stones)
{
try
{
RemoteBuilder.MakeStone(go, sector, id, decal, stoneInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make remote stone [{info.id}] for [{go.name}]:\n{ex}");
}
}
}
}
public static void MakeWhiteboard(GameObject go, Sector sector, NomaiRemoteCameraPlatform.ID id, Texture2D decal, PropModule.RemoteInfo.WhiteboardInfo info, IModBehaviour mod)
{
var detailInfo = new PropModule.DetailInfo()
{
position = info.position,
rotation = info.rotation
};
var whiteboard = DetailBuilder.MakeDetail(go, sector, _whiteboardPrefab, detailInfo);
whiteboard.SetActive(false);
if (!string.IsNullOrEmpty(info.rename))
{
whiteboard.name = info.rename;
}
whiteboard.transform.parent = sector?.transform ?? go.transform;
if (!string.IsNullOrEmpty(info.parentPath))
{
var newParent = go.transform.Find(info.parentPath);
if (newParent != null)
{
whiteboard.transform.parent = newParent;
}
else
{
Logger.LogWarning($"Cannot find parent object at path: {go.name}/{info.parentPath}");
}
}
var decalMat = new Material(_decalMaterial);
decalMat.SetTexture("_MainTex", decal);
decalMat.SetTexture("_EmissionMap", decal);
whiteboard.FindChild("PedestalAnchor/Prefab_NOM_SharedPedestal/SharedPedestal_side01_bottom_jnt/SharedPedestal_side01_top_jnt/AstroBodySymbolRenderer").GetComponent<OWRenderer>().sharedMaterial = decalMat;
var component = whiteboard.GetComponent<NomaiSharedWhiteboard>();
component._id = id;
component._remoteIDs = new NomaiRemoteCameraPlatform.ID[info.nomaiText.Length];
component._nomaiTexts = new NomaiWallText[info.nomaiText.Length];
for (int i = 0; i < info.nomaiText.Length; i++)
{
var textInfo = info.nomaiText[i];
component._remoteIDs[i] = RemoteHandler.GetPlatformID(textInfo.id);
var wallText = NomaiTextBuilder.Make(whiteboard, sector, new PropModule.NomaiTextInfo
{
arcInfo = textInfo.arcInfo,
location = textInfo.location,
parentPath = "ArcSocket",
position = new MVector3(0, 1, 0),
rename = textInfo.rename,
rotation = Vector3.zero,
seed = textInfo.seed,
type = PropModule.NomaiTextInfo.NomaiTextType.Wall,
xmlFile = textInfo.xmlFile
}, mod).GetComponent<NomaiWallText>();
wallText._showTextOnStart = false;
component._nomaiTexts[i] = wallText;
}
whiteboard.SetActive(true);
}
public static void MakePlatform(GameObject go, Sector sector, NomaiRemoteCameraPlatform.ID id, Texture2D decal, PropModule.RemoteInfo.PlatformInfo info, IModBehaviour mod)
{
var detailInfo = new PropModule.DetailInfo()
{
position = info.position,
rotation = info.rotation
};
var platform = DetailBuilder.MakeDetail(go, sector, _remoteCameraPlatformPrefab, detailInfo);
platform.SetActive(false);
if (!string.IsNullOrEmpty(info.rename))
{
platform.name = info.rename;
}
platform.transform.parent = sector?.transform ?? go.transform;
if (!string.IsNullOrEmpty(info.parentPath))
{
var newParent = go.transform.Find(info.parentPath);
if (newParent != null)
{
platform.transform.parent = newParent;
}
else
{
Logger.LogWarning($"Cannot find parent object at path: {go.name}/{info.parentPath}");
}
}
var decalMat = new Material(_decalMaterial);
decalMat.SetTexture("_MainTex", decal);
decalMat.SetTexture("_EmissionMap", decal);
platform.FindChild("PedestalAnchor/Prefab_NOM_SharedPedestal/SharedPedestal_side01_bottom_jnt/SharedPedestal_side01_top_jnt/AstroBodySymbolRenderer").GetComponent<OWRenderer>().sharedMaterial = decalMat;
var component = platform.GetComponent<NomaiRemoteCameraPlatform>();
component._id = id;
component._visualSector = sector;
component._dataPointID = info.reveals;
platform.SetActive(true);
}
public static void MakeStone(GameObject go, Sector sector, NomaiRemoteCameraPlatform.ID id, Texture2D decal, PropModule.RemoteInfo.StoneInfo info, IModBehaviour mod)
{
var shareStone = _shareStonePrefab.InstantiateInactive();
if (!string.IsNullOrEmpty(info.rename))
{
shareStone.name = info.rename;
}
else
{
shareStone.name = "ShareStone_" + id.ToString();
}
shareStone.transform.parent = sector?.transform ?? go.transform;
if (!string.IsNullOrEmpty(info.parentPath))
{
var newParent = go.transform.Find(info.parentPath);
if (newParent != null)
{
shareStone.transform.parent = newParent;
}
else
{
Logger.LogWarning($"Cannot find parent object at path: {go.name}/{info.parentPath}");
}
}
shareStone.transform.position = go.transform.TransformPoint((Vector3)(info.position ?? Vector3.zero));
shareStone.transform.rotation = go.transform.TransformRotation(Quaternion.Euler((Vector3)(info.rotation ?? Vector3.zero)));
shareStone.GetComponent<SharedStone>()._connectedPlatform = id;
var decalMat = new Material(_decalMaterialGold);
decalMat.SetTexture("_MainTex", decal);
decalMat.SetTexture("_EmissionMap", decal);
shareStone.FindChild("AnimRoot/PlanetDecal").GetComponent<OWRenderer>().sharedMaterial = decalMat;
shareStone.SetActive(true);
}
}
}

