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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
commit
a77dbd161a
@ -44,9 +44,12 @@ namespace NewHorizons.Builder.Atmosphere
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var colorRampTexture = atmo.fogTint == null ? _ramp : ImageUtilities.TintImage(_ramp, atmo.fogTint.ToColor());
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PFC.fogColorRampTexture = colorRampTexture;
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PFC.fogColorRampIntensity = 1f;
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PFC.fogTint = atmo.fogTint.ToColor();
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if (atmo.fogTint != null)
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{
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PFC.fogTint = atmo.fogTint.ToColor();
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MR.material.SetColor(Tint, atmo.fogTint.ToColor());
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MR.material.SetColor(Tint, atmo.fogTint.ToColor());
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}
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MR.material.SetFloat(Radius, atmo.fogSize);
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MR.material.SetFloat(Density, atmo.fogDensity);
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MR.material.SetFloat(DensityExponent, 1);
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@ -132,7 +132,8 @@ namespace NewHorizons.Builder.Body.Geometry
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float sampleX = heightMap.width * longitude / 360f;
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float sampleY = heightMap.height * latitude / 180f;
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if (sampleX > heightMap.width) sampleX -= heightMap.width; // TODO: find out if this actually does anything
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if (sampleX > heightMap.width) sampleX -= heightMap.width;
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if (sampleX < 0) sampleX += heightMap.width;
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float relativeHeight = heightMap.GetPixel((int)sampleX, (int)sampleY).r;
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@ -1,5 +1,4 @@
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using HarmonyLib;
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using UnityEngine;
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namespace NewHorizons.Patches
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{
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@ -9,24 +8,22 @@ namespace NewHorizons.Patches
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// Morbius moment: they only let fog go away if there is a fog controller on the planet near you
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// However you can leave these volumes with fog on your screen, or have fog applied by a bramble node on a fogless planet
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[HarmonyPrefix]
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerFogWarpDetector), nameof(PlayerFogWarpDetector.LateUpdate))]
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public static bool PlayerFogWarpDetector_LateUpdate(PlayerFogWarpDetector __instance)
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public static void PlayerFogWarpDetector_LateUpdate(PlayerFogWarpDetector __instance)
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{
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if (PlanetaryFogController.GetActiveFogSphere() == null)
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{
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float num = __instance._targetFogFraction;
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__instance._fogFraction = 0;
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if (__instance._playerEffectBubbleController != null)
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{
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__instance._playerEffectBubbleController.SetFogFade(0, __instance._fogColor);
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__instance._playerEffectBubbleController.SetFogFade(__instance._fogFraction, __instance._fogColor);
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}
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if (__instance._shipLandingCamEffectBubbleController != null)
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{
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__instance._shipLandingCamEffectBubbleController.SetFogFade(0, __instance._fogColor);
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__instance._shipLandingCamEffectBubbleController.SetFogFade(__instance._fogFraction, __instance._fogColor);
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}
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return false;
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}
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return true;
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}
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}
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}
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@ -28,7 +28,7 @@ namespace NewHorizons.Utility
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var longitude = Mathf.Rad2Deg * Mathf.Atan2(y, x);
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// phi
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float latitude = (Mathf.Rad2Deg * Mathf.Acos(z / dist));
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float latitude = Mathf.Rad2Deg * Mathf.Acos(z / dist);
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return new Vector3(longitude, latitude, dist);
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}
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@ -4,7 +4,7 @@
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"author": "xen, Bwc9876, clay, MegaPiggy, John, Book",
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"name": "New Horizons",
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"uniqueName": "xen.NewHorizons",
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"version": "1.4.1",
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"version": "1.4.2",
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"owmlVersion": "2.5.2",
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"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "PacificEngine.OW_Randomizer" ],
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"pathsToPreserve": [ "planets", "systems", "translations" ]
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