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Updated Schemas
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@ -280,7 +280,7 @@
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},
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"inclination": {
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"type": "number",
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"description": "Angle between the rings and the equatorial plane of the planet.",
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"description": "Angle between the belt and the equatorial plane of the planet.",
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"format": "float"
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},
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"innerRadius": {
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@ -291,7 +291,7 @@
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},
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"longitudeOfAscendingNode": {
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"type": "number",
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"description": "Angle defining the point where the rings rise up from the planet's equatorial plane if inclination is nonzero.",
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"description": "Angle defining the point where the belt rises up from the planet's equatorial plane if inclination is nonzero.",
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"format": "float"
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},
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"maxSize": {
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@ -315,13 +315,33 @@
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"minimum": 0.0
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},
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"procGen": {
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"description": "How the asteroids are generated",
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"description": "How the asteroids are generated, unless you supply a detail yourself using \"assetBundle\" and \"path\"",
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"$ref": "#/definitions/ProcGenModule"
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},
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"randomSeed": {
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"type": "integer",
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"description": "Number used to randomize asteroid positions",
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"format": "int32"
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},
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"assetBundle": {
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"type": "string",
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"description": "You can use this to load a custom asset or ingame object, instead of using ProcGen. It will be scaled by \"minSize\" and \"maxSize\", so ideally it should be near a 1 meter radius.\nThis is a relative filepath to an asset-bundle to load the prefab defined in `path` from."
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},
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"path": {
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"type": "string",
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"description": "You can use this to load a custom asset or ingame object, instead of using ProcGen. It will be scaled by \"minSize\" and \"maxSize\", so ideally it should be near a 1 meter radius.\nThis is either the path in the scene hierarchy of the item to copy or the path to the object in the supplied asset bundle. "
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},
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"gravity": {
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"type": "number",
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"description": "Surface gravity of the asteroids.",
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"format": "float",
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"default": 1,
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"minimum": 0.0
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},
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"randomOrientation": {
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"type": "boolean",
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"description": "Should they be randomly oriented, or all pointing towards the center.",
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"default": true
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}
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}
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},
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