Fix water/sand/lava title screen sizing, make sizes relative #678

This commit is contained in:
Nick 2023-08-22 19:57:08 -04:00
parent 63992e5771
commit 9c6dcefc01

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@ -27,8 +27,8 @@ namespace NewHorizons.Handlers
public static void DisplayBodyOnTitleScreen(List<NewHorizonsBody> bodies)
{
//Try loading one planet why not
//var eligible = BodyDict.Values.ToList().SelectMany(x => x).ToList().Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null).ToArray();
// Try loading one planet why not
// var eligible = BodyDict.Values.ToList().SelectMany(x => x).ToList().Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null).ToArray();
var eligible = bodies.Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.clouds != null) && b.Config.Star == null && b.Config.canShowOnTitle).ToArray();
var eligibleCount = eligible.Count();
if (eligibleCount == 0) return;
@ -38,26 +38,29 @@ namespace NewHorizons.Handlers
NHLogger.LogVerbose($"Displaying {selectionCount} bodies on the title screen");
GameObject body1, body2, body3;
var planetSizes = new List<(GameObject planet, float size)>();
var bodyInfo = LoadTitleScreenBody(eligible[indices[0]]);
bodyInfo.planet.transform.localRotation = Quaternion.Euler(15, 0, 0);
planetSizes.Add(bodyInfo);
body1 = LoadTitleScreenBody(eligible[indices[0]]);
body1.transform.localRotation = Quaternion.Euler(15, 0, 0);
if (selectionCount > 1)
{
body1.transform.localScale = Vector3.one * (body1.transform.localScale.x) * 0.3f;
body1.transform.localPosition = new Vector3(0, -15, 0);
body1.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
body2 = LoadTitleScreenBody(eligible[indices[1]]);
body2.transform.localScale = Vector3.one * (body2.transform.localScale.x) * 0.3f;
body2.transform.localPosition = new Vector3(7, 30, 0);
body2.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
bodyInfo.planet.transform.localPosition = new Vector3(0, -15, 0);
bodyInfo.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
var bodyInfo2 = LoadTitleScreenBody(eligible[indices[1]]);
bodyInfo2.planet.transform.localPosition = new Vector3(7, 30, 0);
bodyInfo2.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
planetSizes.Add(bodyInfo2);
}
if (selectionCount > 2)
{
body3 = LoadTitleScreenBody(eligible[indices[2]]);
body3.transform.localScale = Vector3.one * (body3.transform.localScale.x) * 0.3f;
body3.transform.localPosition = new Vector3(-5, 10, 0);
body3.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
var bodyInfo3 = LoadTitleScreenBody(eligible[indices[2]]);
bodyInfo3.planet.transform.localPosition = new Vector3(-5, 10, 0);
bodyInfo3.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
planetSizes.Add(bodyInfo3);
}
SearchUtilities.Find("Scene/Background/PlanetPivot/Prefab_HEA_Campfire").SetActive(false);
@ -72,39 +75,96 @@ namespace NewHorizons.Handlers
light.color = Color.white;
light.range = float.PositiveInfinity;
light.intensity = 0.8f;
// Resize planets relative to each other
// If there are multiple planets shrink them down to 30% of the size
var maxSize = planetSizes.Select(x => x.size).Max();
var multiplePlanets = planetSizes.Count > 1;
foreach (var (planet, size) in planetSizes)
{
planet.transform.localScale *= (size / maxSize) * (multiplePlanets ? 0.3f : 1f);
}
}
private static GameObject LoadTitleScreenBody(NewHorizonsBody body)
private static (GameObject planet, float size) LoadTitleScreenBody(NewHorizonsBody body)
{
NHLogger.LogVerbose($"Displaying {body.Config.name} on the title screen");
var titleScreenGO = new GameObject(body.Config.name + "_TitleScreen");
var maxSize = -1f;
var maxRadius = -1f;
if (body.Config.HeightMap != null)
{
HeightMapBuilder.Make(titleScreenGO, null, body.Config.HeightMap, body.Mod, 30);
maxSize = Mathf.Max(maxSize, body.Config.HeightMap.maxHeight, body.Config.HeightMap.minHeight);
maxRadius = Mathf.Max(maxRadius, body.Config.HeightMap.maxHeight, body.Config.HeightMap.minHeight);
}
if (body.Config.Atmosphere?.clouds?.texturePath != null && body.Config.Atmosphere?.clouds?.cloudsPrefab != CloudPrefabType.Transparent)
{
// Hacky but whatever I just want a sphere
// Hacky but whatever I just want a textured sphere
var cloudTextureMap = new HeightMapModule();
cloudTextureMap.maxHeight = cloudTextureMap.minHeight = body.Config.Atmosphere.size;
cloudTextureMap.textureMap = body.Config.Atmosphere.clouds.texturePath;
HeightMapBuilder.Make(titleScreenGO, null, cloudTextureMap, body.Mod, 30);
maxSize = Mathf.Max(maxSize, cloudTextureMap.maxHeight);
maxRadius = Mathf.Max(maxRadius, cloudTextureMap.maxHeight);
}
else
if (body.Config.Base.groundSize > 0f)
{
MakeSphere(titleScreenGO, body.Config.Base.groundSize * 2f);
maxRadius = Mathf.Max(maxRadius, body.Config.Base.groundSize);
