From a8e519e690029c74763954f76906dd9dcb9c62be Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Wed, 8 Jun 2022 12:44:46 -0700 Subject: [PATCH] put ship warp audio on Environment track so it wont complain --- NewHorizons/Components/ShipWarpController.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/NewHorizons/Components/ShipWarpController.cs b/NewHorizons/Components/ShipWarpController.cs index 9f4a8cc3..c5b9597f 100644 --- a/NewHorizons/Components/ShipWarpController.cs +++ b/NewHorizons/Components/ShipWarpController.cs @@ -38,7 +38,10 @@ namespace NewHorizons.Components _isWarpingIn = false; + gameObject.SetActive(false); _oneShotSource = base.gameObject.AddComponent(); + _oneShotSource._track = OWAudioMixer.TrackName.Environment; + gameObject.SetActive(true); GlobalMessenger.AddListener("FinishOpenEyes", new Callback(OnFinishOpenEyes)); }