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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Expose prereqConditions and onTriggerEnterConditions
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a974f354fd
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@ -80,8 +80,8 @@ namespace NewHorizons.Builder.Props
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priority = 1,
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priority = 1,
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dialogue = dialogue,
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dialogue = dialogue,
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prereqConditionType = RemoteDialogueTrigger.MultiConditionType.AND,
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prereqConditionType = RemoteDialogueTrigger.MultiConditionType.AND,
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prereqConditions = new string[]{ },
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prereqConditions = info.remoteTriggerPrereqConditions ?? new string[]{ },
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onTriggerEnterConditions = new string[]{ }
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onTriggerEnterConditions = info.remoteTriggerOnEnterConditions ?? new string[]{ }
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}
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}
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};
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};
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remoteDialogueTrigger._activatedDialogues = new bool[1];
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remoteDialogueTrigger._activatedDialogues = new bool[1];
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10
NewHorizons/External/Modules/PropModule.cs
vendored
10
NewHorizons/External/Modules/PropModule.cs
vendored
@ -508,6 +508,16 @@ namespace NewHorizons.External.Modules
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/// </summary>
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/// </summary>
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public float remoteTriggerRadius;
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public float remoteTriggerRadius;
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/// <summary>
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/// If setting up a remote trigger volume, these conditions must be met for it to trigger
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/// </summary>
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public string[] remoteTriggerPrereqConditions;
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/// <summary>
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/// If setting up a remote trigger volume, but I have no idea what this does at all
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/// </summary>
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public string[] remoteTriggerOnEnterConditions;
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/// <summary>
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/// <summary>
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/// Relative path to the xml file defining the dialogue.
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/// Relative path to the xml file defining the dialogue.
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/// </summary>
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/// </summary>
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