}
if (body.Config.Water != null)
{
var waterGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var size = 2f * body.Config.Water.size * (body.Config.Water.curve?.FirstOrDefault()?.value ?? 1f);
var waterRadius = MakeWater(body, titleScreenGO);
maxRadius = Mathf.Max(maxRadius, waterRadius);
}
waterGO.transform.localScale = Vector3.one * size;
if (body.Config.Lava != null)
{
var lavaRadius = MakeLava(body, titleScreenGO);
maxRadius = Mathf.Max(maxRadius, lavaRadius);
}
var mr = waterGO.GetComponent<MeshRenderer>();
if (body.Config.Sand != null)
{
var sandRadius = MakeSand(body, titleScreenGO);
maxRadius = Mathf.Max(maxRadius, sandRadius);
}
if (body.Config.Rings != null && body.Config.Rings.Length > 0)
{
foreach (var ring in body.Config.Rings)
{
RingBuilder.Make(titleScreenGO, null, ring, body.Mod);
maxRadius = Mathf.Max(maxRadius, ring.outerRadius);
}
}
var pivot = Object.Instantiate(SearchUtilities.Find("Scene/Background/PlanetPivot"), SearchUtilities.Find("Scene/Background").transform);
pivot.GetComponent<RotateTransform>()._degreesPerSecond = 10f;
foreach (Transform child in pivot.transform)
{
Object.Destroy(child.gameObject);
}
pivot.name = "Pivot";
titleScreenGO.transform.parent = pivot.transform;
titleScreenGO.transform.localPosition = Vector3.zero;
titleScreenGO.transform.localScale = Vector3.one * 30f / maxRadius;
return (titleScreenGO, maxRadius);
}
// Returns radius
private static float MakeWater(NewHorizonsBody body, GameObject root)
{
var diameter = 2f * body.Config.Water.size * (body.Config.Water.curve?.FirstOrDefault()?.value ?? 1f);
var mr = MakeSphere(root, diameter);
var colour = body.Config.Water.tint?.ToColor() ?? Color.blue;
mr.material.color = new Color(colour.r, colour.g, colour.b, 0.9f);
@ -118,67 +178,40 @@ namespace NewHorizons.Handlers
mr.material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
mr.material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
waterGO.transform.parent = titleScreenGO.transform;
waterGO.transform.localPosition = Vector3.zero;
maxSize = Mathf.Max(maxSize, size);
return diameter / 2f;
}
if (body.Config.Lava != null)
private static float MakeLava(NewHorizonsBody body, GameObject root)
{
var lavaGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var size = 2f * body.Config.Lava.size * (body.Config.Lava.curve?.FirstOrDefault()?.value ?? 1f);
var diameter = 2f * body.Config.Lava.size * (body.Config.Lava.curve?.FirstOrDefault()?.value ?? 1f);
lavaGO.transform.localScale = Vector3.one * size;
var mr = lavaGO.GetComponent<MeshRenderer>();
var mr = MakeSphere(root, diameter);
mr.material.color = body.Config.Lava.tint?.ToColor() ?? Color.red;
mr.material.SetColor("_EmissionColor", mr.material.color * 2f);
lavaGO.transform.parent = titleScreenGO.transform;
lavaGO.transform.localPosition = Vector3.zero;
maxSize = Mathf.Max(maxSize, size);
return diameter / 2f;
}
if (body.Config.Sand != null)
{
var sandGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var size = 2f * body.Config.Sand.size * (body.Config.Sand.curve?.FirstOrDefault()?.value ?? 1f);
sandGO.transform.localScale = Vector3.one * size;
var mr = sandGO.GetComponent<MeshRenderer>();
private static float MakeSand(NewHorizonsBody body, GameObject root)
{
var diameter = 2f * body.Config.Sand.size * (body.Config.Sand.curve?.FirstOrDefault()?.value ?? 1f);
var mr = MakeSphere(root, diameter);
mr.material.color = body.Config.Sand.tint?.ToColor() ?? Color.yellow;
mr.material.SetFloat("_Glossiness", 0);
sandGO.transform.parent = titleScreenGO.transform;
sandGO.transform.localPosition = Vector3.zero;
maxSize = Mathf.Max(maxSize, size);
}
return diameter / 2f;
}
var pivot = Object.Instantiate(SearchUtilities.Find("Scene/Background/PlanetPivot"), SearchUtilities.Find("Scene/Background").transform);
pivot.GetComponent<RotateTransform>()._degreesPerSecond = 10f;
foreach (Transform child in pivot.transform)
private static MeshRenderer MakeSphere(GameObject root, float diameter)
{
Object.Destroy(child.gameObject);
}
pivot.name = "Pivot";
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var meshRenderer = sphere.GetComponent<MeshRenderer>();
sphere.transform.parent = root.transform;
sphere.transform.localPosition = Vector3.zero;
sphere.transform.localScale = Vector3.one * diameter;
if (body.Config.Rings != null && body.Config.Rings.Length > 0)
{
foreach (var ring in body.Config.Rings)
{
RingBuilder.Make(titleScreenGO, null, ring, body.Mod);
maxSize = Mathf.Max(maxSize, ring.outerRadius);
}
}
titleScreenGO.transform.parent = pivot.transform;
titleScreenGO.transform.localPosition = Vector3.zero;
titleScreenGO.transform.localScale = Vector3.one * 30f / maxSize;
return titleScreenGO;
return meshRenderer;
}
}
}