Merge branch 'ship-spawn-facts' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into ship-spawn-facts

This commit is contained in:
xen-42 2024-10-04 13:18:00 -04:00
commit b8178127f2

View File

@ -3631,6 +3631,18 @@
"description": "Offsets the player/ship by this local vector when spawning. Used to prevent spawning in the floor. Optional: defaults to (0, 4, 0).",
"$ref": "#/definitions/MVector3"
},
"isDefault": {
"type": "boolean",
"description": "Whether this planet's spawn point is the one the player/ship will initially spawn at, if multiple spawn points exist.\nDo not use at the same time as makeDefaultIfFactRevealed or makeDefaultIfPersistentCondition\nSpawns unlocked with this have lowest priority"
},
"makeDefaultIfFactRevealed": {
"type": "string",
"description": "If the given ship log fact is revealed, this spawn point will be used\nDo not use at the same time as isDefault or makeDefaultIfPersistentCondition\nSpawns unlocked with this have highest priority"
},
"makeDefaultIfPersistentCondition": {
"type": "string",
"description": "If the given persistent condition is true, this spawn point will be used\nDo not use at the same time as isDefault or makeDefaultIfFactRevealed\nSpawns unlocked with this have second highest priority"
},
"rotation": {
"description": "Rotation of the object",
"$ref": "#/definitions/MVector3"
@ -3661,10 +3673,6 @@
"startWithSuit": {
"type": "boolean",
"description": "If you spawn on a planet with no oxygen, you probably want to set this to true ;;)"
},
"isDefault": {
"type": "boolean",
"description": "Whether this planet's spawn point is the one the player will initially spawn at, if multiple spawn points exist."
}
}
},
@ -3676,6 +3684,18 @@
"description": "Offsets the player/ship by this local vector when spawning. Used to prevent spawning in the floor. Optional: defaults to (0, 4, 0).",
"$ref": "#/definitions/MVector3"
},
"isDefault": {
"type": "boolean",
"description": "Whether this planet's spawn point is the one the player/ship will initially spawn at, if multiple spawn points exist.\nDo not use at the same time as makeDefaultIfFactRevealed or makeDefaultIfPersistentCondition\nSpawns unlocked with this have lowest priority"
},
"makeDefaultIfFactRevealed": {
"type": "string",
"description": "If the given ship log fact is revealed, this spawn point will be used\nDo not use at the same time as isDefault or makeDefaultIfPersistentCondition\nSpawns unlocked with this have highest priority"
},
"makeDefaultIfPersistentCondition": {
"type": "string",
"description": "If the given persistent condition is true, this spawn point will be used\nDo not use at the same time as isDefault or makeDefaultIfFactRevealed\nSpawns unlocked with this have second highest priority"
},
"rotation": {
"description": "Rotation of the object",
"$ref": "#/definitions/MVector3"