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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Rename onlyAffectsPlayerAndShip to onlyAffectsPlayerRelatedBodies
because this is what it actually does
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@ -26,7 +26,7 @@ namespace NewHorizons.Builder.Volumes
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volume._collider = collider;
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volume._shrinkBodies = info.shrinkBodies;
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volume._onlyAffectsPlayerAndShip = info.onlyAffectsPlayerAndShip;
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volume._onlyAffectsPlayerAndShip = info.onlyAffectsPlayerRelatedBodies;
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go.SetActive(true);
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12
NewHorizons/External/Configs/PlanetConfig.cs
vendored
12
NewHorizons/External/Configs/PlanetConfig.cs
vendored
@ -217,7 +217,7 @@ namespace NewHorizons.External.Configs
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if (Base.centerOfSolarSystem) Orbit.isStatic = true;
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if (Atmosphere?.clouds?.lightningGradient != null) Atmosphere.clouds.hasLightning = true;
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if (Bramble?.dimension != null && Orbit?.staticPosition == null) throw new Exception($"Dimension {name} must have Orbit.staticPosition defined.");
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if (Bramble?.dimension != null) canShowOnTitle = false;
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if (Bramble?.dimension != null) canShowOnTitle = false;
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if (Orbit?.staticPosition != null) Orbit.isStatic = true;
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// For each quantum group, verify the following:
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@ -463,7 +463,7 @@ namespace NewHorizons.External.Configs
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if (ring.curve != null) ring.scaleCurve = ring.curve;
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}
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}
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if (Base.zeroGravityRadius != 0f)
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{
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Volumes ??= new VolumesModule();
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@ -616,6 +616,14 @@ namespace NewHorizons.External.Configs
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CometTail.rotationOverride = Base.cometTailRotation;
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}
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}
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if (Volumes?.destructionVolumes != null)
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{
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foreach (var destructionVolume in Volumes.destructionVolumes)
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{
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if (destructionVolume.onlyAffectsPlayerAndShip) destructionVolume.onlyAffectsPlayerRelatedBodies = true;
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}
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}
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}
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#endregion
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}
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@ -1,4 +1,5 @@
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using Newtonsoft.Json;
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using System;
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using System.ComponentModel;
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namespace NewHorizons.External.Modules.Volumes.VolumeInfos
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@ -12,9 +13,11 @@ namespace NewHorizons.External.Modules.Volumes.VolumeInfos
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[DefaultValue(true)] public bool shrinkBodies = true;
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/// <summary>
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/// Whether this volume only affects the player and ship.
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/// Whether this volume only affects the player, ship, probe/scout, model rocket ship, and nomai shuttle.
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/// </summary>
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public bool onlyAffectsPlayerAndShip;
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public bool onlyAffectsPlayerRelatedBodies;
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[Obsolete] public bool onlyAffectsPlayerAndShip;
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}
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}
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