Fix water/sand/lava title screen sizing, make sizes relative #678

This commit is contained in:
Nick 2023-08-22 19:57:08 -04:00
parent 63992e5771
commit 9c6dcefc01

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@ -27,8 +27,8 @@ namespace NewHorizons.Handlers
public static void DisplayBodyOnTitleScreen(List<NewHorizonsBody> bodies) public static void DisplayBodyOnTitleScreen(List<NewHorizonsBody> bodies)
{ {
//Try loading one planet why not // Try loading one planet why not
//var eligible = BodyDict.Values.ToList().SelectMany(x => x).ToList().Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null).ToArray(); // var eligible = BodyDict.Values.ToList().SelectMany(x => x).ToList().Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null).ToArray();
var eligible = bodies.Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.clouds != null) && b.Config.Star == null && b.Config.canShowOnTitle).ToArray(); var eligible = bodies.Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.clouds != null) && b.Config.Star == null && b.Config.canShowOnTitle).ToArray();
var eligibleCount = eligible.Count(); var eligibleCount = eligible.Count();
if (eligibleCount == 0) return; if (eligibleCount == 0) return;
@ -38,26 +38,29 @@ namespace NewHorizons.Handlers
NHLogger.LogVerbose($"Displaying {selectionCount} bodies on the title screen"); NHLogger.LogVerbose($"Displaying {selectionCount} bodies on the title screen");
GameObject body1, body2, body3; var planetSizes = new List<(GameObject planet, float size)>();
var bodyInfo = LoadTitleScreenBody(eligible[indices[0]]);
bodyInfo.planet.transform.localRotation = Quaternion.Euler(15, 0, 0);
planetSizes.Add(bodyInfo);
body1 = LoadTitleScreenBody(eligible[indices[0]]);
body1.transform.localRotation = Quaternion.Euler(15, 0, 0);
if (selectionCount > 1) if (selectionCount > 1)
{ {
body1.transform.localScale = Vector3.one * (body1.transform.localScale.x) * 0.3f; bodyInfo.planet.transform.localPosition = new Vector3(0, -15, 0);
body1.transform.localPosition = new Vector3(0, -15, 0); bodyInfo.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
body1.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
body2 = LoadTitleScreenBody(eligible[indices[1]]); var bodyInfo2 = LoadTitleScreenBody(eligible[indices[1]]);
body2.transform.localScale = Vector3.one * (body2.transform.localScale.x) * 0.3f; bodyInfo2.planet.transform.localPosition = new Vector3(7, 30, 0);
body2.transform.localPosition = new Vector3(7, 30, 0); bodyInfo2.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
body2.transform.localRotation = Quaternion.Euler(10f, 0f, 0f); planetSizes.Add(bodyInfo2);
} }
if (selectionCount > 2) if (selectionCount > 2)
{ {
body3 = LoadTitleScreenBody(eligible[indices[2]]); var bodyInfo3 = LoadTitleScreenBody(eligible[indices[2]]);
body3.transform.localScale = Vector3.one * (body3.transform.localScale.x) * 0.3f; bodyInfo3.planet.transform.localPosition = new Vector3(-5, 10, 0);
body3.transform.localPosition = new Vector3(-5, 10, 0); bodyInfo3.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
body3.transform.localRotation = Quaternion.Euler(10f, 0f, 0f); planetSizes.Add(bodyInfo3);
} }
SearchUtilities.Find("Scene/Background/PlanetPivot/Prefab_HEA_Campfire").SetActive(false); SearchUtilities.Find("Scene/Background/PlanetPivot/Prefab_HEA_Campfire").SetActive(false);
@ -72,87 +75,72 @@ namespace NewHorizons.Handlers
light.color = Color.white; light.color = Color.white;
light.range = float.PositiveInfinity; light.range = float.PositiveInfinity;
light.intensity = 0.8f; light.intensity = 0.8f;
