From e907fcfe19ef1e1b656ee679f0322985db182d86 Mon Sep 17 00:00:00 2001 From: Noah Pilarski Date: Mon, 27 Jun 2022 23:38:33 -0400 Subject: [PATCH] Add names to meshes --- NewHorizons/Builder/Body/Geometry/Icosphere.cs | 1 + NewHorizons/Utility/DebugUtilities/DebugArrow.cs | 1 + 2 files changed, 2 insertions(+) diff --git a/NewHorizons/Builder/Body/Geometry/Icosphere.cs b/NewHorizons/Builder/Body/Geometry/Icosphere.cs index 0fcbb60c..71233c18 100644 --- a/NewHorizons/Builder/Body/Geometry/Icosphere.cs +++ b/NewHorizons/Builder/Body/Geometry/Icosphere.cs @@ -59,6 +59,7 @@ namespace NewHorizons.Builder.Body.Geometry public static Mesh Build(int subdivisions, float minHeight, float maxHeight) { Mesh mesh = new Mesh(); + mesh.name = "Icosphere"; if (vertices.Count <= subdivisions) RefineFaces(subdivisions); diff --git a/NewHorizons/Utility/DebugUtilities/DebugArrow.cs b/NewHorizons/Utility/DebugUtilities/DebugArrow.cs index 9f07c954..faf7233d 100644 --- a/NewHorizons/Utility/DebugUtilities/DebugArrow.cs +++ b/NewHorizons/Utility/DebugUtilities/DebugArrow.cs @@ -125,6 +125,7 @@ namespace NewHorizons.Utility.DebugUtilities }.Select(vIdx => vIdx + topVerts.Length+bottomVerts.Length).ToArray(); Mesh m = new Mesh(); + m.name = "DebugArrow"; m.vertices = topVerts.Concat(bottomVerts).Concat(sideVerts).ToArray(); m.triangles = topTris.Concat(bottomTris).Concat(sideTris).ToArray(); m.RecalculateNormals();