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Fix sometimes bringing duplicate object to other system
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@ -91,6 +91,9 @@ public static class HeldItemHandler
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private static void OnStarSystemChanging(string _)
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private static void OnStarSystemChanging(string _)
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{
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{
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// Double check we're still holding it
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_currentlyHeldItem = Locator.GetToolModeSwapper().GetItemCarryTool().GetHeldItem()?.gameObject;
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if (_currentlyHeldItem != null)
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if (_currentlyHeldItem != null)
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{
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{
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// Track it so that when we return to this system we can delete the original
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// Track it so that when we return to this system we can delete the original
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