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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Finish slide reel
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@ -141,6 +141,11 @@ namespace NewHorizons.Builder.Props
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{
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sector.OnOccupantEnterSector.AddListener((_) => (component as SlideCollectionContainer).LoadStreamingTextures());
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}
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if(component is OWItemSocket)
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{
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(component as OWItemSocket)._sector = sector;
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}
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}
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prop.transform.position = position == null ? go.transform.position : go.transform.TransformPoint((Vector3)position);
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@ -19,7 +19,7 @@ namespace NewHorizons.Builder.Props
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{
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if (_prefab == null)
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{
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_prefab = GameObject.FindObjectOfType<SlideReelItem>().gameObject.InstantiateInactive();
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_prefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Sector_SlideBurningRoom_Zone1/Interactables_SlideBurningRoom_Zone1/Prefab_IP_SecretAlcove/RotationPivot/SlideReelSocket/Prefab_IP_Reel_1_LibraryPath").gameObject.InstantiateInactive();
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_prefab.name = "Prefab_IP_Reel";
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}
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@ -42,22 +42,96 @@ namespace NewHorizons.Builder.Props
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slideReelObj.transform.rotation = Quaternion.Euler((Vector3)(info.position ?? Vector3.zero));
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// Now we replace the slides
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int slidesCount = info.slideImagePaths.Length;
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int slidesCount = info.slides.Length;
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var slideCollection = new SlideCollection(slidesCount);
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// The base game ones only have 15 slides max
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var textures = new Texture2D[slidesCount >= 15 ? 15 : slidesCount];
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for(int i = 0; i < slidesCount; i++)
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{
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var slide = new Slide();
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slide.textureOverride = ImageUtilities.GetTextureForSlide(mod, info.slideImagePaths[i]);
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var slideInfo = info.slides[i];
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var texture = ImageUtilities.GetTexture(mod, slideInfo.imagePath);
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slide.textureOverride = ImageUtilities.Invert(texture);
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// Track the first 15 to put on the slide reel object
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if(i < 15) textures[i] = texture;
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AddModules(slideInfo, ref slide);
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slideCollection.slides[i] = slide;
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}
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// Else when you put them down you can't pick them back up
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slideReelObj.GetComponent<OWCollider>()._physicsRemoved = false;
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// Idk why but it wants reveals to be comma delimited not a list
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slideCollectionContainer.slideCollection = slideCollection;
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if (info.reveals != null) slideCollectionContainer._shipLogOnComplete = string.Join(",", info.reveals);
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OWAssetHandler.LoadObject(slideReelObj);
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var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent<MeshRenderer>();
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var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent<MeshRenderer>();
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// Now put together the textures into a 4x4 thing for the materials
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var reelTexture = ImageUtilities.MakeReelTexture(textures);
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slidesBack.material.mainTexture = reelTexture;
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slidesBack.material.SetTexture("_EmissionMap", reelTexture);
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slidesFront.material.mainTexture = reelTexture;
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slidesFront.material.SetTexture("_EmissionMap", reelTexture);
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slideReelObj.SetActive(true);
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}
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private static void AddModules(PropModule.SlideInfo slideInfo, ref Slide slide)
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{
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var modules = new List<SlideFunctionModule>();
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if (!String.IsNullOrEmpty(slideInfo.beatAudio))
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{
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var audioBeat = new SlideBeatAudioModule();
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audioBeat._audioType = (AudioType)Enum.Parse(typeof(AudioType), slideInfo.beatAudio);
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audioBeat._delay = slideInfo.beatDelay;
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modules.Add(audioBeat);
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}
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if (!String.IsNullOrEmpty(slideInfo.backdropAudio))
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{
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var audioBackdrop = new SlideBackdropAudioModule();
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audioBackdrop._audioType = (AudioType)Enum.Parse(typeof(AudioType), slideInfo.backdropAudio);
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audioBackdrop._fadeTime = slideInfo.backdropFadeTime;
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modules.Add(audioBackdrop);
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}
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if (slideInfo.ambientLightIntensity > 0)
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{
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var ambientLight = new SlideAmbientLightModule();
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ambientLight._intensity = slideInfo.ambientLightIntensity;
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ambientLight._range = slideInfo.ambientLightRange;
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ambientLight._color = slideInfo.ambientLightColor.ToColor();
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ambientLight._spotIntensityMod = slideInfo.spotIntensityMod;
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modules.Add(ambientLight);
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}
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if (slideInfo.playTimeDuration != 0)
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{
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var playTime = new SlidePlayTimeModule();
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playTime._duration = slideInfo.playTimeDuration;
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modules.Add(playTime);
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}
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if (slideInfo.blackFrameDuration != 0)
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{
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var blackFrame = new SlideBlackFrameModule();
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blackFrame._duration = slideInfo.blackFrameDuration;
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modules.Add(blackFrame);
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}
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if (!String.IsNullOrEmpty(slideInfo.reveal))
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{
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var shipLogEntry = new SlideShipLogEntryModule();
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shipLogEntry._entryKey = slideInfo.reveal;
