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Use more segments for large orbits
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@ -5,6 +5,7 @@ using UnityEngine;
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using NewHorizons.External.Configs;
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using NewHorizons.External.Configs;
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using Logger = NewHorizons.Utility.Logger;
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using Logger = NewHorizons.Utility.Logger;
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using NewHorizons.Components.Orbital;
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using NewHorizons.Components.Orbital;
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using System;
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namespace NewHorizons.Builder.Orbital
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namespace NewHorizons.Builder.Orbital
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{
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{
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@ -66,6 +67,8 @@ namespace NewHorizons.Builder.Orbital
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orbitLine._fade = fade;
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orbitLine._fade = fade;
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orbitLine._lineWidth = 0.2f;
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orbitLine._lineWidth = 0.2f;
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orbitLine._numVerts = (int)Mathf.Clamp(config.Orbit.SemiMajorAxis / 1000f, 128, 4096);
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(orbitLine.InitializeLineRenderer);
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(orbitLine.InitializeLineRenderer);
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}
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}
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}
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}
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