View File

@ -92,7 +92,14 @@ namespace NewHorizons.Builder.Props
point = Quaternion.Euler(90, 0, 0) * point;
}
var prop = DetailBuilder.MakeDetail(go, sector, prefab, (MVector3)(point.normalized * height), null, propInfo.scale, true);
var detailInfo = new PropModule.DetailInfo()
{
position = point.normalized * height,
scale = propInfo.scale,
alignToNormal = true
};
var prop = DetailBuilder.MakeDetail(go, sector, prefab, detailInfo);
if (propInfo.offset != null) prop.transform.localPosition += prop.transform.TransformVector(propInfo.offset);
if (propInfo.rotation != null) prop.transform.rotation *= Quaternion.Euler(propInfo.rotation);

View File

@ -151,7 +151,7 @@ namespace NewHorizons.External.Configs
public StarModule Star;
/// <summary>
/// Unique star system containing your planet
/// Unique star system containing your planet. If you set this to be a custom solar system remember to add a Spawn module to one of the bodies, or else you can't get to the system.
/// </summary>
[DefaultValue("SolarSystem")] public string starSystem = "SolarSystem";

View File

@ -62,7 +62,7 @@ namespace NewHorizons.External.Modules
/// Add slideshows (from the DLC) to the planet
/// </summary>
public ProjectionInfo[] slideShows;
/// <summary>
/// A list of quantum groups that props can be added to. An example of a group would be a list of possible locations for a QuantumSocketedObject.
/// </summary>
@ -93,6 +93,11 @@ namespace NewHorizons.External.Modules
/// </summary>
public SignalModule.SignalInfo[] signals;
/// <summary>
/// Add projection pools/platforms, whiteboards, and stones to this planet
/// </summary>
public RemoteInfo[] remotes;
[JsonObject]
public class ScatterInfo
{
@ -200,6 +205,11 @@ namespace NewHorizons.External.Modules
/// The path (not including the root planet object) of the parent of this game object. Optional (will default to the root sector).
/// </summary>
public string parentPath;
/// <summary>
/// Should this detail stay loaded even if you're outside the sector (good for very large props)
/// </summary>
public bool keepLoaded;
}
[JsonObject]
@ -552,7 +562,6 @@ namespace NewHorizons.External.Modules
/// An optional rename of this object
/// </summary>
public string rename;
}
[JsonObject]
@ -601,7 +610,7 @@ namespace NewHorizons.External.Modules
public enum SlideShowType
{
[EnumMember(Value = @"slideReel")] SlideReel = 0,
[EnumMember(Value = @"autoProjector")] AutoProjector = 1,
[EnumMember(Value = @"visionTorchTarget")] VisionTorchTarget = 2,
@ -722,8 +731,8 @@ namespace NewHorizons.External.Modules
}
[JsonConverter(typeof(StringEnumConverter))]
public enum QuantumGroupType
{
@ -733,24 +742,24 @@ namespace NewHorizons.External.Modules
FailedValidation = 10
}
[JsonObject]
public class QuantumGroupInfo
{
public class QuantumGroupInfo
{
/// <summary>
/// What type of group this is: does it define a list of states a single quantum object could take or a list of sockets one or more quantum objects could share?
/// </summary>
public QuantumGroupType type;
public QuantumGroupType type;
/// <summary>
/// A unique string used by props (that are marked as quantum) use to refer back to this group
/// </summary>
public string id;
public string id;
/// <summary>
/// Only required if type is `sockets`. This lists all the possible locations for any props assigned to this group.
/// </summary>
public QuantumSocketInfo[] sockets;
public QuantumSocketInfo[] sockets;
/// <summary>
/// Optional. Only used if type is `states`. If this is true, then the first prop made part of this group will be used to construct a visibility box for an empty game object, which will be considered one of the states.
@ -767,24 +776,24 @@ namespace NewHorizons.External.Modules
/// </summary>
[DefaultValue(true)] public bool loop = true;
}
[JsonObject]
