Finish slide reel

This commit is contained in:
Nick 2022-05-02 20:58:22 -04:00
parent 0e2ff50397
commit b59a03d15e
4 changed files with 172 additions and 9 deletions

View File

@ -141,6 +141,11 @@ namespace NewHorizons.Builder.Props
{
sector.OnOccupantEnterSector.AddListener((_) => (component as SlideCollectionContainer).LoadStreamingTextures());
}
if(component is OWItemSocket)
{
(component as OWItemSocket)._sector = sector;
}
}
prop.transform.position = position == null ? go.transform.position : go.transform.TransformPoint((Vector3)position);

View File

@ -19,7 +19,7 @@ namespace NewHorizons.Builder.Props
{
if (_prefab == null)
{
_prefab = GameObject.FindObjectOfType<SlideReelItem>().gameObject.InstantiateInactive();
_prefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Sector_SlideBurningRoom_Zone1/Interactables_SlideBurningRoom_Zone1/Prefab_IP_SecretAlcove/RotationPivot/SlideReelSocket/Prefab_IP_Reel_1_LibraryPath").gameObject.InstantiateInactive();
_prefab.name = "Prefab_IP_Reel";
}
@ -42,22 +42,96 @@ namespace NewHorizons.Builder.Props
slideReelObj.transform.rotation = Quaternion.Euler((Vector3)(info.position ?? Vector3.zero));
// Now we replace the slides
int slidesCount = info.slideImagePaths.Length;
int slidesCount = info.slides.Length;
var slideCollection = new SlideCollection(slidesCount);
// The base game ones only have 15 slides max
var textures = new Texture2D[slidesCount >= 15 ? 15 : slidesCount];
for(int i = 0; i < slidesCount; i++)
{
var slide = new Slide();
slide.textureOverride = ImageUtilities.GetTextureForSlide(mod, info.slideImagePaths[i]);
var slideInfo = info.slides[i];
var texture = ImageUtilities.GetTexture(mod, slideInfo.imagePath);
slide.textureOverride = ImageUtilities.Invert(texture);
// Track the first 15 to put on the slide reel object
if(i < 15) textures[i] = texture;
AddModules(slideInfo, ref slide);
slideCollection.slides[i] = slide;
}
// Else when you put them down you can't pick them back up
slideReelObj.GetComponent<OWCollider>()._physicsRemoved = false;
// Idk why but it wants reveals to be comma delimited not a list
slideCollectionContainer.slideCollection = slideCollection;
if (info.reveals != null) slideCollectionContainer._shipLogOnComplete = string.Join(",", info.reveals);
OWAssetHandler.LoadObject(slideReelObj);
var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent<MeshRenderer>();
var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent<MeshRenderer>();
// Now put together the textures into a 4x4 thing for the materials
var reelTexture = ImageUtilities.MakeReelTexture(textures);
slidesBack.material.mainTexture = reelTexture;
slidesBack.material.SetTexture("_EmissionMap", reelTexture);
slidesFront.material.mainTexture = reelTexture;
slidesFront.material.SetTexture("_EmissionMap", reelTexture);
slideReelObj.SetActive(true);
}
private static void AddModules(PropModule.SlideInfo slideInfo, ref Slide slide)
{
var modules = new List<SlideFunctionModule>();
if (!String.IsNullOrEmpty(slideInfo.beatAudio))
{
var audioBeat = new SlideBeatAudioModule();
audioBeat._audioType = (AudioType)Enum.Parse(typeof(AudioType), slideInfo.beatAudio);
audioBeat._delay = slideInfo.beatDelay;
modules.Add(audioBeat);
}
if (!String.IsNullOrEmpty(slideInfo.backdropAudio))
{
var audioBackdrop = new SlideBackdropAudioModule();
audioBackdrop._audioType = (AudioType)Enum.Parse(typeof(AudioType), slideInfo.backdropAudio);
audioBackdrop._fadeTime = slideInfo.backdropFadeTime;
modules.Add(audioBackdrop);
}
if (slideInfo.ambientLightIntensity > 0)
{
var ambientLight = new SlideAmbientLightModule();
ambientLight._intensity = slideInfo.ambientLightIntensity;
ambientLight._range = slideInfo.ambientLightRange;
ambientLight._color = slideInfo.ambientLightColor.ToColor();
ambientLight._spotIntensityMod = slideInfo.spotIntensityMod;
modules.Add(ambientLight);
}
if (slideInfo.playTimeDuration != 0)
{
var playTime = new SlidePlayTimeModule();
playTime._duration = slideInfo.playTimeDuration;
modules.Add(playTime);
}
if (slideInfo.blackFrameDuration != 0)
{
var blackFrame = new SlideBlackFrameModule();
blackFrame._duration = slideInfo.blackFrameDuration;
modules.Add(blackFrame);
}
if (!String.IsNullOrEmpty(slideInfo.reveal))
{
var shipLogEntry = new SlideShipLogEntryModule();
shipLogEntry._entryKey = slideInfo.reveal;
modules.Add(shipLogEntry);
}
Slide.WriteModules(modules, ref slide._modulesList, ref slide._modulesData, ref slide.lengths);
}
}
}