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modules.Add(shipLogEntry);
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}
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Slide.WriteModules(modules, ref slide._modulesList, ref slide._modulesData, ref slide.lengths);
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}
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}
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}
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30
NewHorizons/External/PropModule.cs
vendored
30
NewHorizons/External/PropModule.cs
vendored
@ -107,7 +107,35 @@ namespace NewHorizons.External
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public MVector3 position;
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public MVector3 rotation;
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public string[] reveals;
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public string[] slideImagePaths;
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public SlideInfo[] slides;
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}
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public class SlideInfo
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{
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public string imagePath;
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// SlideBeatAudioModule
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public string beatAudio;
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public float beatDelay;
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// SlideBackdropAudioModule
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public string backdropAudio;
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public float backdropFadeTime;
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// SlideAmbientLightModule
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public float ambientLightIntensity;
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public float ambientLightRange;
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public MColor ambientLightColor;
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public float spotIntensityMod;
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// SlidePlayTimeModule
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public float playTimeDuration;
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// SlideBlackFrameModule
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public float blackFrameDuration;
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// SlideShipLogEntryModule
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public string reveal;
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}
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}
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}
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@ -48,10 +48,8 @@ namespace NewHorizons.Utility
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_generatedTextures.Clear();
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}
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public static Texture2D GetTextureForSlide(IModBehaviour mod, string filename)
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public static Texture2D Invert(Texture2D texture)
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{
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var texture = GetTexture(mod, filename);
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var pixels = texture.GetPixels();
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for (int i = 0; i < pixels.Length; i++)
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{
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@ -75,7 +73,7 @@ namespace NewHorizons.Utility
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}
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var newTexture = new Texture2D(texture.width, texture.height);
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newTexture.name = texture.name + "SlideReel";
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newTexture.name = texture.name + "Inverted";
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newTexture.SetPixels(pixels);
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newTexture.Apply();
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@ -86,6 +84,58 @@ namespace NewHorizons.Utility
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return newTexture;
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}
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public static Texture2D MakeReelTexture(Texture2D[] textures)
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{
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var size = 256;
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var texture = (new Texture2D(size * 4, size * 4, TextureFormat.ARGB32, false));
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texture.name = "SlideReelAtlas";
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Color[] fillPixels = new Color[size * size * 4 * 4];
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for(int xIndex = 0; xIndex < 4; xIndex++)
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{
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for(int yIndex = 0; yIndex < 4; yIndex++)
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{
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int index = yIndex * 4 + xIndex;
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var srcTexture = index < textures.Length ? textures[index] : null;
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for(int i = 0; i < size; i++)
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{
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for(int j = 0; j < size; j++)
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{
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var colour = Color.black;
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if(srcTexture)
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{
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var srcX = i * srcTexture.width / (float)size;
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var srcY = j * srcTexture.height / (float)size;
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if (srcX >= 0 && srcX < srcTexture.width && srcY >= 0 && srcY < srcTexture.height)
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{
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colour = srcTexture.GetPixel((int)srcX, (int)srcY);
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}
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}
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var x = xIndex * size + i;
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// Want it to start from the first row from the bottom then go down then modulo around idk
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// 5 because no pos mod idk
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var y = ((5 - yIndex)%4) * size + j;
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var pixelIndex = x + y * (size * 4);
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if(pixelIndex < fillPixels.Length && pixelIndex >= 0) fillPixels[pixelIndex] = colour;
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}
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}
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}
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}
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texture.SetPixels(fillPixels);
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texture.Apply();
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_generatedTextures.Add(texture);
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return texture;
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}
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public static Texture2D MakeOutline(Texture2D texture, Color color, int thickness)
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{
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var outline = new Texture2D(texture.width, texture.height, TextureFormat.ARGB32, false);
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@ -200,7 +250,13 @@ namespace NewHorizons.Utility
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{
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for(int j = 0; j < tex.height; j++)
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{
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fillPixels[i + j * tex.width] = src.GetPixel(i, j);
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var x = i + (src.width - width) / 2;
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var y = j + (src.height - height) / 2;
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var colour = Color.black;
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if (x < src.width && y < src.height) colour = src.GetPixel(i, j);
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fillPixels[i + j * tex.width] = colour;
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}
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}
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tex.SetPixels(fillPixels);
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