public class QuantumSocketInfo
{
public class QuantumSocketInfo
{
/// <summary>
/// The location of this socket
/// </summary>
public MVector3 position;
public MVector3 position;
/// <summary>
/// The rotation the quantum object will take if it's occupying this socket
/// </summary>
public MVector3 rotation;
public MVector3 rotation;
/// <summary>
/// The probability any props that are part of this group will occupy this socket
/// </summary>
[DefaultValue(1f)] public float probability = 1f;
[DefaultValue(1f)] public float probability = 1f;
}
[JsonObject]
@ -810,6 +819,151 @@ namespace NewHorizons.External.Modules
/// </summary>
[DefaultValue("environment")] public AudioMixerTrackName track = AudioMixerTrackName.Environment;
}
[JsonObject]
public class RemoteInfo
{
/// <summary>
/// The unique remote id
/// </summary>
public string id;
/// <summary>
/// Icon that the will show on the stone, pedastal of the whiteboard, and pedastal of the platform.
/// </summary>
public string decalPath;
/// <summary>
/// Whiteboard that the stones can put text onto
/// </summary>
public WhiteboardInfo whiteboard;
/// <summary>
/// Camera platform that the stones can project to and from
/// </summary>
public PlatformInfo platform;
/// <summary>
/// Projection stones
/// </summary>
public StoneInfo[] stones;
[JsonObject]
public class WhiteboardInfo
{
/// <summary>
/// The text for each stone
/// </summary>
public SharedNomaiTextInfo[] nomaiText;
/// <summary>
/// The location of this platform.
/// </summary>
public MVector3 position;
/// <summary>
/// The rotation of this platform.
/// </summary>
public MVector3 rotation;
/// <summary>
/// The relative path from the planet to the parent of this object. Optional (will default to the root sector).
/// </summary>
public string parentPath;
/// <summary>
/// An optional rename of this object
/// </summary>
public string rename;
[JsonObject]
public class SharedNomaiTextInfo
{
/// <summary>
/// The id of the stone this text will appear for
/// </summary>
public string id;
/// <summary>
/// Additional information about each arc in the text
/// </summary>
public NomaiTextArcInfo[] arcInfo;
/// <summary>
/// The random seed used to pick what the text arcs will look like.
/// </summary>
public int seed; // For randomizing arcs
/// <summary>
/// The location of this object.
/// </summary>
[DefaultValue("unspecified")] public NomaiTextInfo.NomaiTextLocation location = NomaiTextInfo.NomaiTextLocation.UNSPECIFIED;
/// <summary>
/// The relative path to the xml file for this object.
/// </summary>
public string xmlFile;
/// <summary>
/// An optional rename of this object
/// </summary>
public string rename;
}
}
[JsonObject]
public class PlatformInfo
{
/// <summary>
/// The location of this platform.
/// </summary>
public MVector3 position;
/// <summary>
/// The rotation of this platform.
/// </summary>
public MVector3 rotation;
/// <summary>
/// The relative path from the planet to the parent of this object. Optional (will default to the root sector).
/// </summary>
public string parentPath;
/// <summary>
/// An optional rename of this object
/// </summary>
public string rename;
/// <summary>
/// A ship log fact to reveal when the platform is connected to.
/// </summary>
[DefaultValue("")] public string reveals = "";
}
[JsonObject]
public class StoneInfo
{
/// <summary>
/// The location of this stone.
/// </summary>
public MVector3 position;
/// <summary>
/// The rotation of this stone.
/// </summary>
public MVector3 rotation;
/// <summary>
/// The relative path from the planet to the parent of this object. Optional (will default to the root sector).
/// </summary>
public string parentPath;
/// <summary>
/// An optional rename of this object
/// </summary>
public string rename;
}
}
}
[JsonConverter(typeof(StringEnumConverter))]