// Resize planets relative to each other
// If there are multiple planets shrink them down to 30% of the size
var maxSize = planetSizes.Select(x => x.size).Max();
var multiplePlanets = planetSizes.Count > 1;
foreach (var (planet, size) in planetSizes)
{
planet.transform.localScale *= (size / maxSize) * (multiplePlanets ? 0.3f : 1f);
}
} }
private static GameObject LoadTitleScreenBody(NewHorizonsBody body) private static (GameObject planet, float size) LoadTitleScreenBody(NewHorizonsBody body)
{ {
NHLogger.LogVerbose($"Displaying {body.Config.name} on the title screen"); NHLogger.LogVerbose($"Displaying {body.Config.name} on the title screen");
var titleScreenGO = new GameObject(body.Config.name + "_TitleScreen"); var titleScreenGO = new GameObject(body.Config.name + "_TitleScreen");
var maxSize = -1f; var maxRadius = -1f;
if (body.Config.HeightMap != null) if (body.Config.HeightMap != null)
{ {
HeightMapBuilder.Make(titleScreenGO, null, body.Config.HeightMap, body.Mod, 30); HeightMapBuilder.Make(titleScreenGO, null, body.Config.HeightMap, body.Mod, 30);
maxSize = Mathf.Max(maxSize, body.Config.HeightMap.maxHeight, body.Config.HeightMap.minHeight); maxRadius = Mathf.Max(maxRadius, body.Config.HeightMap.maxHeight, body.Config.HeightMap.minHeight);
} }
if (body.Config.Atmosphere?.clouds?.texturePath != null && body.Config.Atmosphere?.clouds?.cloudsPrefab != CloudPrefabType.Transparent) if (body.Config.Atmosphere?.clouds?.texturePath != null && body.Config.Atmosphere?.clouds?.cloudsPrefab != CloudPrefabType.Transparent)
{ {
// Hacky but whatever I just want a sphere // Hacky but whatever I just want a textured sphere
var cloudTextureMap = new HeightMapModule(); var cloudTextureMap = new HeightMapModule();
cloudTextureMap.maxHeight = cloudTextureMap.minHeight = body.Config.Atmosphere.size; cloudTextureMap.maxHeight = cloudTextureMap.minHeight = body.Config.Atmosphere.size;
cloudTextureMap.textureMap = body.Config.Atmosphere.clouds.texturePath; cloudTextureMap.textureMap = body.Config.Atmosphere.clouds.texturePath;
HeightMapBuilder.Make(titleScreenGO, null, cloudTextureMap, body.Mod, 30); HeightMapBuilder.Make(titleScreenGO, null, cloudTextureMap, body.Mod, 30);
maxSize = Mathf.Max(maxSize, cloudTextureMap.maxHeight);
maxRadius = Mathf.Max(maxRadius, cloudTextureMap.maxHeight);
} }
else
if (body.Config.Base.groundSize > 0f)
{ {
if (body.Config.Water != null) MakeSphere(titleScreenGO, body.Config.Base.groundSize * 2f);
maxRadius = Mathf.Max(maxRadius, body.Config.Base.groundSize);
}
if (body.Config.Water != null)
{
var waterRadius = MakeWater(body, titleScreenGO);
maxRadius = Mathf.Max(maxRadius, waterRadius);
}
if (body.Config.Lava != null)
{
var lavaRadius = MakeLava(body, titleScreenGO);
maxRadius = Mathf.Max(maxRadius, lavaRadius);
}
if (body.Config.Sand != null)
{
var sandRadius = MakeSand(body, titleScreenGO);
maxRadius = Mathf.Max(maxRadius, sandRadius);
}
if (body.Config.Rings != null && body.Config.Rings.Length > 0)
{
foreach (var ring in body.Config.Rings)
{ {
var waterGO = GameObject.CreatePrimitive(PrimitiveType.Sphere); RingBuilder.Make(titleScreenGO, null, ring, body.Mod);
var size = 2f * body.Config.Water.size * (body.Config.Water.curve?.FirstOrDefault()?.value ?? 1f);
waterGO.transform.localScale = Vector3.one * size; maxRadius = Mathf.Max(maxRadius, ring.outerRadius);
var mr = waterGO.GetComponent<MeshRenderer>();
var colour = body.Config.Water.tint?.ToColor() ?? Color.blue;
mr.material.color = new Color(colour.r, colour.g, colour.b, 0.9f);
// Make it transparent!
