mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
This commit is contained in:
commit
b9c7c2b280
@ -45,6 +45,8 @@ namespace NewHorizons.Builder.Props
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|||||||
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private static bool _isInit;
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private static bool _isInit;
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public static bool CacheExists(IModBehaviour mod) => Directory.Exists(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ATLAS_SLIDE_CACHE_FOLDER));
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internal static void InitPrefabs()
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internal static void InitPrefabs()
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{
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{
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if (_isInit) return;
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if (_isInit) return;
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@ -151,6 +153,9 @@ namespace NewHorizons.Builder.Props
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var (invImageLoader, atlasImageLoader, imageLoader) = StartAsyncLoader(mod, info.slides, ref slideCollection, true, true);
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var (invImageLoader, atlasImageLoader, imageLoader) = StartAsyncLoader(mod, info.slides, ref slideCollection, true, true);
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// If the cache doesn't exist it will be created here, slide reels only use the base image loader for cache creation so delete the images after to free memory
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imageLoader.deleteTexturesWhenDone = !CacheExists(mod);
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var key = GetUniqueSlideReelID(mod, info.slides);
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var key = GetUniqueSlideReelID(mod, info.slides);
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if (invImageLoader != null && atlasImageLoader != null)
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if (invImageLoader != null && atlasImageLoader != null)
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@ -220,7 +225,6 @@ namespace NewHorizons.Builder.Props
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});
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});
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}
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}
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// Else when you put them down you can't pick them back up
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// Else when you put them down you can't pick them back up
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slideReelObj.GetComponent<OWCollider>()._physicsRemoved = false;
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slideReelObj.GetComponent<OWCollider>()._physicsRemoved = false;
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@ -345,6 +349,10 @@ namespace NewHorizons.Builder.Props
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slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null
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slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null
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var (invImageLoader, _, imageLoader) = StartAsyncLoader(mod, info.slides, ref slideCollection, true, false);
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var (invImageLoader, _, imageLoader) = StartAsyncLoader(mod, info.slides, ref slideCollection, true, false);
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// Autoprojector only uses the inverted images so the original can be destroyed if they are loaded (when creating the cached inverted images)
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imageLoader.deleteTexturesWhenDone = true;
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if (invImageLoader != null)
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if (invImageLoader != null)
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{
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{
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// Loaded directly from cache
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// Loaded directly from cache
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@ -505,7 +513,7 @@ namespace NewHorizons.Builder.Props
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var atlasKey = GetUniqueSlideReelID(mod, slides);
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var atlasKey = GetUniqueSlideReelID(mod, slides);
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var cacheExists = Directory.Exists(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ATLAS_SLIDE_CACHE_FOLDER));
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var cacheExists = CacheExists(mod);
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NHLogger.Log($"Does cache exist for slide reels? {cacheExists}");
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NHLogger.Log($"Does cache exist for slide reels? {cacheExists}");
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@ -531,6 +539,7 @@ namespace NewHorizons.Builder.Props
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}
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}
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else
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else
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{
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{
