Rename onlyAffectsPlayerAndShip to onlyAffectsPlayerRelatedBodies

because this is what it actually does
This commit is contained in:
Noah Pilarski 2023-07-12 02:44:49 -04:00
parent 5503d2aad0
commit b51b702313
3 changed files with 16 additions and 5 deletions

View File

@ -26,7 +26,7 @@ namespace NewHorizons.Builder.Volumes
volume._collider = collider;
volume._shrinkBodies = info.shrinkBodies;
volume._onlyAffectsPlayerAndShip = info.onlyAffectsPlayerAndShip;
volume._onlyAffectsPlayerAndShip = info.onlyAffectsPlayerRelatedBodies;
go.SetActive(true);

View File

@ -616,6 +616,14 @@ namespace NewHorizons.External.Configs
CometTail.rotationOverride = Base.cometTailRotation;
}
}
if (Volumes?.destructionVolumes != null)
{
foreach (var destructionVolume in Volumes.destructionVolumes)
{
if (destructionVolume.onlyAffectsPlayerAndShip) destructionVolume.onlyAffectsPlayerRelatedBodies = true;
}
}
}
#endregion
}

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@ -1,4 +1,5 @@
using Newtonsoft.Json;
using System;
using System.ComponentModel;
namespace NewHorizons.External.Modules.Volumes.VolumeInfos
@ -12,9 +13,11 @@ namespace NewHorizons.External.Modules.Volumes.VolumeInfos
[DefaultValue(true)] public bool shrinkBodies = true;
/// <summary>
/// Whether this volume only affects the player and ship.
/// Whether this volume only affects the player, ship, probe/scout, model rocket ship, and nomai shuttle.
/// </summary>
public bool onlyAffectsPlayerAndShip;
public bool onlyAffectsPlayerRelatedBodies;
[Obsolete] public bool onlyAffectsPlayerAndShip;
}
}