fix namespaces

This commit is contained in:
JohnCorby 2023-03-21 17:25:36 -07:00
parent 2032fb566c
commit 9d2d8a4bc3
14 changed files with 16 additions and 12 deletions

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@ -1,4 +1,5 @@
using NewHorizons.Builder.Body; using NewHorizons.Builder.Body;
using NewHorizons.Builder.Props.TranslatorText;
using NewHorizons.Builder.ShipLog; using NewHorizons.Builder.ShipLog;
using NewHorizons.External.Configs; using NewHorizons.External.Configs;
using NewHorizons.Utility; using NewHorizons.Utility;

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@ -1,3 +1,4 @@
using NewHorizons.Builder.Props.TranslatorText;
using NewHorizons.External.Modules; using NewHorizons.External.Modules;
using NewHorizons.Handlers; using NewHorizons.Handlers;
using NewHorizons.Utility; using NewHorizons.Utility;

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@ -4,7 +4,7 @@ using System.Linq;
using UnityEngine; using UnityEngine;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props namespace NewHorizons.Builder.Props.TranslatorText
{ {
public class NomaiTextArcArranger : MonoBehaviour public class NomaiTextArcArranger : MonoBehaviour
{ {

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@ -1,9 +1,8 @@
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
namespace NewHorizons.Builder.Props namespace NewHorizons.Builder.Props.TranslatorText
{ {
public static class NomaiTextArcBuilder { public static class NomaiTextArcBuilder {
// TODO: stranger arcs // TODO: stranger arcs

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@ -14,7 +14,7 @@ using UnityEngine;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
namespace NewHorizons.Builder.Props namespace NewHorizons.Builder.Props.TranslatorText
{ {
public static class TranslatorTextBuilder public static class TranslatorTextBuilder
{ {

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@ -1,7 +1,7 @@
using NewHorizons.External.Modules; using NewHorizons.External.Modules;
using UnityEngine; using UnityEngine;
namespace NewHorizons.Builder.Volumes namespace NewHorizons.Builder.Volumes.Rulesets
{ {
public static class PlayerImpactRulesetBuilder public static class PlayerImpactRulesetBuilder
{ {

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@ -1,7 +1,7 @@
using NewHorizons.External.Modules; using NewHorizons.External.Modules;
using UnityEngine; using UnityEngine;
namespace NewHorizons.Builder.Volumes namespace NewHorizons.Builder.Volumes.Rulesets
{ {
public static class ProbeRulesetBuilder public static class ProbeRulesetBuilder
{ {

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@ -1,7 +1,7 @@
using NewHorizons.External.Modules; using NewHorizons.External.Modules;
using UnityEngine; using UnityEngine;
namespace NewHorizons.Builder.Volumes namespace NewHorizons.Builder.Volumes.Rulesets
{ {
public static class ThrustRulesetBuilder public static class ThrustRulesetBuilder
{ {

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@ -1,7 +1,7 @@
using NewHorizons.External.Modules; using NewHorizons.External.Modules;
using UnityEngine; using UnityEngine;
namespace NewHorizons.Builder.Volumes namespace NewHorizons.Builder.Volumes.VisorEffects
{ {
public static class VisorFrostEffectVolumeBuilder public static class VisorFrostEffectVolumeBuilder
{ {

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@ -1,7 +1,7 @@
using NewHorizons.External.Modules; using NewHorizons.External.Modules;
using UnityEngine; using UnityEngine;
namespace NewHorizons.Builder.Volumes namespace NewHorizons.Builder.Volumes.VisorEffects
{ {
public static class VisorRainEffectVolumeBuilder public static class VisorRainEffectVolumeBuilder
{ {

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@ -1,6 +1,8 @@
using NewHorizons.Builder.Body; using NewHorizons.Builder.Body;
using NewHorizons.Builder.ShipLog; using NewHorizons.Builder.ShipLog;
using NewHorizons.Builder.Volumes; using NewHorizons.Builder.Volumes;
using NewHorizons.Builder.Volumes.Rulesets;
using NewHorizons.Builder.Volumes.VisorEffects;
using NewHorizons.Components.Volumes; using NewHorizons.Components.Volumes;
using NewHorizons.External.Configs; using NewHorizons.External.Configs;
using OWML.Common; using OWML.Common;

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@ -1,6 +1,4 @@
using NewHorizons.Utility; namespace NewHorizons.Components
namespace NewHorizons.Components.Orbital
{ {
public class EyeAstroObject : AstroObject public class EyeAstroObject : AstroObject
{ {

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@ -3,6 +3,7 @@ using NewHorizons.Builder.Atmosphere;
using NewHorizons.Builder.Body; using NewHorizons.Builder.Body;
using NewHorizons.Builder.General; using NewHorizons.Builder.General;
using NewHorizons.Builder.Props; using NewHorizons.Builder.Props;
using NewHorizons.Builder.Props.TranslatorText;
using NewHorizons.Components; using NewHorizons.Components;
using NewHorizons.Components.Fixers; using NewHorizons.Components.Fixers;
using NewHorizons.Components.SizeControllers; using NewHorizons.Components.SizeControllers;

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@ -1,5 +1,7 @@
using System; using System;
namespace NewHorizons;
/// <summary> /// <summary>
/// denotes that the given type is used in the unity project /// denotes that the given type is used in the unity project
/// and therefore caution should be used when moving/renaming/deleting /// and therefore caution should be used when moving/renaming/deleting