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// Used to then make cached stuff
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imageLoader.PathsToLoad.Add((i, Path.Combine(Instance.ModHelper.Manifest.ModFolderPath, "Assets/textures/blank_slide_reel.png")));
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imageLoader.PathsToLoad.Add((i, Path.Combine(Instance.ModHelper.Manifest.ModFolderPath, "Assets/textures/blank_slide_reel.png")));
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}
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}
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}
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}
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@ -554,26 +563,31 @@ namespace NewHorizons.Builder.Props
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if (cacheExists)
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if (cacheExists)
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{
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{
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NHLogger.Log("Loading slide reels from cache");
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if (useAtlasCache)
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if (useAtlasCache)
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{
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{
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atlasImageLoader.Start(false);
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atlasImageLoader.Start(false, false);
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}
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}
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// When using the inverted cache we never need the regular images
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// When using the inverted cache we never need the regular images
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if (useInvertedCache)
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if (useInvertedCache)
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{
|
{
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invertedImageLoader.Start(true);
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invertedImageLoader.Start(true, false);
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}
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}
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else
|
else
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{
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{
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imageLoader.Start(true);
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imageLoader.Start(true, false);
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}
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}
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|
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return (invertedImageLoader, atlasImageLoader, imageLoader);
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return (invertedImageLoader, atlasImageLoader, imageLoader);
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}
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}
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else
|
else
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{
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{
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NHLogger.Log("Generating slide reel cache");
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// Will be slow and create the cache if needed
|
// Will be slow and create the cache if needed
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imageLoader.Start(true);
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// Will run sequentially to ensure we don't run out of memory
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imageLoader.Start(true, true);
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return (null, null, imageLoader);
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return (null, null, imageLoader);
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}
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}
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@ -46,9 +46,10 @@ namespace NewHorizons
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// Settings
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// Settings
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public static bool Debug { get; private set; }
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public static bool Debug { get; private set; }
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public static bool VerboseLogs { get; private set; }
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public static bool VerboseLogs { get; private set; }
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private static bool _useCustomTitleScreen;
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public static bool SequentialPreCaching { get; private set; }
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public static bool CustomTitleScreen { get; private set; }
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|
public static string DefaultSystemOverride { get; private set; }
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private static bool _wasConfigured = false;
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private static bool _wasConfigured = false;
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private static string _defaultSystemOverride;