View File

@ -30,9 +30,10 @@ namespace NewHorizons.Handlers
Logger.LogVerbose($"Adding all custom AudioTypes to the library");
var library = Locator.GetAudioManager()._libraryAsset;
library.audioEntries = library.audioEntries.Concat(_audioEntries).ToArray();
var audioEntries = library.audioEntries; // store previous array
library.audioEntries = library.audioEntries.Concat(_audioEntries).ToArray(); // concat custom entries
Locator.GetAudioManager()._audioLibraryDict = library.BuildAudioEntryDictionary();
library.audioEntries = audioEntries; // reset it back for next time we build
}
// Will return an existing audio type or create a new one for the given audio string

View File

@ -0,0 +1,71 @@
using NewHorizons.Utility;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Handlers
{
public static class RemoteHandler
{
private static Dictionary<string, NomaiRemoteCameraPlatform.ID> _customPlatformIDs;
private static readonly int _startingInt = 19;
public static void Init()
{
_customPlatformIDs = new Dictionary<string, NomaiRemoteCameraPlatform.ID>();
}
public static string GetPlatformIDName(NomaiRemoteCameraPlatform.ID id)
{
foreach (var pair in _customPlatformIDs)
{
if (pair.Value == id) return TranslationHandler.GetTranslation(pair.Key, TranslationHandler.TextType.UI);
}
return id.ToString();
}
public static string GetPlatformIDKey(NomaiRemoteCameraPlatform.ID id)
{
foreach (var pair in _customPlatformIDs)
{
if (pair.Value == id) return pair.Key;
}
return id.ToString();
}
public static NomaiRemoteCameraPlatform.ID GetPlatformID(string id)
{
try
{
NomaiRemoteCameraPlatform.ID platformID;
if (_customPlatformIDs.TryGetValue(id, out platformID) || Enum.TryParse(id, true, out platformID))
{
return platformID;
}
else
{
return AddCustomPlatformID(id);
}
}
catch (Exception e)
{
Logger.LogError($"Couldn't load platform id:\n{e}");
return NomaiRemoteCameraPlatform.ID.None;
}
}
public static NomaiRemoteCameraPlatform.ID AddCustomPlatformID(string id)
{
var platformID = (NomaiRemoteCameraPlatform.ID)_startingInt + _customPlatformIDs.Count();
Logger.LogVerbose($"Registering custom platform id {id} as {platformID}");
_customPlatformIDs.Add(id, platformID);
return platformID;
}
}
}

View File

@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@ -11,11 +11,13 @@ namespace NewHorizons.Handlers
{
private static readonly Dictionary<Material, string> _materialCache = new();
private static readonly Dictionary<GameObject, string[]> _objectCache = new();
private static readonly Dictionary<string, List<Sector>> _sectorCache = new();
public static void Init()
{
_materialCache.Clear();
_objectCache.Clear();
_sectorCache.Clear();
}
/// <summary>
@ -70,18 +72,44 @@ namespace NewHorizons.Handlers
foreach (var assetBundle in assetBundles)
{
StreamingManager.LoadStreamingAssets(assetBundle);
// Track the sector even if its null. null means stay loaded forever
if (!_sectorCache.TryGetValue(assetBundle, out var sectors))
{
sectors = new List<Sector>();
_sectorCache.Add(assetBundle, sectors);
}
sectors.SafeAdd(sector);
}
if (sector)
{
sector.OnOccupantEnterSector += _ =>
{
foreach (var assetBundle in assetBundles)
{
StreamingManager.LoadStreamingAssets(assetBundle);
}
if (sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe))
foreach (var assetBundle in assetBundles)
StreamingManager.LoadStreamingAssets(assetBundle);
};
/*
sector.OnOccupantExitSector += _ =>
{
// UnloadStreamingAssets is patched to check IsBundleInUse first before unloading
if (!sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe))
foreach (var assetBundle in assetBundles)
StreamingManager.UnloadStreamingAssets(assetBundle);
};
*/
}
}
public static bool IsBundleInUse(string assetBundle)
{
if (_sectorCache.TryGetValue(assetBundle, out var sectors))
foreach (var sector in sectors)
// If a sector in the list is null then it is always in use
if (sector == null || sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe))
return true;
return false;
}
}
}

