mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
add defaultvalueattribute to new field
This commit is contained in:
parent
27a3bfce3b
commit
9ca4ebed93
@ -56,7 +56,7 @@ namespace NewHorizons.External.Modules.Props
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// If this prop is quantum, and the quantum group is socketed, this field determines whether the prop will randomly choose a Y rotation when moving to a socket.
|
/// If this prop is quantum, and the quantum group is socketed, this field determines whether the prop will randomly choose a Y rotation when moving to a socket.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool quantumRandomizeYRotation = true;
|
[DefaultValue(true)] public bool quantumRandomizeYRotation = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Should this detail stay loaded (visible and collideable) even if you're outside the sector (good for very large props)?
|
/// Should this detail stay loaded (visible and collideable) even if you're outside the sector (good for very large props)?
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user