View File

@ -107,7 +107,35 @@ namespace NewHorizons.External
public MVector3 position;
public MVector3 rotation;
public string[] reveals;
public string[] slideImagePaths;
public SlideInfo[] slides;
}
public class SlideInfo
{
public string imagePath;
// SlideBeatAudioModule
public string beatAudio;
public float beatDelay;
// SlideBackdropAudioModule
public string backdropAudio;
public float backdropFadeTime;
// SlideAmbientLightModule
public float ambientLightIntensity;
public float ambientLightRange;
public MColor ambientLightColor;
public float spotIntensityMod;
// SlidePlayTimeModule
public float playTimeDuration;
// SlideBlackFrameModule
public float blackFrameDuration;
// SlideShipLogEntryModule
public string reveal;
}
}
}

View File

@ -48,10 +48,8 @@ namespace NewHorizons.Utility
_generatedTextures.Clear();
}
public static Texture2D GetTextureForSlide(IModBehaviour mod, string filename)
public static Texture2D Invert(Texture2D texture)
{
var texture = GetTexture(mod, filename);
var pixels = texture.GetPixels();
for (int i = 0; i < pixels.Length; i++)
{
@ -75,7 +73,7 @@ namespace NewHorizons.Utility
}
var newTexture = new Texture2D(texture.width, texture.height);
newTexture.name = texture.name + "SlideReel";
newTexture.name = texture.name + "Inverted";
newTexture.SetPixels(pixels);
newTexture.Apply();
@ -86,6 +84,58 @@ namespace NewHorizons.Utility
return newTexture;
}
public static Texture2D MakeReelTexture(Texture2D[] textures)
{
var size = 256;
var texture = (new Texture2D(size * 4, size * 4, TextureFormat.ARGB32, false));
texture.name = "SlideReelAtlas";
Color[] fillPixels = new Color[size * size * 4 * 4];
for(int xIndex = 0; xIndex < 4; xIndex++)
{
for(int yIndex = 0; yIndex < 4; yIndex++)
{
int index = yIndex * 4 + xIndex;
var srcTexture = index < textures.Length ? textures[index] : null;
for(int i = 0; i < size; i++)
{
for(int j = 0; j < size; j++)
{
var colour = Color.black;
if(srcTexture)
{
var srcX = i * srcTexture.width / (float)size;
var srcY = j * srcTexture.height / (float)size;
if (srcX >= 0 && srcX < srcTexture.width && srcY >= 0 && srcY < srcTexture.height)
{
colour = srcTexture.GetPixel((int)srcX, (int)srcY);
}
}
var x = xIndex * size + i;
// Want it to start from the first row from the bottom then go down then modulo around idk
// 5 because no pos mod idk
var y = ((5 - yIndex)%4) * size + j;
var pixelIndex = x + y * (size * 4);
if(pixelIndex < fillPixels.Length && pixelIndex >= 0) fillPixels[pixelIndex] = colour;
}
}
}
}
texture.SetPixels(fillPixels);
texture.Apply();
_generatedTextures.Add(texture);
return texture;
}
public static Texture2D MakeOutline(Texture2D texture, Color color, int thickness)
{
var outline = new Texture2D(texture.width, texture.height, TextureFormat.ARGB32, false);
@ -200,7 +250,13 @@ namespace NewHorizons.Utility
{
for(int j = 0; j < tex.height; j++)
{
fillPixels[i + j * tex.width] = src.GetPixel(i, j);
var x = i + (src.width - width) / 2;
var y = j + (src.height - height) / 2;
var colour = Color.black;
if (x < src.width && y < src.height) colour = src.GetPixel(i, j);
fillPixels[i + j * tex.width] = colour;
}
}
tex.SetPixels(fillPixels);