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Uncomment resolution
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@ -33,7 +33,6 @@ namespace NewHorizons.External.Modules
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/// </summary>
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/// </summary>
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public string textureMap;
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public string textureMap;
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/*
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/// <summary>
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/// <summary>
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/// Resolution of the heightmap.
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/// Resolution of the heightmap.
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/// Higher values means more detail but also more memory/cpu/gpu usage.
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/// Higher values means more detail but also more memory/cpu/gpu usage.
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@ -42,6 +41,5 @@ namespace NewHorizons.External.Modules
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[Range(1 * 4, 500 * 4)]
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[Range(1 * 4, 500 * 4)]
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[DefaultValue(51 * 4)]
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[DefaultValue(51 * 4)]
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public int resolution = 51 * 4;
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public int resolution = 51 * 4;
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*/
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}
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}
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}
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}
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@ -466,13 +466,10 @@ namespace NewHorizons.Handlers
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if (body.Config.HeightMap != null)
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if (body.Config.HeightMap != null)
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{
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{
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/*
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// resolution = tris on edge per face
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// resolution = tris on edge per face
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// divide by 4 to account for all the way around the equator
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// divide by 4 to account for all the way around the equator
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var res = body.Config.HeightMap.resolution / 4;
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var res = body.Config.HeightMap.resolution / 4;
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HeightMapBuilder.Make(go, sector, body.Config.HeightMap, body.Mod, res);
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HeightMapBuilder.Make(go, sector, body.Config.HeightMap, body.Mod, res);
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*/
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HeightMapBuilder.Make(go, sector, body.Config.HeightMap, body.Mod, 51);
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}
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}
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if (body.Config.ProcGen != null)
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if (body.Config.ProcGen != null)
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