mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Fix some stuff add more clouds
This commit is contained in:
parent
95641bc249
commit
a091c88a93
BIN
NewHorizons/Assets/textures/CloudExit__PlayerShip_d.png
Normal file
BIN
NewHorizons/Assets/textures/CloudExit__PlayerShip_d.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.9 MiB |
@ -30,6 +30,8 @@ public class SplashColourizer : MonoBehaviour
|
|||||||
|
|
||||||
private bool _probeInsideVolume;
|
private bool _probeInsideVolume;
|
||||||
|
|
||||||
|
private List<Texture> _customTextures = new();
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
var volume = new GameObject("Volume");
|
var volume = new GameObject("Volume");
|
||||||
@ -210,6 +212,12 @@ public class SplashColourizer : MonoBehaviour
|
|||||||
var meshRenderers = prefab.GetComponentsInChildren<MeshRenderer>(true);
|
var meshRenderers = prefab.GetComponentsInChildren<MeshRenderer>(true);
|
||||||
foreach (var meshRenderer in meshRenderers)
|
foreach (var meshRenderer in meshRenderers)
|
||||||
{
|
{
|
||||||
|
if (_customTextures.Contains(meshRenderer.material.mainTexture))
|
||||||
|
{
|
||||||
|
// Might be some shared material stuff? This image is already tinted, so skip it
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// Can't access the textures in memory so we need to have our own copies
|
// Can't access the textures in memory so we need to have our own copies
|
||||||
var texture = ImageUtilities.GetTexture(Main.Instance, $"Assets/textures/{meshRenderer.material.mainTexture.name}.png");
|
var texture = ImageUtilities.GetTexture(Main.Instance, $"Assets/textures/{meshRenderer.material.mainTexture.name}.png");
|
||||||
if (texture == null)
|
if (texture == null)
|
||||||
@ -218,6 +226,9 @@ public class SplashColourizer : MonoBehaviour
|
|||||||
GameObject.Destroy(prefab);
|
GameObject.Destroy(prefab);
|
||||||
flagError = true;
|
flagError = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_customTextures.Add(texture);
|
||||||
|
|
||||||
meshRenderer.material = new(meshRenderer.material)
|
meshRenderer.material = new(meshRenderer.material)
|
||||||
{
|
{
|
||||||
color = Color.white,
|
color = Color.white,
|
||||||
@ -251,6 +262,16 @@ public class SplashColourizer : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void SetProbeSplashEffects(bool entering)
|
public void SetProbeSplashEffects(bool entering)
|
||||||
|
{
|
||||||
|
_probeInsideVolume = entering;
|
||||||
|
|
||||||
|
if (_probeDetector != null)
|
||||||
|
{
|
||||||
|
SetSplashEffects(_probeDetector, entering);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
{
|
{
|
||||||
// Probe detector keeps being null, I hate my life
|
// Probe detector keeps being null, I hate my life
|
||||||
if (_probeDetector == null)
|
if (_probeDetector == null)
|
||||||
@ -261,12 +282,5 @@ public class SplashColourizer : MonoBehaviour
|
|||||||
CachePrefabs(_probeDetector);
|
CachePrefabs(_probeDetector);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_probeInsideVolume = entering;
|
|
||||||
|
|
||||||
if (_probeDetector != null)
|
|
||||||
{
|
|
||||||
SetSplashEffects(_probeDetector, entering);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -39,7 +39,17 @@ namespace NewHorizons.Utility.Files
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
// Copied from OWML but without the print statement lol
|
// Copied from OWML but without the print statement lol
|
||||||
var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, filename);
|
string path;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, filename);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
NHLogger.LogError($"Invalid path: Couldn't combine {mod.ModHelper.Manifest.ModFolderPath} {filename} - {e}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
var key = GetKey(path);
|
var key = GetKey(path);
|
||||||
if (_textureCache.TryGetValue(key, out var existingTexture))
|
if (_textureCache.TryGetValue(key, out var existingTexture))
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user