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Fixed Ship Going Haywire In Start()
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@ -38,10 +38,8 @@ namespace NewHorizons.Components
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_isWarpingIn = false;
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gameObject.SetActive(false);
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_oneShotSource = base.gameObject.AddComponent<OWAudioSource>();
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_oneShotSource = gameObject.AddComponent<OWAudioSource>();
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_oneShotSource._track = OWAudioMixer.TrackName.Ship;
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gameObject.SetActive(true);
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GlobalMessenger.AddListener("FinishOpenEyes", new Callback(OnFinishOpenEyes));
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}
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