View File

@ -296,6 +296,7 @@ namespace NewHorizons
AstroObjectLocator.Init();
StreamingHandler.Init();
AudioTypeHandler.Init();
RemoteHandler.Init();
AtmosphereBuilder.Init();
BrambleNodeBuilder.Init(BodyDict[CurrentStarSystem].Select(x => x.Config).Where(x => x.Bramble?.dimension != null).ToArray());
@ -329,6 +330,46 @@ namespace NewHorizons
if (map != null) map._maxPanDistance = FurthestOrbit * 1.5f;
// Fix the map satellite
SearchUtilities.Find("HearthianMapSatellite_Body", false).AddComponent<MapSatelliteOrbitFix>();
// Sector changes (so that projection pools actually turn off proxies and cull groups on these moons)
//Fix attlerock vanilla sector components (they were set to timber hearth's sector)
var thm = SearchUtilities.Find("Moon_Body/Sector_THM").GetComponent<Sector>();
thm._parentSector = SearchUtilities.Find("TimberHearth_Body/Sector_TH").GetComponent<Sector>();
foreach (var component in thm.GetComponentsInChildren<Component>(true))
{
if (component is ISectorGroup sectorGroup)
{
sectorGroup.SetSector(thm);
}
if (component is SectoredMonoBehaviour behaviour)
{
behaviour.SetSector(thm);
}
}
//Fix hollow's lantern vanilla sector components (they were set to brittle hollow's sector)
var vm = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM").GetComponent<Sector>();
vm._parentSector = SearchUtilities.Find("BrittleHollow_Body/Sector_BH").GetComponent<Sector>();
foreach (var component in vm.GetComponentsInChildren<Component>(true))
{
if (component is ISectorGroup sectorGroup)
{
sectorGroup.SetSector(vm);
}
if (component is SectoredMonoBehaviour behaviour)
{
behaviour.SetSector(vm);
}
}
//Fix brittle hollow north pole projection platform
var northPoleSurface = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_NorthPoleSurface").GetComponent<Sector>();
var remoteViewer = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_NorthPoleSurface/Interactables_NorthPoleSurface/LowBuilding/Prefab_NOM_RemoteViewer").GetComponent<NomaiRemoteCameraPlatform>();
remoteViewer._visualSector = northPoleSurface;
}
try

View File

@ -111,7 +111,14 @@ namespace NewHorizons
public GameObject SpawnObject(GameObject planet, Sector sector, string propToCopyPath, Vector3 position, Vector3 eulerAngles,
float scale, bool alignWithNormal)
{
return DetailBuilder.MakeDetail(planet, sector, propToCopyPath, position, eulerAngles, scale, alignWithNormal);
var prefab = SearchUtilities.Find(propToCopyPath);
var detailInfo = new PropModule.DetailInfo() {
position = position,
rotation = eulerAngles,
scale = scale,
alignToNormal = alignWithNormal
};
return DetailBuilder.MakeDetail(planet, sector, prefab, detailInfo);
}
public AudioSignal SpawnSignal(IModBehaviour mod, GameObject root, string audio, string name, string frequency,

View File

@ -1,10 +1,10 @@
using HarmonyLib;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using NewHorizons.Handlers;
using System;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]

View File

@ -4,7 +4,7 @@ using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public class RaftPatches : HarmonyPatch
public static class RaftPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(RaftController), nameof(RaftController.FixedUpdate))]

