mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
This commit is contained in:
commit
b9c7c2b280
@ -45,6 +45,8 @@ namespace NewHorizons.Builder.Props
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private static bool _isInit;
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public static bool CacheExists(IModBehaviour mod) => Directory.Exists(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ATLAS_SLIDE_CACHE_FOLDER));
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internal static void InitPrefabs()
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{
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if (_isInit) return;
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@ -151,6 +153,9 @@ namespace NewHorizons.Builder.Props
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var (invImageLoader, atlasImageLoader, imageLoader) = StartAsyncLoader(mod, info.slides, ref slideCollection, true, true);
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// If the cache doesn't exist it will be created here, slide reels only use the base image loader for cache creation so delete the images after to free memory
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imageLoader.deleteTexturesWhenDone = !CacheExists(mod);
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var key = GetUniqueSlideReelID(mod, info.slides);
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if (invImageLoader != null && atlasImageLoader != null)
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@ -220,7 +225,6 @@ namespace NewHorizons.Builder.Props
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});
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}
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// Else when you put them down you can't pick them back up
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slideReelObj.GetComponent<OWCollider>()._physicsRemoved = false;
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@ -345,6 +349,10 @@ namespace NewHorizons.Builder.Props
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slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null
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var (invImageLoader, _, imageLoader) = StartAsyncLoader(mod, info.slides, ref slideCollection, true, false);
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// Autoprojector only uses the inverted images so the original can be destroyed if they are loaded (when creating the cached inverted images)
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imageLoader.deleteTexturesWhenDone = true;
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if (invImageLoader != null)
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{
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// Loaded directly from cache
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@ -505,7 +513,7 @@ namespace NewHorizons.Builder.Props
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var atlasKey = GetUniqueSlideReelID(mod, slides);
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var cacheExists = Directory.Exists(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ATLAS_SLIDE_CACHE_FOLDER));
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var cacheExists = CacheExists(mod);
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NHLogger.Log($"Does cache exist for slide reels? {cacheExists}");
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@ -531,6 +539,7 @@ namespace NewHorizons.Builder.Props
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}
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else
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{
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// Used to then make cached stuff
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imageLoader.PathsToLoad.Add((i, Path.Combine(Instance.ModHelper.Manifest.ModFolderPath, "Assets/textures/blank_slide_reel.png")));
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}
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}
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@ -554,26 +563,31 @@ namespace NewHorizons.Builder.Props
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if (cacheExists)
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{
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NHLogger.Log("Loading slide reels from cache");
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if (useAtlasCache)
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{
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atlasImageLoader.Start(false);
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atlasImageLoader.Start(false, false);
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}
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// When using the inverted cache we never need the regular images
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if (useInvertedCache)
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{
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invertedImageLoader.Start(true);
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invertedImageLoader.Start(true, false);
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}
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else
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{
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imageLoader.Start(true);
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imageLoader.Start(true, false);
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}
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return (invertedImageLoader, atlasImageLoader, imageLoader);
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}
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else
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{
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NHLogger.Log("Generating slide reel cache");
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// Will be slow and create the cache if needed
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imageLoader.Start(true);
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// Will run sequentially to ensure we don't run out of memory
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imageLoader.Start(true, true);
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return (null, null, imageLoader);
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}
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@ -46,9 +46,10 @@ namespace NewHorizons
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// Settings
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public static bool Debug { get; private set; }
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public static bool VerboseLogs { get; private set; }
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private static bool _useCustomTitleScreen;
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public static bool SequentialPreCaching { get; private set; }
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public static bool CustomTitleScreen { get; private set; }
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public static string DefaultSystemOverride { get; private set; }
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private static bool _wasConfigured = false;
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private static string _defaultSystemOverride;
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public static Dictionary<string, NewHorizonsSystem> SystemDict = new();
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public static Dictionary<string, List<NewHorizonsBody>> BodyDict = new();
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@ -59,7 +60,7 @@ namespace NewHorizons
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public static bool IsSystemReady { get; private set; }
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public string DefaultStarSystem => SystemDict.ContainsKey(_defaultSystemOverride) ? _defaultSystemOverride : _defaultStarSystem;
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public string DefaultStarSystem => SystemDict.ContainsKey(DefaultSystemOverride) ? DefaultSystemOverride : _defaultStarSystem;
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public string CurrentStarSystem
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{
