fix namespaces

This commit is contained in:
JohnCorby 2023-03-21 17:25:36 -07:00
parent 2032fb566c
commit 9d2d8a4bc3
14 changed files with 16 additions and 12 deletions

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@ -1,4 +1,5 @@
using NewHorizons.Builder.Body;
using NewHorizons.Builder.Props.TranslatorText;
using NewHorizons.Builder.ShipLog;
using NewHorizons.External.Configs;
using NewHorizons.Utility;

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@ -1,3 +1,4 @@
using NewHorizons.Builder.Props.TranslatorText;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;

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@ -4,7 +4,7 @@ using System.Linq;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
namespace NewHorizons.Builder.Props.TranslatorText
{
public class NomaiTextArcArranger : MonoBehaviour
{

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@ -1,9 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace NewHorizons.Builder.Props
namespace NewHorizons.Builder.Props.TranslatorText
{
public static class NomaiTextArcBuilder {
// TODO: stranger arcs

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@ -14,7 +14,7 @@ using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Random = UnityEngine.Random;
namespace NewHorizons.Builder.Props
namespace NewHorizons.Builder.Props.TranslatorText
{
public static class TranslatorTextBuilder
{

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@ -1,7 +1,7 @@
using NewHorizons.External.Modules;
using UnityEngine;
namespace NewHorizons.Builder.Volumes
namespace NewHorizons.Builder.Volumes.Rulesets
{
public static class PlayerImpactRulesetBuilder
{

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@ -1,7 +1,7 @@
using NewHorizons.External.Modules;
using UnityEngine;
namespace NewHorizons.Builder.Volumes
namespace NewHorizons.Builder.Volumes.Rulesets
{
public static class ProbeRulesetBuilder
{

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@ -1,7 +1,7 @@
using NewHorizons.External.Modules;
using UnityEngine;
namespace NewHorizons.Builder.Volumes
namespace NewHorizons.Builder.Volumes.Rulesets
{
public static class ThrustRulesetBuilder
{

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@ -1,7 +1,7 @@
using NewHorizons.External.Modules;
using UnityEngine;
namespace NewHorizons.Builder.Volumes
namespace NewHorizons.Builder.Volumes.VisorEffects
{
public static class VisorFrostEffectVolumeBuilder
{

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@ -1,7 +1,7 @@
using NewHorizons.External.Modules;
using UnityEngine;
namespace NewHorizons.Builder.Volumes
namespace NewHorizons.Builder.Volumes.VisorEffects
{
public static class VisorRainEffectVolumeBuilder
{

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@ -1,6 +1,8 @@
using NewHorizons.Builder.Body;
using NewHorizons.Builder.ShipLog;
using NewHorizons.Builder.Volumes;
using NewHorizons.Builder.Volumes.Rulesets;
using NewHorizons.Builder.Volumes.VisorEffects;
using NewHorizons.Components.Volumes;
using NewHorizons.External.Configs;
using OWML.Common;

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@ -1,6 +1,4 @@
using NewHorizons.Utility;
namespace NewHorizons.Components.Orbital
namespace NewHorizons.Components
{
public class EyeAstroObject : AstroObject
{

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@ -3,6 +3,7 @@ using NewHorizons.Builder.Atmosphere;
using NewHorizons.Builder.Body;
using NewHorizons.Builder.General;
using NewHorizons.Builder.Props;
using NewHorizons.Builder.Props.TranslatorText;
using NewHorizons.Components;
using NewHorizons.Components.Fixers;
using NewHorizons.Components.SizeControllers;

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@ -1,5 +1,7 @@
using System;
namespace NewHorizons;
/// <summary>
/// denotes that the given type is used in the unity project
/// and therefore caution should be used when moving/renaming/deleting