mr.material.SetOverrideTag("RenderType", "Transparent");
mr.material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
mr.material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
mr.material.SetInt("_ZWrite", 0);
mr.material.DisableKeyword("_ALPHATEST_ON");
mr.material.DisableKeyword("_ALPHABLEND_ON");
mr.material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
mr.material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
waterGO.transform.parent = titleScreenGO.transform;
waterGO.transform.localPosition = Vector3.zero;
maxSize = Mathf.Max(maxSize, size);
}
if (body.Config.Lava != null)
{
var lavaGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var size = 2f * body.Config.Lava.size * (body.Config.Lava.curve?.FirstOrDefault()?.value ?? 1f);
lavaGO.transform.localScale = Vector3.one * size;
var mr = lavaGO.GetComponent<MeshRenderer>();
mr.material.color = body.Config.Lava.tint?.ToColor() ?? Color.red;
mr.material.SetColor("_EmissionColor", mr.material.color * 2f);
lavaGO.transform.parent = titleScreenGO.transform;
lavaGO.transform.localPosition = Vector3.zero;
maxSize = Mathf.Max(maxSize, size);
}
if (body.Config.Sand != null)
{
var sandGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var size = 2f * body.Config.Sand.size * (body.Config.Sand.curve?.FirstOrDefault()?.value ?? 1f);
sandGO.transform.localScale = Vector3.one * size;
var mr = sandGO.GetComponent<MeshRenderer>();
mr.material.color = body.Config.Sand.tint?.ToColor() ?? Color.yellow;
mr.material.SetFloat("_Glossiness", 0);
sandGO.transform.parent = titleScreenGO.transform;
sandGO.transform.localPosition = Vector3.zero;
maxSize = Mathf.Max(maxSize, size);
} }
} }
@ -164,21 +152,66 @@ namespace NewHorizons.Handlers
} }
pivot.name = "Pivot"; pivot.name = "Pivot";
if (body.Config.Rings != null && body.Config.Rings.Length > 0)
{
foreach (var ring in body.Config.Rings)
{
RingBuilder.Make(titleScreenGO, null, ring, body.Mod);
maxSize = Mathf.Max(maxSize, ring.outerRadius);
}
}
titleScreenGO.transform.parent = pivot.transform; titleScreenGO.transform.parent = pivot.transform;
titleScreenGO.transform.localPosition = Vector3.zero; titleScreenGO.transform.localPosition = Vector3.zero;
titleScreenGO.transform.localScale = Vector3.one * 30f / maxSize; titleScreenGO.transform.localScale = Vector3.one * 30f / maxRadius;
return titleScreenGO; return (titleScreenGO, maxRadius);
}
// Returns radius
private static float MakeWater(NewHorizonsBody body, GameObject root)
{
var diameter = 2f * body.Config.Water.size * (body.Config.Water.curve?.FirstOrDefault()?.value ?? 1f);
var mr = MakeSphere(root, diameter);
var colour = body.Config.Water.tint?.ToColor() ?? Color.blue;
mr.material.color = new Color(colour.r, colour.g, colour.b, 0.9f);
// Make it transparent!
mr.material.SetOverrideTag("RenderType", "Transparent");
mr.material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
mr.material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
mr.material.SetInt("_ZWrite", 0);
mr.material.DisableKeyword("_ALPHATEST_ON");
mr.material.DisableKeyword("_ALPHABLEND_ON");
mr.material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
mr.material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
return diameter / 2f;
}
private static float MakeLava(NewHorizonsBody body, GameObject root)
{
var diameter = 2f * body.Config.Lava.size * (body.Config.Lava.curve?.FirstOrDefault()?.value ?? 1f);
var mr = MakeSphere(root, diameter);
mr.material.color = body.Config.Lava.tint?.ToColor() ?? Color.red;
mr.material.SetColor("_EmissionColor", mr.material.color * 2f);
return diameter / 2f;
}
private static float MakeSand(NewHorizonsBody body, GameObject root)
{
var diameter = 2f * body.Config.Sand.size * (body.Config.Sand.curve?.FirstOrDefault()?.value ?? 1f);
var mr = MakeSphere(root, diameter);
mr.material.color = body.Config.Sand.tint?.ToColor() ?? Color.yellow;
mr.material.SetFloat("_Glossiness", 0);
return diameter / 2f;
}
private static MeshRenderer MakeSphere(GameObject root, float diameter)
{
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var meshRenderer = sphere.GetComponent<MeshRenderer>();
sphere.transform.parent = root.transform;
sphere.transform.localPosition = Vector3.zero;
sphere.transform.localScale = Vector3.one * diameter;
return meshRenderer;
} }
} }
} }