no more debug menus (we removed both submenus so its just empty now)

This commit is contained in:
JohnCorby 2025-01-06 11:51:32 -08:00
parent f70ce36d99
commit a4ee4dbee7
4 changed files with 0 additions and 345 deletions

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@ -1,6 +1,5 @@
#region #region
using NewHorizons.Utility.DebugTools.Menu;
using NewHorizons.Utility.OWML; using NewHorizons.Utility.OWML;
using Newtonsoft.Json; using Newtonsoft.Json;
using System; using System;

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@ -20,7 +20,6 @@ using NewHorizons.OtherMods.VoiceActing;
using NewHorizons.Streaming; using NewHorizons.Streaming;
using NewHorizons.Utility; using NewHorizons.Utility;
using NewHorizons.Utility.DebugTools; using NewHorizons.Utility.DebugTools;
using NewHorizons.Utility.DebugTools.Menu;
using NewHorizons.Utility.Files; using NewHorizons.Utility.Files;
using NewHorizons.Utility.OuterWilds; using NewHorizons.Utility.OuterWilds;
using NewHorizons.Utility.OWML; using NewHorizons.Utility.OWML;
@ -142,7 +141,6 @@ namespace NewHorizons
if (currentScene == "SolarSystem") if (currentScene == "SolarSystem")
{ {
DebugReload.UpdateReloadButton(); DebugReload.UpdateReloadButton();
DebugMenu.UpdatePauseMenuButton();
} }
if (VerboseLogs) NHLogger.UpdateLogLevel(NHLogger.LogType.Verbose); if (VerboseLogs) NHLogger.UpdateLogLevel(NHLogger.LogType.Verbose);
@ -291,7 +289,6 @@ namespace NewHorizons
{ {
base.SetupPauseMenu(pauseMenu); base.SetupPauseMenu(pauseMenu);
DebugReload.InitializePauseMenu(pauseMenu); DebugReload.InitializePauseMenu(pauseMenu);
DebugMenu.InitializePauseMenu(pauseMenu);
} }
public void OnDestroy() public void OnDestroy()
@ -622,7 +619,6 @@ namespace NewHorizons
} }
Locator.GetPlayerBody().gameObject.AddComponent<DebugRaycaster>(); Locator.GetPlayerBody().gameObject.AddComponent<DebugRaycaster>();
Locator.GetPlayerBody().gameObject.AddComponent<DebugMenu>();
Locator.GetPlayerBody().gameObject.AddComponent<PlayerShipAtmosphereDetectorFix>(); Locator.GetPlayerBody().gameObject.AddComponent<PlayerShipAtmosphereDetectorFix>();
if (HasDLC) Locator.GetPlayerBody().gameObject.AddComponent<LanternExtinguisher>(); if (HasDLC) Locator.GetPlayerBody().gameObject.AddComponent<LanternExtinguisher>();