View File

@ -0,0 +1,152 @@
using HarmonyLib;
using NewHorizons.Components;
using NewHorizons.Handlers;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public class RemotePatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(NomaiRemoteCameraPlatform), nameof(NomaiRemoteCameraPlatform.IDToPlanetString))]
public static bool NomaiRemoteCameraPlatform_IDToPlanetString(NomaiRemoteCameraPlatform.ID id, out string __result)
{
switch (id)
{
case NomaiRemoteCameraPlatform.ID.None:
__result = "None";
break;
case NomaiRemoteCameraPlatform.ID.SunStation:
__result = UITextLibrary.GetString(UITextType.LocationSS);
break;
case NomaiRemoteCameraPlatform.ID.HGT_TimeLoop:
__result = UITextLibrary.GetString(UITextType.LocationTT);
break;
case NomaiRemoteCameraPlatform.ID.TH_Mine:
__result = UITextLibrary.GetString(UITextType.LocationTH);
break;
case NomaiRemoteCameraPlatform.ID.THM_EyeLocator:
__result = UITextLibrary.GetString(UITextType.LocationTHMoon);
break;
case NomaiRemoteCameraPlatform.ID.BH_Observatory:
case NomaiRemoteCameraPlatform.ID.BH_GravityCannon:
case NomaiRemoteCameraPlatform.ID.BH_QuantumFragment:
case NomaiRemoteCameraPlatform.ID.BH_BlackHoleForge:
case NomaiRemoteCameraPlatform.ID.BH_NorthPole:
__result = UITextLibrary.GetString(UITextType.LocationBH);
break;
case NomaiRemoteCameraPlatform.ID.GD_ConstructionYardIsland1:
case NomaiRemoteCameraPlatform.ID.GD_ConstructionYardIsland2:
case NomaiRemoteCameraPlatform.ID.GD_StatueIsland:
__result = UITextLibrary.GetString(UITextType.LocationGD);
break;
case NomaiRemoteCameraPlatform.ID.GD_ProbeCannonSunkenModule:
__result = UITextLibrary.GetString(UITextType.LocationOPC_Module3);
break;
case NomaiRemoteCameraPlatform.ID.GD_ProbeCannonDamagedModule:
__result = UITextLibrary.GetString(UITextType.LocationOPC_Module2);
break;
case NomaiRemoteCameraPlatform.ID.GD_ProbeCannonIntactModule:
__result = UITextLibrary.GetString(UITextType.LocationOPC_Module1);
break;
case NomaiRemoteCameraPlatform.ID.VM_Interior:
__result = UITextLibrary.GetString(UITextType.LocationBHMoon);
break;
case NomaiRemoteCameraPlatform.ID.HGT_TLE:
__result = UITextLibrary.GetString(UITextType.LocationCT);
break;
default:
__result = RemoteHandler.GetPlatformIDName(id);
break;
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(NomaiRemoteCameraStreaming), nameof(NomaiRemoteCameraStreaming.NomaiRemoteCameraPlatformIDToSceneName))]
public static bool NomaiRemoteCameraStreaming_NomaiRemoteCameraPlatformIDToSceneName(NomaiRemoteCameraPlatform.ID id, out string __result)
{
switch (id)
{
case NomaiRemoteCameraPlatform.ID.SunStation:
__result = "SolarSystem";
break;
case NomaiRemoteCameraPlatform.ID.HGT_TimeLoop:
case NomaiRemoteCameraPlatform.ID.HGT_TLE:
__result = "HourglassTwins";
break;
case NomaiRemoteCameraPlatform.ID.TH_Mine:
case NomaiRemoteCameraPlatform.ID.THM_EyeLocator:
__result = "TimberHearth";
break;
case NomaiRemoteCameraPlatform.ID.BH_Observatory:
case NomaiRemoteCameraPlatform.ID.BH_GravityCannon:
case NomaiRemoteCameraPlatform.ID.BH_QuantumFragment:
case NomaiRemoteCameraPlatform.ID.BH_BlackHoleForge:
case NomaiRemoteCameraPlatform.ID.BH_NorthPole:
case NomaiRemoteCameraPlatform.ID.VM_Interior:
__result = "BrittleHollow";
break;
case NomaiRemoteCameraPlatform.ID.GD_ConstructionYardIsland1:
case NomaiRemoteCameraPlatform.ID.GD_ConstructionYardIsland2:
case NomaiRemoteCameraPlatform.ID.GD_StatueIsland:
case NomaiRemoteCameraPlatform.ID.GD_ProbeCannonSunkenModule:
case NomaiRemoteCameraPlatform.ID.GD_ProbeCannonDamagedModule:
case NomaiRemoteCameraPlatform.ID.GD_ProbeCannonIntactModule:
__result = "GiantsDeep";
break;
case NomaiRemoteCameraPlatform.ID.None:
__result = "";
break;
default:
var key = RemoteHandler.GetPlatformIDKey(id);
switch (key.Substring(0, key.IndexOf("_")))
{
case "SS":
__result = "SolarSystem";
break;
case "HGT":
case "CT":
case "TT":
__result = "HourglassTwins";
break;
case "CO":
__result = "Comet";
break;
case "QM":
__result = "QuantumMoon";
break;
case "GD":
__result = "GiantsDeep";
break;
case "BH":
case "VM":
__result = "BrittleHollow";
break;
case "TH":
case "THM":
__result = "TimberHearth";
break;
case "DB":
__result = "DarkBramble";
break;
case "WH":
__result = "WhiteHole";
break;
case "RW":
__result = "RingWorld";
break;
case "DW":
__result = "DreamWorld";
break;
default:
__result = key;
break;
}
break;
}
return false;
}
}
}

View File

@ -0,0 +1,17 @@
using HarmonyLib;
using NewHorizons.Handlers;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class StreamingManagerPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(StreamingManager), nameof(StreamingManager.UnloadStreamingAssets))]
public static bool StreamingManager_UnloadStreamingAssets(string assetBundleName)
{
// Only let it unload stuff that isn't being used
return !StreamingHandler.IsBundleInUse(assetBundleName);
}
}
}

