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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
make it search thru everything if all else fails
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@ -1,3 +1,4 @@
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using HarmonyLib;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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@ -84,25 +85,29 @@ namespace NewHorizons.Utility
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return current.parent.GetPath() + "/" + current.name;
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return current.parent.GetPath() + "/" + current.name;
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}
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}
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public static GameObject FindChild(this GameObject g, string path) =>
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public static GameObject FindChild(this GameObject g, string childPath) =>
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g.transform.Find(path)?.gameObject;
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g.transform.Find(childPath)?.gameObject;
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public static GameObject Find(string path, bool warn = true)
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public static GameObject Find(string path, bool warn = true)
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{
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{
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if (CachedGameObjects.TryGetValue(path, out var go)) return go;
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if (CachedGameObjects.TryGetValue(path, out var go)) return go;
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var paths = path.Split(new[] { '/' }, 1);
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var names = path.Split('/');
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var root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == paths[0]);
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var rootName = names[0];
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var root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == rootName);
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if (root == null)
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if (root == null)
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{
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{
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if (warn) Logger.LogWarning($"Couldn't find root object in path ({path})");
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if (warn) Logger.LogWarning($"Couldn't find root object in path ({path})");
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return null;
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return null;
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}
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}
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go = root.FindChild(paths[1]);
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var childPath = names.Skip(1).Join(delimiter: "/");
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go = root.FindChild(childPath);
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if (go == null)
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if (go == null)
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{
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{
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if (warn) Logger.LogWarning($"Couldn't find object in path ({path})");
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var name = names.Last();
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if (warn) Logger.LogWarning($"Couldn't find object in path ({path}), will look for potential matches for name {name}");
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go = FindObjectOfTypeAndName<GameObject>(name);
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}
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}
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CachedGameObjects.Add(path, go);
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CachedGameObjects.Add(path, go);
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@ -111,7 +116,7 @@ namespace NewHorizons.Utility
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public static List<GameObject> GetAllChildren(this GameObject parent)
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public static List<GameObject> GetAllChildren(this GameObject parent)
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{
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{
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List<GameObject> children = new List<GameObject>();
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var children = new List<GameObject>();
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foreach (Transform child in parent.transform)
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foreach (Transform child in parent.transform)
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{
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{
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children.Add(child.gameObject);
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children.Add(child.gameObject);
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