feat: added check for empty string and default object path, removed unneeded log, added todo

This commit is contained in:
FreezeDriedMangoes 2022-05-12 14:28:05 -04:00
parent 009d9b075a
commit b47677a94e

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@ -24,8 +24,9 @@ namespace NewHorizons.Utility
public Vector3 rotation { get { return gameObject.transform.localEulerAngles; } }
}
// placeholder currentObject
public static string currentObject = "BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District1/Props_HangingCity_District1/OtherComponentsGroup/Props_HangingCity_Building_10/Prefab_NOM_VaseThin";
public static readonly string DEFAULT_OBJECT = currentObject = "BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District1/Props_HangingCity_District1/OtherComponentsGroup/Props_HangingCity_Building_10/Prefab_NOM_VaseThin";
public static string currentObject = DEFAULT_OBJECT;
private static List<PropPlacementData> props = new List<PropPlacementData>();
private static List<PropPlacementData> deletedProps = new List<PropPlacementData>();
@ -43,14 +44,19 @@ namespace NewHorizons.Utility
{
// TODO: if currentObject == "" or null, spawn some generic placeholder instead
if (currentObject == "" || currentObject == null)
{
currentObject = DEFAULT_OBJECT;
}
GameObject prop = DetailBuilder.MakeDetail(data.hitObject, data.hitObject.GetComponentInChildren<Sector>(), currentObject, data.pos, data.norm, 1, false);
PropPlacementData propData = RegisterProp_WithReturn(data.bodyName, prop);
propData.initial_pos = data.pos;
propData.initial_rotation = data.norm;
// TODO: rotate around vertical axis to face player
string origEul = prop.transform.localEulerAngles.ToString();
prop.transform.localRotation = Quaternion.LookRotation(data.norm) * Quaternion.FromToRotation(Vector3.up, Vector3.forward);
Logger.Log($"{data.norm.ToString()} -=- {prop.transform.localEulerAngles.ToString()} => {prop.transform.localEulerAngles.ToString()}");
}
catch (Exception e)
{