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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
manual sample markers for streaming
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@ -2,6 +2,7 @@ using NewHorizons.Utility;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Profiling;
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namespace NewHorizons.Handlers
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namespace NewHorizons.Handlers
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{
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{
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@ -51,8 +52,9 @@ namespace NewHorizons.Handlers
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/// </summary>
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/// </summary>
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public static void SetUpStreaming(GameObject obj, Sector sector)
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public static void SetUpStreaming(GameObject obj, Sector sector)
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{
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{
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// TODO: used OFTEN by detail builder. 20ms adds up to seconds. speed up!
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// TODO: used OFTEN by detail builder. 20-40ms adds up to seconds. speed up!
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Profiler.BeginSample("get bundles");
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// find the asset bundles to load
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// find the asset bundles to load
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// tries the cache first, then builds
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// tries the cache first, then builds
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if (!_objectCache.TryGetValue(obj, out var assetBundles))
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if (!_objectCache.TryGetValue(obj, out var assetBundles))
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@ -96,7 +98,9 @@ namespace NewHorizons.Handlers
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assetBundles = assetBundlesList.ToArray();
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assetBundles = assetBundlesList.ToArray();
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_objectCache[obj] = assetBundles;
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_objectCache[obj] = assetBundles;
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}
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}
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Profiler.EndSample();
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Profiler.BeginSample("get sectors");
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foreach (var assetBundle in assetBundles)
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foreach (var assetBundle in assetBundles)
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{
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{
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// Track the sector even if its null. null means stay loaded forever
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// Track the sector even if its null. null means stay loaded forever
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@ -107,7 +111,9 @@ namespace NewHorizons.Handlers
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}
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}
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sectors.SafeAdd(sector);
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sectors.SafeAdd(sector);
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}
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}
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Profiler.EndSample();
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Profiler.BeginSample("load assets");
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if (sector)
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if (sector)
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{
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{
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sector.OnOccupantEnterSector += _ =>
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sector.OnOccupantEnterSector += _ =>
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@ -130,6 +136,7 @@ namespace NewHorizons.Handlers
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foreach (var assetBundle in assetBundles)
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foreach (var assetBundle in assetBundles)
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StreamingManager.LoadStreamingAssets(assetBundle);
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StreamingManager.LoadStreamingAssets(assetBundle);
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}
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}
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Profiler.EndSample();
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}
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}
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public static bool IsBundleInUse(string assetBundle)
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public static bool IsBundleInUse(string assetBundle)
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