From a7557ac22d07dcdfd0305303ea075db1156b09d6 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Fri, 26 May 2023 15:42:29 -0700 Subject: [PATCH] bleh --- .../External/Modules/Volumes/VolumeInfos/PriorityVolumeInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NewHorizons/External/Modules/Volumes/VolumeInfos/PriorityVolumeInfo.cs b/NewHorizons/External/Modules/Volumes/VolumeInfos/PriorityVolumeInfo.cs index 0002f23a..14e99020 100644 --- a/NewHorizons/External/Modules/Volumes/VolumeInfos/PriorityVolumeInfo.cs +++ b/NewHorizons/External/Modules/Volumes/VolumeInfos/PriorityVolumeInfo.cs @@ -14,7 +14,7 @@ namespace NewHorizons.External.Modules.Volumes.VolumeInfos /// /// Ex: A player could be affected by the sun on layer 9 priority 0 and planet gravity on layer 3 priority 2. They would experience the gravity of both volumes since they are on different layers. /// If there was a zero-g volume on layer 0 priority 1, since it is on layer 0 it will override the gravity from the sun (priority 0 which is less than 1) but they will still feel the - /// gravity of the planet (priority 2 is greater than 1). + /// gravity of the planet (priority 2 is greater than 1). The zero-g volume will also still be applied because it is on a different layer. /// /// Default value here is 0 which means this volume's priority will be evaluated against all other priority volumes regardless of their layer. ///