From b0b661bd4d443a296ba07f1cfa628193c23495a5 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Sat, 30 Jul 2022 12:00:27 -0700 Subject: [PATCH] todo --- NewHorizons/Builder/Body/HeightMapBuilder.cs | 1 + NewHorizons/Builder/Props/ScatterBuilder.cs | 1 + 2 files changed, 2 insertions(+) diff --git a/NewHorizons/Builder/Body/HeightMapBuilder.cs b/NewHorizons/Builder/Body/HeightMapBuilder.cs index f2700022..cf704eb7 100644 --- a/NewHorizons/Builder/Body/HeightMapBuilder.cs +++ b/NewHorizons/Builder/Body/HeightMapBuilder.cs @@ -38,6 +38,7 @@ namespace NewHorizons.Builder.Body } else { + // TODO we gotta get this working better // If we've loaded a new heightmap we'll delete the texture after // Only delete it if it wasnt loaded before (something else is using it) deleteHeightmapFlag = !ImageUtilities.IsTextureLoaded(mod, module.heightMap); diff --git a/NewHorizons/Builder/Props/ScatterBuilder.cs b/NewHorizons/Builder/Props/ScatterBuilder.cs index 910b2dfb..dc9d2ec0 100644 --- a/NewHorizons/Builder/Props/ScatterBuilder.cs +++ b/NewHorizons/Builder/Props/ScatterBuilder.cs @@ -32,6 +32,7 @@ namespace NewHorizons.Builder.Props { try { + // TODO copy what heightmap builder does eventually heightMapTexture = ImageUtilities.GetTexture(mod, heightMap.heightMap); // defer remove texture to next frame Delay.FireOnNextUpdate(() => Object.Destroy(heightMapTexture));