diff --git a/NewHorizons/Builder/General/GravityBuilder.cs b/NewHorizons/Builder/General/GravityBuilder.cs
index 922cfee8..3f138682 100644
--- a/NewHorizons/Builder/General/GravityBuilder.cs
+++ b/NewHorizons/Builder/General/GravityBuilder.cs
@@ -47,7 +47,7 @@ namespace NewHorizons.Builder.General
var alignmentRadius = config.Atmosphere?.clouds?.outerCloudRadius ?? 1.5f * config.Base.surfaceSize;
if (config.Base.surfaceGravity == 0) alignmentRadius = 0;
- gravityVolume._alignmentRadius = alignmentRadius;
+ gravityVolume._alignmentRadius = config.Base.gravityAlignmentRadiusOverride ?? alignmentRadius;
gravityVolume._upperSurfaceRadius = config.Base.surfaceSize;
gravityVolume._lowerSurfaceRadius = 0;
gravityVolume._layer = 3;
diff --git a/NewHorizons/External/Modules/BaseModule.cs b/NewHorizons/External/Modules/BaseModule.cs
index 01ddd024..f57cb1fc 100644
--- a/NewHorizons/External/Modules/BaseModule.cs
+++ b/NewHorizons/External/Modules/BaseModule.cs
@@ -70,6 +70,11 @@ namespace NewHorizons.External.Modules
///
[DefaultValue(0)] public int gravityVolumePriority = 0;
+ ///
+ /// Optional. Overrides how far the player must be from the planet for their feet to automatically orient towards the ground.
+ ///
+ public int? gravityAlignmentRadiusOverride = null;
+
///
/// Apply physics to this planet when you bump into it. Will have a spherical collider the size of surfaceSize.
/// For custom colliders they have to all be convex and you can leave surface size as 0.