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public static Dictionary<string, NewHorizonsSystem> SystemDict = new();
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public static Dictionary<string, NewHorizonsSystem> SystemDict = new();
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public static Dictionary<string, List<NewHorizonsBody>> BodyDict = new();
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public static Dictionary<string, List<NewHorizonsBody>> BodyDict = new();
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@ -59,7 +60,7 @@ namespace NewHorizons
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public static bool IsSystemReady { get; private set; }
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public static bool IsSystemReady { get; private set; }
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public string DefaultStarSystem => SystemDict.ContainsKey(_defaultSystemOverride) ? _defaultSystemOverride : _defaultStarSystem;
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public string DefaultStarSystem => SystemDict.ContainsKey(DefaultSystemOverride) ? DefaultSystemOverride : _defaultStarSystem;
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public string CurrentStarSystem
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public string CurrentStarSystem
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{
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{
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get
|
get
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@ -130,8 +131,9 @@ namespace NewHorizons
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var currentScene = SceneManager.GetActiveScene().name;
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var currentScene = SceneManager.GetActiveScene().name;
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Debug = config.GetSettingsValue<bool>("Debug");
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Debug = config.GetSettingsValue<bool>(nameof(Debug));
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VerboseLogs = config.GetSettingsValue<bool>("Verbose Logs");
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VerboseLogs = config.GetSettingsValue<bool>(nameof(VerboseLogs));
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SequentialPreCaching = config.GetSettingsValue<bool>(nameof(SequentialPreCaching));
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if (currentScene == "SolarSystem")
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if (currentScene == "SolarSystem")
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{
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{
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@ -143,19 +145,19 @@ namespace NewHorizons
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else if (Debug) NHLogger.UpdateLogLevel(NHLogger.LogType.Log);
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else if (Debug) NHLogger.UpdateLogLevel(NHLogger.LogType.Log);
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else NHLogger.UpdateLogLevel(NHLogger.LogType.Error);
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else NHLogger.UpdateLogLevel(NHLogger.LogType.Error);
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var oldDefaultSystemOverride = _defaultSystemOverride;
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var oldDefaultSystemOverride = DefaultSystemOverride;
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_defaultSystemOverride = config.GetSettingsValue<string>("Default System Override");
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DefaultSystemOverride = config.GetSettingsValue<string>(nameof(DefaultSystemOverride));
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if (oldDefaultSystemOverride != _defaultSystemOverride)
|
if (oldDefaultSystemOverride != DefaultSystemOverride)
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{
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{
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ResetCurrentStarSystem();
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ResetCurrentStarSystem();
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NHLogger.Log($"Changed default star system override to {_defaultSystemOverride}");
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NHLogger.Log($"Changed default star system override to {DefaultSystemOverride}");
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}
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}
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var wasUsingCustomTitleScreen = _useCustomTitleScreen;
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var wasUsingCustomTitleScreen = CustomTitleScreen;
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_useCustomTitleScreen = config.GetSettingsValue<bool>("Custom title screen");
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CustomTitleScreen = config.GetSettingsValue<bool>(nameof(CustomTitleScreen));
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// Reload the title screen if this was updated on it
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// Reload the title screen if this was updated on it
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// Don't reload if we haven't configured yet (called on game start)
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// Don't reload if we haven't configured yet (called on game start)
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if (wasUsingCustomTitleScreen != _useCustomTitleScreen && SceneManager.GetActiveScene().name == "TitleScreen" && _wasConfigured)