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get
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@ -130,8 +131,9 @@ namespace NewHorizons
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var currentScene = SceneManager.GetActiveScene().name;
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Debug = config.GetSettingsValue<bool>("Debug");
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VerboseLogs = config.GetSettingsValue<bool>("Verbose Logs");
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Debug = config.GetSettingsValue<bool>(nameof(Debug));
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VerboseLogs = config.GetSettingsValue<bool>(nameof(VerboseLogs));
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SequentialPreCaching = config.GetSettingsValue<bool>(nameof(SequentialPreCaching));
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if (currentScene == "SolarSystem")
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{
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@ -143,19 +145,19 @@ namespace NewHorizons
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else if (Debug) NHLogger.UpdateLogLevel(NHLogger.LogType.Log);
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else NHLogger.UpdateLogLevel(NHLogger.LogType.Error);
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var oldDefaultSystemOverride = _defaultSystemOverride;
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_defaultSystemOverride = config.GetSettingsValue<string>("Default System Override");
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if (oldDefaultSystemOverride != _defaultSystemOverride)
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var oldDefaultSystemOverride = DefaultSystemOverride;
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DefaultSystemOverride = config.GetSettingsValue<string>(nameof(DefaultSystemOverride));
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if (oldDefaultSystemOverride != DefaultSystemOverride)
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{
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ResetCurrentStarSystem();
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NHLogger.Log($"Changed default star system override to {_defaultSystemOverride}");
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NHLogger.Log($"Changed default star system override to {DefaultSystemOverride}");
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}
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var wasUsingCustomTitleScreen = _useCustomTitleScreen;
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_useCustomTitleScreen = config.GetSettingsValue<bool>("Custom title screen");
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var wasUsingCustomTitleScreen = CustomTitleScreen;
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CustomTitleScreen = config.GetSettingsValue<bool>(nameof(CustomTitleScreen));
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// Reload the title screen if this was updated on it
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// Don't reload if we haven't configured yet (called on game start)
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if (wasUsingCustomTitleScreen != _useCustomTitleScreen && SceneManager.GetActiveScene().name == "TitleScreen" && _wasConfigured)
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if (wasUsingCustomTitleScreen != CustomTitleScreen && SceneManager.GetActiveScene().name == "TitleScreen" && _wasConfigured)
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{
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NHLogger.LogVerbose("Reloading");
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SceneManager.LoadScene("TitleScreen", LoadSceneMode.Single);
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@ -428,7 +430,7 @@ namespace NewHorizons
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IsChangingStarSystem = false;
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if (isTitleScreen && _useCustomTitleScreen)
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if (isTitleScreen && CustomTitleScreen)
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{
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try
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{
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@ -1037,16 +1039,16 @@ namespace NewHorizons
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private void ResetCurrentStarSystem()
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{
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if (SystemDict.ContainsKey(_defaultSystemOverride))
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if (SystemDict.ContainsKey(DefaultSystemOverride))
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{
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CurrentStarSystem = _defaultSystemOverride;
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CurrentStarSystem = DefaultSystemOverride;
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// #738 - Sometimes the override will not support spawning regularly, so always warp in if possible
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if (SystemDict[_defaultSystemOverride].Config.Vessel?.spawnOnVessel == true)
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if (SystemDict[DefaultSystemOverride].Config.Vessel?.spawnOnVessel == true)
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{
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IsWarpingFromVessel = true;
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}
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else if (BodyDict.TryGetValue(_defaultSystemOverride, out var bodies) && bodies.Any(x => x.Config?.Spawn?.shipSpawn != null))
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else if (BodyDict.TryGetValue(DefaultSystemOverride, out var bodies) && bodies.Any(x => x.Config?.Spawn?.shipSpawn != null))
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{
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IsWarpingFromShip = true;
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}
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@ -1058,9 +1060,9 @@ namespace NewHorizons
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else
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{
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// Ignore first load because it doesn't even know what systems we have
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if (!_firstLoad && !string.IsNullOrEmpty(_defaultSystemOverride))
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if (!_firstLoad && !string.IsNullOrEmpty(DefaultSystemOverride))
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{
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NHLogger.LogError($"The given default system override {_defaultSystemOverride} is invalid - no system exists with that name");
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NHLogger.LogError($"The given default system override {DefaultSystemOverride} is invalid - no system exists with that name");
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}
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CurrentStarSystem = _defaultStarSystem;
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@ -72,6 +72,11 @@ namespace NewHorizons.Utility.Files
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{
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var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, filename);
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var key = GetKey(path);
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DeleteTexture(key, texture);
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}
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public static void DeleteTexture(string key, Texture2D texture)
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{
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if (_textureCache.ContainsKey(key))
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{
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if (_textureCache[key] == texture)
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@ -103,6 +108,16 @@ namespace NewHorizons.Utility.Files
