mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Add impact sound
This commit is contained in:
parent
1521adacbd
commit
aafd46be74
@ -421,6 +421,23 @@ namespace NewHorizons.Builder.Props
|
||||
detector.AddComponent<DynamicForceDetector>();
|
||||
detector.AddComponent<DynamicFluidDetector>();
|
||||
|
||||
var impactSensor = gameObject.AddComponent<ImpactSensor>();
|
||||
var impactAudio = new GameObject("ImpactAudio");
|
||||
impactAudio.transform.SetParent(transform, false);
|
||||
var audioSource = impactAudio.AddComponent<AudioSource>();
|
||||
audioSource.maxDistance = 30;
|
||||
audioSource.dopplerLevel = 0;
|
||||
audioSource.rolloffMode = AudioRolloffMode.Custom;
|
||||
audioSource.playOnAwake = false;
|
||||
audioSource.spatialBlend = 1;
|
||||
var owAudioSource = impactAudio.AddComponent<OWAudioSource>();
|
||||
owAudioSource._audioSource = audioSource;
|
||||
owAudioSource.SetTrack(OWAudioMixer.TrackName.Environment);
|
||||
var objectImpactAudio = impactAudio.AddComponent<ObjectImpactAudio>();
|
||||
objectImpactAudio._minPitch = 0.4f;
|
||||
objectImpactAudio._maxPitch = 0.6f;
|
||||
objectImpactAudio._impactSensor = impactSensor;
|
||||
|
||||
Destroy(this);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user