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if (wasUsingCustomTitleScreen != CustomTitleScreen && SceneManager.GetActiveScene().name == "TitleScreen" && _wasConfigured)
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{
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{
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NHLogger.LogVerbose("Reloading");
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NHLogger.LogVerbose("Reloading");
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SceneManager.LoadScene("TitleScreen", LoadSceneMode.Single);
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SceneManager.LoadScene("TitleScreen", LoadSceneMode.Single);
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@ -428,7 +430,7 @@ namespace NewHorizons
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|
|
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IsChangingStarSystem = false;
|
IsChangingStarSystem = false;
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|
|
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if (isTitleScreen && _useCustomTitleScreen)
|
if (isTitleScreen && CustomTitleScreen)
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{
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{
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try
|
try
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{
|
{
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@ -1037,16 +1039,16 @@ namespace NewHorizons
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|
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private void ResetCurrentStarSystem()
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private void ResetCurrentStarSystem()
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{
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{
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if (SystemDict.ContainsKey(_defaultSystemOverride))
|
if (SystemDict.ContainsKey(DefaultSystemOverride))
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{
|
{
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CurrentStarSystem = _defaultSystemOverride;
|
CurrentStarSystem = DefaultSystemOverride;
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|
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// #738 - Sometimes the override will not support spawning regularly, so always warp in if possible
|
// #738 - Sometimes the override will not support spawning regularly, so always warp in if possible
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if (SystemDict[_defaultSystemOverride].Config.Vessel?.spawnOnVessel == true)
|
if (SystemDict[DefaultSystemOverride].Config.Vessel?.spawnOnVessel == true)
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{
|
{
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IsWarpingFromVessel = true;
|
IsWarpingFromVessel = true;
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}
|
}
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else if (BodyDict.TryGetValue(_defaultSystemOverride, out var bodies) && bodies.Any(x => x.Config?.Spawn?.shipSpawn != null))
|
else if (BodyDict.TryGetValue(DefaultSystemOverride, out var bodies) && bodies.Any(x => x.Config?.Spawn?.shipSpawn != null))
|
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{
|
{
|
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IsWarpingFromShip = true;
|
IsWarpingFromShip = true;
|
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}
|
}
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@ -1058,9 +1060,9 @@ namespace NewHorizons
|
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else
|
else
|
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{
|
{
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// Ignore first load because it doesn't even know what systems we have
|
// Ignore first load because it doesn't even know what systems we have
|
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if (!_firstLoad && !string.IsNullOrEmpty(_defaultSystemOverride))
|
if (!_firstLoad && !string.IsNullOrEmpty(DefaultSystemOverride))
|
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{
|
{
|
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NHLogger.LogError($"The given default system override {_defaultSystemOverride} is invalid - no system exists with that name");
|
NHLogger.LogError($"The given default system override {DefaultSystemOverride} is invalid - no system exists with that name");
|
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}
|
}
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|
|
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CurrentStarSystem = _defaultStarSystem;
|
CurrentStarSystem = _defaultStarSystem;
|
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|
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@ -72,6 +72,11 @@ namespace NewHorizons.Utility.Files
|
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{
|
{
|
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var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, filename);
|
var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, filename);
|
||||||
var key = GetKey(path);
|
var key = GetKey(path);
|
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|
DeleteTexture(key, texture);
|
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|
}
|
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|
|
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|
public static void DeleteTexture(string key, Texture2D texture)
|
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|
{
|
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if (_textureCache.ContainsKey(key))
|
if (_textureCache.ContainsKey(key))
|
