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@ -12,6 +12,7 @@ namespace NewHorizons.Builder.Body
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private static MeshGroup _oceanMeshGroup;
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private static MeshGroup _oceanMeshGroup;
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private static Material[] _oceanLowAltitudeMaterials;
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private static Material[] _oceanLowAltitudeMaterials;
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private static GameObject _oceanFog;
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private static GameObject _oceanFog;
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private static GameObject _oceanAmbientLight;
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internal static void InitPrefabs()
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internal static void InitPrefabs()
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{
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{
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@ -30,6 +31,7 @@ namespace NewHorizons.Builder.Body
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}
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}
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if (_oceanLowAltitudeMaterials == null) _oceanLowAltitudeMaterials = SearchUtilities.Find("Ocean_GD").GetComponent<TessellatedSphereLOD>()._lowAltitudeMaterials.MakePrefabMaterials();
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if (_oceanLowAltitudeMaterials == null) _oceanLowAltitudeMaterials = SearchUtilities.Find("Ocean_GD").GetComponent<TessellatedSphereLOD>()._lowAltitudeMaterials.MakePrefabMaterials();
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if (_oceanFog == null) _oceanFog = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/OceanFog").InstantiateInactive().Rename("Prefab_GD_OceanFog").DontDestroyOnLoad();
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if (_oceanFog == null) _oceanFog = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/OceanFog").InstantiateInactive().Rename("Prefab_GD_OceanFog").DontDestroyOnLoad();
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if (_oceanAmbientLight == null) _oceanAmbientLight = SearchUtilities.Find("Ocean_GD").GetComponent<OceanLODController>()._ambientLight.gameObject.InstantiateInactive().Rename("OceanAmbientLight").DontDestroyOnLoad();
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}
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}
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public static void Make(GameObject planetGO, Sector sector, OWRigidbody rb, WaterModule module)
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public static void Make(GameObject planetGO, Sector sector, OWRigidbody rb, WaterModule module)
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@ -74,7 +76,7 @@ namespace NewHorizons.Builder.Body
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var OLC = waterGO.AddComponent<OceanLODController>();
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var OLC = waterGO.AddComponent<OceanLODController>();
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OLC._sector = sector;
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OLC._sector = sector;
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OLC._ambientLight = null; // this needs to be set or else is black
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OLC._ambientLight = _oceanAmbientLight.GetComponent<Light>(); // this needs to be set or else is black
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// trigger sector enter
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// trigger sector enter
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Delay.FireOnNextUpdate(() =>
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Delay.FireOnNextUpdate(() =>
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@ -447,10 +447,24 @@ namespace NewHorizons
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var distantSun = eyeSector.gameObject.FindChild("DistantSun/Directional light");
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var distantSun = eyeSector.gameObject.FindChild("DistantSun/Directional light");
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var starController = distantSun.AddComponent<StarController>();
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var starController = distantSun.AddComponent<StarController>();
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starController.Light = distantSun.GetComponent<Light>();
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var sunLight = distantSun.GetComponent<Light>();
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starController.Light = sunLight;
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var ambientLightFake = new GameObject("AmbientLightFake", typeof(Light));
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ambientLightFake.transform.SetParent(distantSun.transform, false);
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ambientLightFake.SetActive(false);
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var ambientLight = ambientLightFake.GetComponent<Light>();
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ambientLight.intensity = 0;
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ambientLight.range = 0;
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ambientLight.enabled = false;
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starController.AmbientLight = ambientLight;
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starController.Intensity = 0.2f;
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starController.Intensity = 0.2f;
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starController.SunColor = new Color(0.3569f, 0.7843f, 1, 1);
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starController.SunColor = new Color(0.3569f, 0.7843f, 1, 1);
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distantSun.AddComponent<StarLightController>().Awake();
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var sunLightController = distantSun.AddComponent<SunLightController>();
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sunLightController._sunLight = sunLight;
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sunLightController._ambientLight = ambientLight;
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sunLightController.Initialize();
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var starLightController = distantSun.AddComponent<StarLightController>();
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starLightController.Awake();
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StarLightController.AddStar(starController);
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StarLightController.AddStar(starController);
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if (IsWarpingFromShip && _ship != null)
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if (IsWarpingFromShip && _ship != null)
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