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public static Texture2D InvertSlideReel(IModBehaviour mod, Texture2D texture, string originalPath)
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{
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var key = $"{texture.name} > invert";
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var cachedPath = "";
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// If we're going to end up caching the texture we must make sure it will end up using the same key
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// Not sure why we check if the originalPath is null but it did that before so
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if (!string.IsNullOrEmpty(originalPath))
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{
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cachedPath = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ProjectionBuilder.INVERTED_SLIDE_CACHE_FOLDER, originalPath.Replace(mod.ModHelper.Manifest.ModFolderPath, ""));
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key = GetKey(cachedPath);
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}
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if (_textureCache.TryGetValue(key, out var existingTexture)) return (Texture2D)existingTexture;
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var pixels = texture.GetPixels();
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@ -138,12 +153,11 @@ namespace NewHorizons.Utility.Files
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// Since doing this is expensive we cache the results to the disk
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// Preloading cached values is done in ProjectionBuilder
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if (!string.IsNullOrEmpty(originalPath))
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if (!string.IsNullOrEmpty(cachedPath))
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{
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var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ProjectionBuilder.INVERTED_SLIDE_CACHE_FOLDER, originalPath.Replace(mod.ModHelper.Manifest.ModFolderPath, ""));
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NHLogger.LogVerbose($"Caching inverted image to {path}");
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Directory.CreateDirectory(Path.GetDirectoryName(path));
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File.WriteAllBytes(path, newTexture.EncodeToPNG());
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NHLogger.LogVerbose($"Caching inverted image to {cachedPath}");
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Directory.CreateDirectory(Path.GetDirectoryName(cachedPath));
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File.WriteAllBytes(cachedPath, newTexture.EncodeToPNG());
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}
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return newTexture;
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@ -3,6 +3,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Policy;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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@ -17,12 +18,22 @@ public class SlideReelAsyncImageLoader
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{
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public List<(int index, string path)> PathsToLoad { get; private set; } = new();
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private Dictionary<string, Texture2D> _loadedTextures = new();
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public class ImageLoadedEvent : UnityEvent<Texture2D, int, string> { }
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public ImageLoadedEvent imageLoadedEvent = new();
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public bool FinishedLoading { get; private set; }
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private int _loadedCount = 0;
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/// <summary>
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/// If we are loading images where:
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/// 1) The slide reel cache does not exist
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/// 2) The loader would only use the images to make the cache
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/// Then we want to delete them immediately after loading, in order to save memory
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/// </summary>
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public bool deleteTexturesWhenDone = false;
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// TODO: set up an optional “StartLoading” and “StartUnloading” condition on AsyncTextureLoader,
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// and make use of that for at least for projector stuff (require player to be in the same sector as the slides
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// for them to start loading, and unload when the player leaves)
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@ -31,7 +42,7 @@ public class SlideReelAsyncImageLoader
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private bool _started;
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private bool _clamp;
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public void Start(bool clamp)
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public void Start(bool clamp, bool sequential)
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{
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if (_started) return;
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@ -46,17 +57,43 @@ public class SlideReelAsyncImageLoader
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NHLogger.LogVerbose("Loading new slide reel");
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imageLoadedEvent.AddListener(OnImageLoaded);
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SingletonSlideReelAsyncImageLoader.Instance.Load(this);
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SingletonSlideReelAsyncImageLoader.Instance.Load(this, sequential);
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}
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private void OnImageLoaded(Texture texture, int index, string originalPath)
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{
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_loadedCount++;
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var key = ImageUtilities.GetKey(originalPath);
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_loadedTextures[key] = texture as Texture2D;
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if (_loadedCount >= PathsToLoad.Count)
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{
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NHLogger.LogVerbose($"Finished loading all textures for a slide reel (one was {PathsToLoad.FirstOrDefault()}");
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FinishedLoading = true;
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if (deleteTexturesWhenDone)
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{
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DeleteLoadedImages();
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}
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}
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}
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private void DeleteLoadedImages()
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{
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foreach (var (key, texture) in _loadedTextures)
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{
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ImageUtilities.DeleteTexture(key, texture);
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}
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}
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private IEnumerator DownloadTextures()
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{
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foreach (var (index, path) in PathsToLoad)
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{
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NHLogger.LogVerbose($"Loaded slide reel {index} of {PathsToLoad.Count}");