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{
|
{
|
||||||
if (_textureCache[key] == texture)
|
if (_textureCache[key] == texture)
|
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@ -103,6 +108,16 @@ namespace NewHorizons.Utility.Files
|
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public static Texture2D InvertSlideReel(IModBehaviour mod, Texture2D texture, string originalPath)
|
public static Texture2D InvertSlideReel(IModBehaviour mod, Texture2D texture, string originalPath)
|
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{
|
{
|
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var key = $"{texture.name} > invert";
|
var key = $"{texture.name} > invert";
|
||||||
|
var cachedPath = "";
|
||||||
|
|
||||||
|
// If we're going to end up caching the texture we must make sure it will end up using the same key
|
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|
// Not sure why we check if the originalPath is null but it did that before so
|
||||||
|
if (!string.IsNullOrEmpty(originalPath))
|
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|
{
|
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|
cachedPath = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ProjectionBuilder.INVERTED_SLIDE_CACHE_FOLDER, originalPath.Replace(mod.ModHelper.Manifest.ModFolderPath, ""));
|
||||||
|
key = GetKey(cachedPath);
|
||||||
|
}
|
||||||
|
|
||||||
if (_textureCache.TryGetValue(key, out var existingTexture)) return (Texture2D)existingTexture;
|
if (_textureCache.TryGetValue(key, out var existingTexture)) return (Texture2D)existingTexture;
|
||||||
|
|
||||||
var pixels = texture.GetPixels();
|
var pixels = texture.GetPixels();
|
||||||
@ -138,12 +153,11 @@ namespace NewHorizons.Utility.Files
|
|||||||
|
|
||||||
// Since doing this is expensive we cache the results to the disk
|
// Since doing this is expensive we cache the results to the disk
|
||||||
// Preloading cached values is done in ProjectionBuilder
|
// Preloading cached values is done in ProjectionBuilder
|
||||||
if (!string.IsNullOrEmpty(originalPath))
|
if (!string.IsNullOrEmpty(cachedPath))
|
||||||
{
|
{
|
||||||
var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ProjectionBuilder.INVERTED_SLIDE_CACHE_FOLDER, originalPath.Replace(mod.ModHelper.Manifest.ModFolderPath, ""));
|
NHLogger.LogVerbose($"Caching inverted image to {cachedPath}");
|
||||||
NHLogger.LogVerbose($"Caching inverted image to {path}");
|
Directory.CreateDirectory(Path.GetDirectoryName(cachedPath));
|
||||||
Directory.CreateDirectory(Path.GetDirectoryName(path));
|
File.WriteAllBytes(cachedPath, newTexture.EncodeToPNG());
|
||||||
File.WriteAllBytes(path, newTexture.EncodeToPNG());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return newTexture;
|
return newTexture;
|
||||||
|
|||||||
@ -3,6 +3,7 @@ using System;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Security.Policy;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
@ -17,12 +18,22 @@ public class SlideReelAsyncImageLoader
|
|||||||
{
|
{
|
||||||
public List<(int index, string path)> PathsToLoad { get; private set; } = new();
|
public List<(int index, string path)> PathsToLoad { get; private set; } = new();
|
||||||
|
|
||||||
|
private Dictionary<string, Texture2D> _loadedTextures = new();
|
||||||
|
|
||||||
public class ImageLoadedEvent : UnityEvent<Texture2D, int, string> { }
|
public class ImageLoadedEvent : UnityEvent<Texture2D, int, string> { }
|
||||||
public ImageLoadedEvent imageLoadedEvent = new();
|
public ImageLoadedEvent imageLoadedEvent = new();
|
||||||
|
|
||||||
public bool FinishedLoading { get; private set; }
|
public bool FinishedLoading { get; private set; }
|
||||||
private int _loadedCount = 0;
|
private int _loadedCount = 0;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If we are loading images where:
|
||||||
|
/// 1) The slide reel cache does not exist
|
||||||
|
/// 2) The loader would only use the images to make the cache
|
||||||
|
/// Then we want to delete them immediately after loading, in order to save memory
|
||||||
|
/// </summary>
|
||||||
|
public bool deleteTexturesWhenDone = false;
|
||||||
|
|
||||||
// TODO: set up an optional “StartLoading” and “StartUnloading” condition on AsyncTextureLoader,
|
// TODO: set up an optional “StartLoading” and “StartUnloading” condition on AsyncTextureLoader,
|
||||||
// and make use of that for at least for projector stuff (require player to be in the same sector as the slides
|
// and make use of that for at least for projector stuff (require player to be in the same sector as the slides
|
||||||
// for them to start loading, and unload when the player leaves)
|
// for them to start loading, and unload when the player leaves)
|
||||||
@ -31,7 +42,7 @@ public class SlideReelAsyncImageLoader
|
|||||||
private bool _started;
|
private bool _started;
|
||||||
private bool _clamp;
|
private bool _clamp;
|
||||||
|
|
||||||
public void Start(bool clamp)
|
public void Start(bool clamp, bool sequential)
|
||||||
{
|
{
|
||||||
if (_started) return;
|
if (_started) return;
|
||||||
|
|
||||||
@ -46,17 +57,43 @@ public class SlideReelAsyncImageLoader
|
|||||||
|
|
||||||
NHLogger.LogVerbose("Loading new slide reel");
|
NHLogger.LogVerbose("Loading new slide reel");
|
||||||
imageLoadedEvent.AddListener(OnImageLoaded);
|
imageLoadedEvent.AddListener(OnImageLoaded);
|
||||||
SingletonSlideReelAsyncImageLoader.Instance.Load(this);
|
SingletonSlideReelAsyncImageLoader.Instance.Load(this, sequential);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnImageLoaded(Texture texture, int index, string originalPath)
|
