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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Merge branch 'ship-spawn-facts' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into ship-spawn-facts
This commit is contained in:
commit
b8178127f2
@ -3631,6 +3631,18 @@
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"description": "Offsets the player/ship by this local vector when spawning. Used to prevent spawning in the floor. Optional: defaults to (0, 4, 0).",
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"description": "Offsets the player/ship by this local vector when spawning. Used to prevent spawning in the floor. Optional: defaults to (0, 4, 0).",
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"$ref": "#/definitions/MVector3"
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"$ref": "#/definitions/MVector3"
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},
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},
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"isDefault": {
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"type": "boolean",
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"description": "Whether this planet's spawn point is the one the player/ship will initially spawn at, if multiple spawn points exist.\nDo not use at the same time as makeDefaultIfFactRevealed or makeDefaultIfPersistentCondition\nSpawns unlocked with this have lowest priority"
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},
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"makeDefaultIfFactRevealed": {
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"type": "string",
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"description": "If the given ship log fact is revealed, this spawn point will be used\nDo not use at the same time as isDefault or makeDefaultIfPersistentCondition\nSpawns unlocked with this have highest priority"
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},
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"makeDefaultIfPersistentCondition": {
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"type": "string",
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"description": "If the given persistent condition is true, this spawn point will be used\nDo not use at the same time as isDefault or makeDefaultIfFactRevealed\nSpawns unlocked with this have second highest priority"
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},
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"rotation": {
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"rotation": {
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"description": "Rotation of the object",
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"description": "Rotation of the object",
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"$ref": "#/definitions/MVector3"
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"$ref": "#/definitions/MVector3"
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@ -3661,10 +3673,6 @@
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"startWithSuit": {
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"startWithSuit": {
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"type": "boolean",
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"type": "boolean",
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"description": "If you spawn on a planet with no oxygen, you probably want to set this to true ;;)"
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"description": "If you spawn on a planet with no oxygen, you probably want to set this to true ;;)"
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},
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"isDefault": {
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"type": "boolean",
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"description": "Whether this planet's spawn point is the one the player will initially spawn at, if multiple spawn points exist."
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}
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}
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}
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}
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},
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},
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@ -3676,6 +3684,18 @@
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"description": "Offsets the player/ship by this local vector when spawning. Used to prevent spawning in the floor. Optional: defaults to (0, 4, 0).",
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"description": "Offsets the player/ship by this local vector when spawning. Used to prevent spawning in the floor. Optional: defaults to (0, 4, 0).",
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"$ref": "#/definitions/MVector3"
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"$ref": "#/definitions/MVector3"
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},
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},
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"isDefault": {
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"type": "boolean",
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"description": "Whether this planet's spawn point is the one the player/ship will initially spawn at, if multiple spawn points exist.\nDo not use at the same time as makeDefaultIfFactRevealed or makeDefaultIfPersistentCondition\nSpawns unlocked with this have lowest priority"
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},
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"makeDefaultIfFactRevealed": {
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"type": "string",
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"description": "If the given ship log fact is revealed, this spawn point will be used\nDo not use at the same time as isDefault or makeDefaultIfPersistentCondition\nSpawns unlocked with this have highest priority"
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},
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"makeDefaultIfPersistentCondition": {
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"type": "string",
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"description": "If the given persistent condition is true, this spawn point will be used\nDo not use at the same time as isDefault or makeDefaultIfFactRevealed\nSpawns unlocked with this have second highest priority"
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},
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"rotation": {
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"rotation": {
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"description": "Rotation of the object",
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"description": "Rotation of the object",
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"$ref": "#/definitions/MVector3"
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"$ref": "#/definitions/MVector3"
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