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curse you stalker of dreams
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@ -1,6 +1,7 @@
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using NewHorizons.External.Configs;
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using NewHorizons.External.Modules;
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using NewHorizons.Utility;
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using NewHorizons.Utility.OWML;
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using System;
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using UnityEngine;
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@ -92,27 +93,30 @@ namespace NewHorizons.Builder.Atmosphere
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// min height override for backwards compat
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minHeight = surfaceHeight ?? minHeight;
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foreach (var particleField in config.ParticleFields)
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if (config.ParticleFields != null)
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{
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var prefab = GetPrefabByType(particleField.type);
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var emitter = GameObject.Instantiate(prefab, effectsGO.transform);
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emitter.name = !string.IsNullOrWhiteSpace(particleField.rename) ? particleField.rename : prefab.name.Replace("Prefab_", "");
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emitter.transform.position = planetGO.transform.position;
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var vfe = emitter.GetComponent<VectionFieldEmitter>();
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var pvc = emitter.GetComponent<PlanetaryVectionController>();
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pvc._vectionFieldEmitter = vfe;
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pvc._densityByHeight = particleField.densityByHeightCurve != null ? particleField.densityByHeightCurve.ToAnimationCurve() : new AnimationCurve(new Keyframe[]
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foreach (var particleField in config.ParticleFields)
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{
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new Keyframe(minHeight - 0.5f, 0),
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new Keyframe(minHeight, 10f),
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new Keyframe(maxHeight, 0f)
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});
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pvc._followTarget = particleField.followTarget == ParticleFieldModule.FollowTarget.Probe ? PlanetaryVectionController.FollowTarget.Probe : PlanetaryVectionController.FollowTarget.Player;
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pvc._activeInSector = sector;
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pvc._exclusionSectors = new Sector[] { };
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var prefab = GetPrefabByType(particleField.type);
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var emitter = GameObject.Instantiate(prefab, effectsGO.transform);
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emitter.name = !string.IsNullOrWhiteSpace(particleField.rename) ? particleField.rename : prefab.name.Replace("Prefab_", "");
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emitter.transform.position = planetGO.transform.position;
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emitter.SetActive(true);
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var vfe = emitter.GetComponent<VectionFieldEmitter>();
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var pvc = emitter.GetComponent<PlanetaryVectionController>();
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pvc._vectionFieldEmitter = vfe;
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pvc._densityByHeight = particleField.densityByHeightCurve != null ? particleField.densityByHeightCurve.ToAnimationCurve() : new AnimationCurve(new Keyframe[]
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{
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new Keyframe(minHeight - 0.5f, 0),
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new Keyframe(minHeight, 10f),
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new Keyframe(maxHeight, 0f)
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});
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pvc._followTarget = particleField.followTarget == ParticleFieldModule.FollowTarget.Probe ? PlanetaryVectionController.FollowTarget.Probe : PlanetaryVectionController.FollowTarget.Player;
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pvc._activeInSector = sector;
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pvc._exclusionSectors = new Sector[] { };
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emitter.SetActive(true);
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}
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}
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effectsGO.transform.position = planetGO.transform.position;
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@ -1,7 +1,9 @@
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules.Props;
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using NewHorizons.Utility;
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using NewHorizons.Utility.Files;
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using OWML.Common;
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using System;
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using UnityEngine;
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namespace NewHorizons.Builder.Atmosphere
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{
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@ -36,6 +38,14 @@ namespace NewHorizons.Builder.Atmosphere
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if (_dbImpostorMaterials == null) _dbImpostorMaterials = SearchUtilities.Find("DarkBramble_Body/Atmosphere_DB/FogLOD").GetComponent<MeshRenderer>().sharedMaterials.MakePrefabMaterials();
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}
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#region obsolete
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// Never change method signatures, people directly reference the NH dll and it can break backwards compatibility
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// Dreamstalker needs this method signature
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[Obsolete]
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public static PlanetaryFogController Make(GameObject planetGO, Sector sector, AtmosphereModule atmo)
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=> Make(planetGO, sector, atmo, null);
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#endregion
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public static PlanetaryFogController Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, IModBehaviour mod)
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{
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InitPrefabs();
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@ -33,6 +33,11 @@ namespace NewHorizons.Utility.Files
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// bug: cache only considers file path, not wrap/mips/linear. oh well
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public static Texture2D GetTexture(IModBehaviour mod, string filename, bool useMipmaps = true, bool wrap = false, bool linear = false)
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{
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if (mod == null)
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{
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NHLogger.LogError("Couldn't get texture, mod is null.");
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return null;
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}
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// Copied from OWML but without the print statement lol
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var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, filename);
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var key = GetKey(path);
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