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@ -1,319 +0,0 @@
using NewHorizons.External.Configs;
using NewHorizons.Handlers;
using NewHorizons.Utility.Files;
using NewHorizons.Utility.OWML;
using Newtonsoft.Json;
using OWML.Common;
using OWML.Common.Menus;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace NewHorizons.Utility.DebugTools.Menu
{
class DebugMenu : MonoBehaviour
{
private static SubmitAction pauseMenuButton;
public GUIStyle _editorMenuStyle;
public GUIStyle _tabBarStyle;
public GUIStyle _submenuStyle;
internal Vector2 EditorMenuSize = new Vector2(600, 900);
bool menuOpen = false;
static bool openMenuOnPause;
// Menu params
internal static IModBehaviour loadedMod = null;
internal Dictionary<string, PlanetConfig> loadedConfigFiles = new Dictionary<string, PlanetConfig>();
private bool saveButtonUnlocked = false;
private Vector2 recentModListScrollPosition = Vector2.zero;
// Submenus
private List<DebugSubmenu> submenus;
private int activeSubmenu = 0;
private static DebugMenu _instance;
internal static JsonSerializerSettings jsonSettings = new JsonSerializerSettings
{
NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Ignore,
Formatting = Formatting.Indented,
};
private void Awake()
{
submenus = new List<DebugSubmenu>()
{
};
submenus.ForEach((submenu) => submenu.OnAwake(this));
}
private void Start()
{
_instance = this;
Main.Instance.ModHelper.MenuHelper.PauseMenuManager.PauseMenuOpened += OnOpenMenu;
Main.Instance.ModHelper.MenuHelper.PauseMenuManager.PauseMenuClosed += OnCloseMenu;
Main.Instance.OnChangeStarSystem.AddListener(OnChangeStarSystem);
InitMenu();
if (loadedMod != null)
{
LoadMod(loadedMod);
}
}
public void OnDestroy()
{
Main.Instance.ModHelper.MenuHelper.PauseMenuManager.PauseMenuOpened -= OnOpenMenu;
Main.Instance.ModHelper.MenuHelper.PauseMenuManager.PauseMenuClosed -= OnCloseMenu;
Main.Instance.OnChangeStarSystem.RemoveListener(OnChangeStarSystem);
}
private void OnChangeStarSystem(string _)
{
if (saveButtonUnlocked)
{
SaveLoadedConfigsForRecentSystem();
saveButtonUnlocked = false;
}
}
public static void InitializePauseMenu(IPauseMenuManager pauseMenu)
{
pauseMenuButton = pauseMenu.MakeSimpleButton(TranslationHandler.GetTranslation("Toggle Dev Tools Menu", TranslationHandler.TextType.UI).ToUpperFixed(), 3, true);
_instance?.InitMenu();
}
public static void UpdatePauseMenuButton()
{
pauseMenuButton?.SetButtonVisible(Main.Debug);
}
private void OnOpenMenu() { menuOpen = openMenuOnPause; }
private void ToggleMenu() { menuOpen = !menuOpen; openMenuOnPause = !openMenuOnPause; }
private void OnCloseMenu() { menuOpen = false; }
private void OnGUI()
{
if (!menuOpen) return;
if (!Main.Debug) return;
Vector2 menuPosition = new Vector2(10, 40);
GUILayout.BeginArea(new Rect(menuPosition.x, menuPosition.y, EditorMenuSize.x, EditorMenuSize.y), _editorMenuStyle);
// Continue working on existing mod
GUILayout.Label("Name of your mod");
if (loadedMod == null)
{
recentModListScrollPosition = GUILayout.BeginScrollView(recentModListScrollPosition, GUILayout.Width(EditorMenuSize.x), GUILayout.Height(100));
foreach (var mod in Main.MountedAddons)
{
if (GUILayout.Button(mod.ModHelper.Manifest.UniqueName))
{
LoadMod(mod);
submenus[activeSubmenu].GainActive();
}
}
GUILayout.EndScrollView();
}
else
{
GUILayout.Label(loadedMod.ModHelper.Manifest.UniqueName);
}
GUILayout.Space(5);
// Save your work
if (loadedMod != null)
{
GUILayout.BeginHorizontal();
if (GUILayout.Button(saveButtonUnlocked ? " O " : " | ", GUILayout.ExpandWidth(false)))
{
saveButtonUnlocked = !saveButtonUnlocked;
}
GUI.enabled = saveButtonUnlocked;
if (GUILayout.Button("Update your mod's configs"))
{
SaveLoadedConfigsForRecentSystem();
saveButtonUnlocked = false;
}
GUI.enabled = true;
GUILayout.EndHorizontal();
if (GUILayout.Button("Print config changes for your mod"))
{
PrintLoadedConfigChangesForRecentSystem();
saveButtonUnlocked = false;
}
}
GUILayout.Space(20);
// Draw submenu stuff
if (loadedMod != null)
{
GUILayout.BeginHorizontal(_tabBarStyle);
GUILayout.Space(5);
for (int i = 0; i < submenus.Count; i++)
{
GUI.enabled = i != activeSubmenu;
var style = i == activeSubmenu ? _submenuStyle : _tabBarStyle;
if (GUILayout.Button(" " + submenus[i].SubmenuName() + " ", style, GUILayout.ExpandWidth(false)))
{