private void OnImageLoaded(Texture texture, int index, string originalPath)
|
||||||
{
|
{
|
||||||
_loadedCount++;
|
_loadedCount++;
|
||||||
|
|
||||||
|
var key = ImageUtilities.GetKey(originalPath);
|
||||||
|
_loadedTextures[key] = texture as Texture2D;
|
||||||
|
|
||||||
if (_loadedCount >= PathsToLoad.Count)
|
if (_loadedCount >= PathsToLoad.Count)
|
||||||
{
|
{
|
||||||
NHLogger.LogVerbose($"Finished loading all textures for a slide reel (one was {PathsToLoad.FirstOrDefault()}");
|
NHLogger.LogVerbose($"Finished loading all textures for a slide reel (one was {PathsToLoad.FirstOrDefault()}");
|
||||||
FinishedLoading = true;
|
FinishedLoading = true;
|
||||||
|
|
||||||
|
if (deleteTexturesWhenDone)
|
||||||
|
{
|
||||||
|
DeleteLoadedImages();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DeleteLoadedImages()
|
||||||
|
{
|
||||||
|
foreach (var (key, texture) in _loadedTextures)
|
||||||
|
{
|
||||||
|
ImageUtilities.DeleteTexture(key, texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DownloadTextures()
|
||||||
|
{
|
||||||
|
foreach (var (index, path) in PathsToLoad)
|
||||||
|
{
|
||||||
|
NHLogger.LogVerbose($"Loaded slide reel {index} of {PathsToLoad.Count}");
|
||||||
|
|
||||||
|
yield return DownloadTexture(path, index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -107,6 +144,7 @@ public class SlideReelAsyncImageLoader
|
|||||||
|
|
||||||
var time = DateTime.Now;
|
var time = DateTime.Now;
|
||||||
imageLoadedEvent?.Invoke(texture, index, url);
|
imageLoadedEvent?.Invoke(texture, index, url);
|
||||||
|
|
||||||
NHLogger.LogVerbose($"Slide reel event took: {(DateTime.Now - time).TotalMilliseconds}ms");
|
NHLogger.LogVerbose($"Slide reel event took: {(DateTime.Now - time).TotalMilliseconds}ms");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -115,6 +153,10 @@ public class SlideReelAsyncImageLoader
|
|||||||
{
|
{
|
||||||
public static SingletonSlideReelAsyncImageLoader Instance { get; private set; }
|
public static SingletonSlideReelAsyncImageLoader Instance { get; private set; }
|
||||||
|
|
||||||
|
private Queue<SlideReelAsyncImageLoader> _loaders = new();
|
||||||
|
|
||||||
|
private bool _isLoading;
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
@ -124,12 +166,25 @@ public class SlideReelAsyncImageLoader
|
|||||||
private void OnSceneUnloaded(Scene _)
|
private void OnSceneUnloaded(Scene _)
|
||||||
{
|
{
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
|
_loaders.Clear();
|
||||||
|
_isLoading = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Load(SlideReelAsyncImageLoader loader)
|
public void Load(SlideReelAsyncImageLoader loader, bool sequential)
|
||||||
{
|
{
|
||||||
// Delay at least one frame to let things subscribe to the event before it fires
|
// Delay at least one frame to let things subscribe to the event before it fires
|
||||||
Delay.FireOnNextUpdate(() =>
|
Delay.FireOnNextUpdate(() =>
|
||||||
|
{
|
||||||
|
if (sequential && Main.SequentialPreCaching)
|
||||||
|
{
|
||||||
|
// Sequential
|
||||||
|
_loaders.Enqueue(loader);
|
||||||
|
if (!_isLoading)
|
||||||
|
{
|
||||||
|
StartCoroutine(LoadAllSequential());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
foreach (var (index, path) in loader.PathsToLoad)
|
foreach (var (index, path) in loader.PathsToLoad)
|
||||||
{
|
{
|
||||||
@ -137,7 +192,22 @@ public class SlideReelAsyncImageLoader
|
|||||||
|
|
||||||
StartCoroutine(loader.DownloadTexture(path, index));
|
StartCoroutine(loader.DownloadTexture(path, index));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IEnumerator LoadAllSequential()
|
||||||
|
{
|
||||||
|
NHLogger.Log("Loading slide reels");
|
||||||
|
_isLoading = true;
|
||||||
|
while (_loaders.Count > 0)
|
||||||
|
{
|
||||||
|
var loader = _loaders.Dequeue();
|
||||||
|
yield return loader.DownloadTextures();
|
||||||
|
NHLogger.Log($"Finished a slide reel, {_loaders.Count} left");
|
||||||
|
}
|
||||||
|
_isLoading = false;
|
||||||
|
NHLogger.Log("Done loading slide reels");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1,9 +1,38 @@
|
|||||||
{
|
{
|
||||||
"enabled": true,
|
"enabled": true,
|
||||||
"settings": {
|
"settings": {
|
||||||
"Debug": false,
|
"CustomTitleScreen": {
|
||||||
"Custom title screen": true,
|
"title": "Custom Title Screen",
|
||||||
"Default System Override": "",
|
"type": "toggle",
|
||||||
"Verbose Logs": false
|
"value": true,
|
||||||
|
"tooltip": "Displays planets from installed mods on the title screen."
|
||||||
|
},
|
||||||
|
"DebugSeparator": {
|
||||||
|
"type": "separator"
|
||||||
|
},
|
||||||
|
"Debug": {
|
||||||
|
"title": "Debug",
|
||||||
|
"type": "toggle",
|
||||||
|
"value": false,
|
||||||
|
"tooltip": "Enables the debug raycast, visible quantum object colliders, and debug options menu."
|
||||||
|
},
|
||||||
|
"VerboseLogs": {
|
||||||
|
"title": "Verbose Logs",
|
||||||
|
"type": "toggle",
|
||||||
|
"value": false,
|
||||||
|
"tooltip": "Makes logs much more detailed. Useful when debugging."
|
||||||
|
},
|
||||||
|
"SequentialPreCaching": {
|
||||||
|
"title": "Sequential Pre-caching",
|
||||||
|
"type": "toggle",
|
||||||
|
"value": false,
|
||||||
|
"tooltip": "This is a debug option intended for mod creators. Prevents running out of memory when computing slide reel caches, but is slower and will cause in-game lag."
|
||||||
|
},
|
||||||
|
"DefaultSystemOverride": {
|
||||||
|
"title": "Default System Override",
|
||||||
|
"type": "text",
|
||||||
|
"value": "",
|
||||||
|
"tooltip": "Forces the player to spawn in this system after death. Must match the unique name of a system, eg, xen.NewHorizonsExamples"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user