View File

@ -112,7 +112,7 @@
},
"starSystem": {
"type": "string",
"description": "Unique star system containing your planet",
"description": "Unique star system containing your planet. If you set this to be a custom solar system remember to add a Spawn module to one of the bodies, or else you can't get to the system.",
"default": "SolarSystem"
},
"version": {
@ -970,6 +970,13 @@
"items": {
"$ref": "#/definitions/SignalInfo"
}
},
"remotes": {
"type": "array",
"description": "Add projection pools/platforms, whiteboards, and stones to this planet",
"items": {
"$ref": "#/definitions/RemoteInfo"
}
}
}
},
@ -1025,6 +1032,10 @@
"parentPath": {
"type": "string",
"description": "The path (not including the root planet object) of the parent of this game object. Optional (will default to the root sector)."
},
"keepLoaded": {
"type": "boolean",
"description": "Should this detail stay loaded even if you're outside the sector (good for very large props)"
}
}
},
@ -1871,6 +1882,148 @@
}
}
},
"RemoteInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"id": {
"type": "string",
"description": "The unique remote id"
},
"decalPath": {
"type": "string",
"description": "Icon that the will show on the stone, pedastal of the whiteboard, and pedastal of the platform."
},
"whiteboard": {
"description": "Whiteboard that the stones can put text onto",
"$ref": "#/definitions/WhiteboardInfo"
},
"platform": {
"description": "Camera platform that the stones can project to and from",
"$ref": "#/definitions/PlatformInfo"
},
"stones": {
"type": "array",
"description": "Projection stones",
"items": {
"$ref": "#/definitions/StoneInfo"
}
}
}
},
"WhiteboardInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"nomaiText": {
"type": "array",
"description": "The text for each stone",
"items": {
"$ref": "#/definitions/SharedNomaiTextInfo"
}
},
"position": {
"description": "The location of this platform.",
"$ref": "#/definitions/MVector3"
},
"rotation": {
"description": "The rotation of this platform.",
"$ref": "#/definitions/MVector3"
},
"parentPath": {
"type": "string",
"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
},
"rename": {
"type": "string",
"description": "An optional rename of this object"
}
}
},
"SharedNomaiTextInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"id": {
"type": "string",
"description": "The id of the stone this text will appear for"
},
"arcInfo": {
"type": "array",
"description": "Additional information about each arc in the text",
"items": {
"$ref": "#/definitions/NomaiTextArcInfo"
}
},
"seed": {
"type": "integer",
"description": "The random seed used to pick what the text arcs will look like.",
"format": "int32"
},
"location": {
"description": "The location of this object. ",
"default": "unspecified",
"$ref": "#/definitions/NomaiTextLocation"
},
"xmlFile": {
"type": "string",
"description": "The relative path to the xml file for this object."
},
"rename": {
"type": "string",
"description": "An optional rename of this object"
}
}
},
"PlatformInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"position": {
"description": "The location of this platform.",
"$ref": "#/definitions/MVector3"
},
"rotation": {
"description": "The rotation of this platform.",
"$ref": "#/definitions/MVector3"
},
"parentPath": {
"type": "string",
"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
},
"rename": {
"type": "string",
"description": "An optional rename of this object"
},
"reveals": {
"type": "string",
"description": "A ship log fact to reveal when the platform is connected to.",
"default": ""
}
}
},
"StoneInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"position": {
"description": "The location of this stone.",
"$ref": "#/definitions/MVector3"
},
"rotation": {
"description": "The rotation of this stone.",
"$ref": "#/definitions/MVector3"
},
"parentPath": {
"type": "string",
"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
},
"rename": {
"type": "string",
"description": "An optional rename of this object"
}
}
},
"ReferenceFrameModule": {
"type": "object",
"additionalProperties": false,

View File

@ -13,6 +13,8 @@ namespace NewHorizons.Utility
public static void SetAudioClip(OWAudioSource source, string audio, IModBehaviour mod)
{
if (string.IsNullOrWhiteSpace(audio)) return;
if (audio.Contains(".wav") || audio.Contains(".ogg") || audio.Contains(".mp3"))
{
try