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yield return DownloadTexture(path, index);
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}
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}
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@ -107,6 +144,7 @@ public class SlideReelAsyncImageLoader
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var time = DateTime.Now;
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imageLoadedEvent?.Invoke(texture, index, url);
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NHLogger.LogVerbose($"Slide reel event took: {(DateTime.Now - time).TotalMilliseconds}ms");
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}
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}
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@ -115,6 +153,10 @@ public class SlideReelAsyncImageLoader
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{
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public static SingletonSlideReelAsyncImageLoader Instance { get; private set; }
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private Queue<SlideReelAsyncImageLoader> _loaders = new();
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private bool _isLoading;
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public void Awake()
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{
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Instance = this;
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@ -124,12 +166,25 @@ public class SlideReelAsyncImageLoader
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private void OnSceneUnloaded(Scene _)
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{
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StopAllCoroutines();
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_loaders.Clear();
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_isLoading = false;
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}
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public void Load(SlideReelAsyncImageLoader loader)
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public void Load(SlideReelAsyncImageLoader loader, bool sequential)
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{
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// Delay at least one frame to let things subscribe to the event before it fires
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Delay.FireOnNextUpdate(() =>
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{
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if (sequential && Main.SequentialPreCaching)
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{
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// Sequential
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_loaders.Enqueue(loader);
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if (!_isLoading)
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{
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StartCoroutine(LoadAllSequential());
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}
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}
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else
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{
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foreach (var (index, path) in loader.PathsToLoad)
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{
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@ -137,7 +192,22 @@ public class SlideReelAsyncImageLoader
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StartCoroutine(loader.DownloadTexture(path, index));
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}
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}
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});
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}
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private IEnumerator LoadAllSequential()
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{
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NHLogger.Log("Loading slide reels");
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_isLoading = true;
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while (_loaders.Count > 0)
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{
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var loader = _loaders.Dequeue();
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yield return loader.DownloadTextures();
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NHLogger.Log($"Finished a slide reel, {_loaders.Count} left");
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}
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_isLoading = false;
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NHLogger.Log("Done loading slide reels");
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}
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}
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}
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@ -1,9 +1,38 @@
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{
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"enabled": true,
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"settings": {
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"Debug": false,
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"Custom title screen": true,
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"Default System Override": "",
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"Verbose Logs": false
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"CustomTitleScreen": {
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"title": "Custom Title Screen",
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"type": "toggle",
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"value": true,
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"tooltip": "Displays planets from installed mods on the title screen."
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},
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"DebugSeparator": {
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"type": "separator"
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},
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"Debug": {
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"title": "Debug",
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"type": "toggle",
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"value": false,
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"tooltip": "Enables the debug raycast, visible quantum object colliders, and debug options menu."
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},
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"VerboseLogs": {
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"title": "Verbose Logs",
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"type": "toggle",
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"value": false,
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"tooltip": "Makes logs much more detailed. Useful when debugging."
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},
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"SequentialPreCaching": {
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"title": "Sequential Pre-caching",
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"type": "toggle",
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"value": false,
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"tooltip": "This is a debug option intended for mod creators. Prevents running out of memory when computing slide reel caches, but is slower and will cause in-game lag."
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},
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"DefaultSystemOverride": {
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"title": "Default System Override",
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"type": "text",
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"value": "",
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"tooltip": "Forces the player to spawn in this system after death. Must match the unique name of a system, eg, xen.NewHorizonsExamples"
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}
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||||
}
|
||||
}
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