diff --git a/NewHorizons/Builder/Body/HeightMapBuilder.cs b/NewHorizons/Builder/Body/HeightMapBuilder.cs index f2700022..cf704eb7 100644 --- a/NewHorizons/Builder/Body/HeightMapBuilder.cs +++ b/NewHorizons/Builder/Body/HeightMapBuilder.cs @@ -38,6 +38,7 @@ namespace NewHorizons.Builder.Body } else { + // TODO we gotta get this working better // If we've loaded a new heightmap we'll delete the texture after // Only delete it if it wasnt loaded before (something else is using it) deleteHeightmapFlag = !ImageUtilities.IsTextureLoaded(mod, module.heightMap); diff --git a/NewHorizons/Builder/Props/ScatterBuilder.cs b/NewHorizons/Builder/Props/ScatterBuilder.cs index 910b2dfb..dc9d2ec0 100644 --- a/NewHorizons/Builder/Props/ScatterBuilder.cs +++ b/NewHorizons/Builder/Props/ScatterBuilder.cs @@ -32,6 +32,7 @@ namespace NewHorizons.Builder.Props { try { + // TODO copy what heightmap builder does eventually heightMapTexture = ImageUtilities.GetTexture(mod, heightMap.heightMap); // defer remove texture to next frame Delay.FireOnNextUpdate(() => Object.Destroy(heightMapTexture));