View File

@ -1,13 +1,10 @@
using NewHorizons.Builder.Props;
using NewHorizons.External.Configs;
using System;
using NewHorizons.External.Modules;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.InputSystem;
using static NewHorizons.External.Modules.PropModule;
namespace NewHorizons.Utility.DebugUtilities
{
@ -24,7 +21,7 @@ namespace NewHorizons.Utility.DebugUtilities
public AstroObject body;
public string system;
public GameObject gameObject;
public DetailInfo detailInfo;
public PropModule.DetailInfo detailInfo;
}
// VASE
@ -108,8 +105,16 @@ namespace NewHorizons.Utility.DebugUtilities
SetCurrentObject(DEFAULT_OBJECT);
}
GameObject prop = DetailBuilder.MakeDetail(data.hitBodyGameObject, data.hitBodyGameObject.GetComponentInChildren<Sector>(), currentObject, data.pos, data.norm, 1, false);
PropPlacementData propData = RegisterProp_WithReturn(data.hitBodyGameObject.GetComponent<AstroObject>(), prop);
var planetGO = data.hitBodyGameObject;
var sector = planetGO.GetComponentInChildren<Sector>();
var prefab = SearchUtilities.Find(currentObject);
var detailInfo = new PropModule.DetailInfo()
{
position = data.pos,
rotation = data.norm,
};
var prop = DetailBuilder.MakeDetail(planetGO, sector, prefab, detailInfo);
var propData = RegisterProp_WithReturn(data.hitBodyGameObject.GetComponent<AstroObject>(), prop);
SetGameObjectRotation(prop, data, playerAbsolutePosition);
}
@ -156,7 +161,7 @@ namespace NewHorizons.Utility.DebugUtilities
{
if (config.starSystem != Main.Instance.CurrentStarSystem) return;
AstroObject planet = AstroObjectLocator.GetAstroObject(config.name);
var planet = AstroObjectLocator.GetAstroObject(config.name);
if (planet == null) return;
if (config.Props == null || config.Props.details == null) return;
@ -165,7 +170,7 @@ namespace NewHorizons.Utility.DebugUtilities
foreach (var detail in config.Props.details)
{
GameObject spawnedProp = DetailBuilder.GetSpawnedGameObjectByDetailInfo(detail);
var spawnedProp = DetailBuilder.GetSpawnedGameObjectByDetailInfo(detail);
if (spawnedProp == null)
{
@ -173,7 +178,7 @@ namespace NewHorizons.Utility.DebugUtilities
continue;
}
PropPlacementData data = RegisterProp_WithReturn(astroObject, spawnedProp, detail.path, detail);
var data = RegisterProp_WithReturn(astroObject, spawnedProp, detail.path, detail);
// note: we do not support placing props from assetbundles, so they will not be added to the
// selectable list of placed props
@ -189,7 +194,7 @@ namespace NewHorizons.Utility.DebugUtilities
RegisterProp_WithReturn(body, prop);
}
private PropPlacementData RegisterProp_WithReturn(AstroObject body, GameObject prop, string propPath = null, DetailInfo detailInfo = null)
private PropPlacementData RegisterProp_WithReturn(AstroObject body, GameObject prop, string propPath = null, PropModule.DetailInfo detailInfo = null)
{
if (Main.Debug)
{
@ -201,7 +206,7 @@ namespace NewHorizons.Utility.DebugUtilities
Logger.LogVerbose($"Adding prop to {Main.Instance.CurrentStarSystem}::{body.name}");
detailInfo = detailInfo == null ? new DetailInfo() : detailInfo;
detailInfo = detailInfo == null ? new PropModule.DetailInfo() : detailInfo;
detailInfo.path = propPath == null ? currentObject : propPath;
PropPlacementData data = new PropPlacementData
@ -216,14 +221,14 @@ namespace NewHorizons.Utility.DebugUtilities
return data;
}
public Dictionary<AstroObject, DetailInfo[]> GetPropsConfigByBody()
public Dictionary<AstroObject, PropModule.DetailInfo[]> GetPropsConfigByBody()
{
var groupedProps = props
.GroupBy(p => p.system + "." + p.body)
.Select(grp => grp.ToList())
.ToList();
Dictionary<AstroObject, DetailInfo[]> propConfigs = new Dictionary<AstroObject, DetailInfo[]>();
Dictionary<AstroObject, PropModule.DetailInfo[]> propConfigs = new Dictionary<AstroObject, PropModule.DetailInfo[]>();
foreach (List<PropPlacementData> bodyProps in groupedProps)
{
@ -233,7 +238,7 @@ namespace NewHorizons.Utility.DebugUtilities
Logger.LogVerbose("getting prop group for body " + body.name);
//string bodyName = GetAstroObjectName(bodyProps[0].body);
DetailInfo[] infoArray = new DetailInfo[bodyProps.Count];
PropModule.DetailInfo[] infoArray = new PropModule.DetailInfo[bodyProps.Count];
propConfigs[body] = infoArray;
for (int i = 0; i < bodyProps.Count; i++)