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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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fix namespaces
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@ -1,4 +1,5 @@
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using NewHorizons.Builder.Body;
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using NewHorizons.Builder.Body;
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using NewHorizons.Builder.Props.TranslatorText;
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using NewHorizons.Builder.ShipLog;
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using NewHorizons.Builder.ShipLog;
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using NewHorizons.External.Configs;
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using NewHorizons.External.Configs;
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using NewHorizons.Utility;
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using NewHorizons.Utility;
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@ -1,3 +1,4 @@
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using NewHorizons.Builder.Props.TranslatorText;
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules;
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using NewHorizons.Handlers;
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using NewHorizons.Handlers;
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using NewHorizons.Utility;
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using NewHorizons.Utility;
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@ -4,7 +4,7 @@ using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Props
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namespace NewHorizons.Builder.Props.TranslatorText
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{
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{
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public class NomaiTextArcArranger : MonoBehaviour
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public class NomaiTextArcArranger : MonoBehaviour
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{
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{
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@ -1,9 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Builder.Props
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namespace NewHorizons.Builder.Props.TranslatorText
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{
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{
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public static class NomaiTextArcBuilder {
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public static class NomaiTextArcBuilder {
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// TODO: stranger arcs
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// TODO: stranger arcs
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@ -14,7 +14,7 @@ using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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using Logger = NewHorizons.Utility.Logger;
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using Random = UnityEngine.Random;
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using Random = UnityEngine.Random;
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namespace NewHorizons.Builder.Props
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namespace NewHorizons.Builder.Props.TranslatorText
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{
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{
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public static class TranslatorTextBuilder
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public static class TranslatorTextBuilder
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{
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{
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@ -1,7 +1,7 @@
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Builder.Volumes
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namespace NewHorizons.Builder.Volumes.Rulesets
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{
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{
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public static class PlayerImpactRulesetBuilder
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public static class PlayerImpactRulesetBuilder
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{
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{
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@ -1,7 +1,7 @@
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Builder.Volumes
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namespace NewHorizons.Builder.Volumes.Rulesets
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{
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{
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public static class ProbeRulesetBuilder
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public static class ProbeRulesetBuilder
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{
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{
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@ -1,7 +1,7 @@
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Builder.Volumes
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namespace NewHorizons.Builder.Volumes.Rulesets
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{
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{
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public static class ThrustRulesetBuilder
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public static class ThrustRulesetBuilder
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{
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{
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@ -1,7 +1,7 @@
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Builder.Volumes
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namespace NewHorizons.Builder.Volumes.VisorEffects
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{
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{
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public static class VisorFrostEffectVolumeBuilder
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public static class VisorFrostEffectVolumeBuilder
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{
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{
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@ -1,7 +1,7 @@
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Builder.Volumes
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namespace NewHorizons.Builder.Volumes.VisorEffects
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{
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{
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public static class VisorRainEffectVolumeBuilder
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public static class VisorRainEffectVolumeBuilder
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{
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{
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@ -1,6 +1,8 @@
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using NewHorizons.Builder.Body;
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using NewHorizons.Builder.Body;
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using NewHorizons.Builder.ShipLog;
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using NewHorizons.Builder.ShipLog;
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using NewHorizons.Builder.Volumes;
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using NewHorizons.Builder.Volumes;
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using NewHorizons.Builder.Volumes.Rulesets;
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using NewHorizons.Builder.Volumes.VisorEffects;
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using NewHorizons.Components.Volumes;
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using NewHorizons.Components.Volumes;
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using NewHorizons.External.Configs;
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using NewHorizons.External.Configs;
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using OWML.Common;
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using OWML.Common;
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@ -1,6 +1,4 @@
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using NewHorizons.Utility;
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namespace NewHorizons.Components
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namespace NewHorizons.Components.Orbital
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{
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{
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public class EyeAstroObject : AstroObject
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public class EyeAstroObject : AstroObject
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{
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{
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@ -3,6 +3,7 @@ using NewHorizons.Builder.Atmosphere;
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using NewHorizons.Builder.Body;
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using NewHorizons.Builder.Body;
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using NewHorizons.Builder.General;
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using NewHorizons.Builder.General;
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using NewHorizons.Builder.Props;
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using NewHorizons.Builder.Props;
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using NewHorizons.Builder.Props.TranslatorText;
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using NewHorizons.Components;
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using NewHorizons.Components;
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using NewHorizons.Components.Fixers;
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using NewHorizons.Components.Fixers;
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using NewHorizons.Components.SizeControllers;
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using NewHorizons.Components.SizeControllers;
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@ -1,5 +1,7 @@
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using System;
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using System;
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namespace NewHorizons;
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/// <summary>
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/// <summary>
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/// denotes that the given type is used in the unity project
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/// denotes that the given type is used in the unity project
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/// and therefore caution should be used when moving/renaming/deleting
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/// and therefore caution should be used when moving/renaming/deleting
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