GUI.enabled = true;
submenus[activeSubmenu].LoseActive();
activeSubmenu = i;
submenus[activeSubmenu].GainActive();
}
GUI.enabled = true;
// if (i < submenus.Count-1) GUILayout.Label("|", GUILayout.ExpandWidth(false));
}
GUILayout.EndHorizontal();
GUILayout.BeginVertical(_submenuStyle);
GUILayout.Space(10);
submenus[activeSubmenu].OnGUI(this);
GUILayout.EndVertical();
}
GUILayout.EndArea();
}
private void LoadMod(IModBehaviour mod)
{
loadedMod = mod;
submenus.ForEach(submenu => submenu.OnBeginLoadMod(this));
var folder = loadedMod.ModHelper.Manifest.ModFolderPath;
var bodiesForThisMod = Main.BodyDict.Values.SelectMany(x => x).Where(x => x.Mod == loadedMod).ToList();
foreach (var body in bodiesForThisMod)
{
if (body.RelativePath == null)
{
NHLogger.LogWarning($"Error loading config for {body.Config.name} in {body.Config.starSystem}");
continue;
}
loadedConfigFiles[Path.Combine(folder, body.RelativePath)] = body.Config;
submenus.ForEach(submenu => submenu.LoadConfigFile(this, body.Config));
}
}
private void SaveLoadedConfigsForRecentSystem()
{
submenus.ForEach(submenu => submenu.PreSave(this));
var backupFolderName = $"configBackups\\{DateTime.Now.ToString("yyyyMMddTHHmmss")}\\";
NHLogger.Log($"Potentially saving {loadedConfigFiles.Keys.Count} files");
foreach (var filePath in loadedConfigFiles.Keys)
{
NHLogger.LogVerbose($"Possibly Saving... {loadedConfigFiles[filePath].name} @ {filePath}");
if (loadedConfigFiles[filePath].starSystem != Main.Instance.CurrentStarSystem) continue;
var relativePath = filePath.Replace(loadedMod.ModHelper.Manifest.ModFolderPath, "");
var json = loadedConfigFiles[filePath].ToSerializedJson();
try
{
var path = Path.Combine(loadedMod.ModHelper.Manifest.ModFolderPath, backupFolderName, relativePath);
NHLogger.LogVerbose($"Backing up... {relativePath} to {path}");
var oldPath = Path.Combine(loadedMod.ModHelper.Manifest.ModFolderPath, relativePath);
var directoryName = Path.GetDirectoryName(path);
Directory.CreateDirectory(directoryName);
if (File.Exists(oldPath))
File.WriteAllBytes(path, File.ReadAllBytes(oldPath));
else
File.WriteAllText(path, json);
}
catch (Exception e)
{
NHLogger.LogError($"Failed to save backup file {backupFolderName}{relativePath}:\n{e}");
}
try
{
NHLogger.Log($"Saving... {relativePath} to {filePath}");
var path = Path.Combine(loadedMod.ModHelper.Manifest.ModFolderPath, relativePath);
var directoryName = Path.GetDirectoryName(path);
Directory.CreateDirectory(directoryName);
File.WriteAllText(path, json);
}
catch (Exception e)
{
NHLogger.LogError($"Failed to save file {relativePath}:\n{e}");
}
}
}
private void PrintLoadedConfigChangesForRecentSystem()
{
foreach(DebugSubmenu menu in submenus)
{
menu.PrintNewConfigSection(this);
}
}
private void InitMenu()
{
if (_editorMenuStyle != null) return;
UpdatePauseMenuButton();
// TODO: figure out how to clear this event list so that we don't pile up useless instances of the DebugMenu that can't get garbage collected
pauseMenuButton.OnSubmitAction += ToggleMenu;
submenus.ForEach(submenu => submenu.OnInit(this));
_editorMenuStyle = new GUIStyle
{
normal =
{
background = ImageUtilities.MakeSolidColorTexture(1, 1, Color.black)
}
};
_tabBarStyle = new GUIStyle
{
normal =
{
background = ImageUtilities.MakeSolidColorTexture(1, 1, new Color(0.2f, 0.2f, 0.2f, 1)),
textColor = Color.white
},
fontStyle = FontStyle.Bold,
fontSize = 16
};
_submenuStyle = new GUIStyle
{
normal =
{
background = ImageUtilities.MakeSolidColorTexture(1, 1, new Color(0.1f, 0.1f, 0.1f, 1)),
textColor = Color.white
},
fontStyle = FontStyle.Bold,
fontSize = 16
};
}
}
}

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@ -1,21 +0,0 @@
using NewHorizons.External.Configs;
namespace NewHorizons.Utility.DebugTools.Menu
{
abstract class DebugSubmenu
{
internal abstract void OnAwake(DebugMenu menu);
internal abstract void OnGUI(DebugMenu menu);
internal abstract void PrintNewConfigSection(DebugMenu menu);
internal abstract void PreSave(DebugMenu menu);
internal abstract void OnInit(DebugMenu menu);
internal abstract void LoadConfigFile(DebugMenu menu, PlanetConfig config);
internal abstract void OnBeginLoadMod(DebugMenu debugMenu);
internal abstract string SubmenuName();
internal abstract void GainActive();
internal abstract void LoseActive();
}
}