From a6efef5ee392aee84f81ece1a9e71813acd6a20a Mon Sep 17 00:00:00 2001 From: xen-42 Date: Tue, 8 Apr 2025 13:03:55 -0400 Subject: [PATCH] Reword --- NewHorizons/External/Modules/GameOverModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/NewHorizons/External/Modules/GameOverModule.cs b/NewHorizons/External/Modules/GameOverModule.cs index 33cf2269..a844a190 100644 --- a/NewHorizons/External/Modules/GameOverModule.cs +++ b/NewHorizons/External/Modules/GameOverModule.cs @@ -22,10 +22,10 @@ namespace NewHorizons.External.Modules /// Condition that must be true for this game over to trigger. If this is on a LoadCreditsVolume, leave empty to always trigger this game over. /// Note this is a regular dialogue condition, not a persistent condition. /// - public string condition; + public string condition; /// - /// Path to the audio file to use as custom music for the credits. Also supports AudioClips and AudioType like other audio settings. + /// The audio to use for the credits music. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list. /// Note: only applies when creditsType is set to "custom". /// public string audio;