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Update details.md
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@ -11,10 +11,10 @@ For physical objects there are currently two ways of setting them up: specify an
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## Debug Raycast
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## Debug Raycast
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If you turn on debug mode (the mod option), you can press P to shoot a ray where you're looking. This will print location info to the console that you can paste into your configs, as well as paths that you can explore further in Unity Explorer.
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If you turn on debug mode (the mod option), you can press P to shoot a ray where you're looking. This will print location info to the console that you can paste into your configs, as well as paths that you can explore further in Unity Explorer.\
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Of note: the rotation of the raycast will have the up direction facing away from the ground/wall/ceiling and the forward direction facing you.
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Of note: the rotation of the raycast will have the up direction facing away from the ground/wall/ceiling and the forward direction facing you.
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## [Unity Explorer](https://outerwildsmods.com/mods/unityexplorer/)
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## Unity Explorer
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You can use this to tweak the position, rotation, and scale of your props. These docs will not elaborate too much on this tool. There are other tutorials out there.
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You can use this to tweak the position, rotation, and scale of your props. These docs will not elaborate too much on this tool. There are other tutorials out there.
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@ -22,8 +22,8 @@ You can use this to tweak the position, rotation, and scale of your props. These
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There is an [old unity template](https://github.com/xen-42/outer-wilds-unity-template) and a [new one](https://github.com/ow-mods/outer-wilds-unity-wiki/wiki#outer-wilds-unity-assets)
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There is an [old unity template](https://github.com/xen-42/outer-wilds-unity-template) and a [new one](https://github.com/ow-mods/outer-wilds-unity-wiki/wiki#outer-wilds-unity-assets)
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The project contains ripped versions of all the game scripts, meaning you can put things like DirectionalForceVolumes in your Unity project to have artificial gravity volumes loaded right into the game.
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The project contains ripped versions of all the game scripts, meaning you can put things like DirectionalForceVolumes in your Unity project to have artificial gravity volumes loaded right into the game.\
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Either one works, but the tool one has more tools and more feature-full versions of the scripts (in exchange for being invite-only)
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Either one works, but the new one has more tools and better versions of the scripts (in exchange for being invite-only).
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Read [this guide](https://github.com/ow-mods/outer-wilds-unity-wiki/wiki/Tutorials-%E2%80%90-Using-asset-bundles) on how to work with asset bundles in editor.
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Read [this guide](https://github.com/ow-mods/outer-wilds-unity-wiki/wiki/Tutorials-%E2%80%90-Using-asset-bundles) on how to work with asset bundles in editor.
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