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Update DialogueBuilder.cs
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@ -123,6 +123,7 @@ namespace NewHorizons.Builder.Props
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existingDialogue.SetTextXml(newTextAsset);
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// Chracter name is required for adding translations, something to do with how OW prefixes its dialogue
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var characterName = existingDialogueTree.SelectSingleNode("NameField").InnerText;
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AddTranslation(xml, characterName);
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