mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Merge remote-tracking branch 'origin/main' into dev
This commit is contained in:
commit
985f61fc98
7
.github/workflows/debug_build.yml
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7
.github/workflows/debug_build.yml
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@ -23,10 +23,3 @@ jobs:
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uses: './.github/workflows/update_schemas.yml'
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uses: './.github/workflows/update_schemas.yml'
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with:
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with:
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artifact_name: NewHorizons-Schemas-Debug
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artifact_name: NewHorizons-Schemas-Debug
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Build_Docs:
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name: 'Build Docs'
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needs: Build
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if: ${{ needs.Build.outputs.schemas_changed == 'true' }}
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uses: './.github/workflows/docs_build.yml'
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with:
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schemas_artifact: NewHorizons-Schemas-Debug
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32
.github/workflows/docs_build.yml
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32
.github/workflows/docs_build.yml
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@ -18,8 +18,18 @@ env:
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URL_PREFIX: '/'
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URL_PREFIX: '/'
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PIPENV_VENV_IN_PROJECT: 1
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PIPENV_VENV_IN_PROJECT: 1
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permissions:
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contents: read
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pages: write
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id-token: write
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concurrency:
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group: "pages"
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cancel-in-progress: true
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jobs:
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jobs:
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build:
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build:
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name: Build Docs
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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steps:
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steps:
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@ -63,15 +73,21 @@ jobs:
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command: run menagerie generate
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command: run menagerie generate
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- name: Upload Artifact
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- name: Upload Artifact
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uses: actions/upload-artifact@v2
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if: success() && github.ref == 'refs/heads/main'
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uses: actions/upload-pages-artifact@v1
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with:
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with:
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name: Built-Docs
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path: out/
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path: out/
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- name: Deploy To Pages
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deploy:
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if: success() && github.ref == 'refs/heads/main'
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environment:
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uses: JamesIves/github-pages-deploy-action@4.1.5
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name: github-pages
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with:
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url: ${{ steps.deployment.outputs.page_url }}
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branch: gh-pages
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runs-on: ubuntu-latest
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folder: out/
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name: Deploy Docs
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needs: build
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if: github.ref == 'refs/heads/main'
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steps:
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- name: Deploy to GitHub Pages
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id: deployment
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uses: actions/deploy-pages@v1
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5
.github/workflows/update_schemas.yml
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5
.github/workflows/update_schemas.yml
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@ -8,6 +8,11 @@ on:
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description: 'Name of the artifact to download and check against'
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description: 'Name of the artifact to download and check against'
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type: string
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type: string
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# Prevents schemas from trying to update on old commits
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concurrency:
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group: "schemas-${{ github.ref }}"
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cancel-in-progress: true
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jobs:
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jobs:
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update_schemas:
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update_schemas:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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@ -14,3 +14,6 @@ Uh idk what to put here thought it would be funny haha
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## Test
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aaaaaaaaaaaaaaaaaaaaaaaaa
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@ -8,7 +8,6 @@ Sort_Priority: 85
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For physical objects there are currently two ways of setting them up: specify an asset bundle and path to load a custom asset you created, or specify the path to the item you want to copy from the game in the scene hierarchy. Use the [Unity Explorer](https://outerwildsmods.com/mods/unityexplorer){ target="_blank" } mod to find an object you want to copy onto your new body. Some objects work better than others for this. Good luck. Some pointers:
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For physical objects there are currently two ways of setting them up: specify an asset bundle and path to load a custom asset you created, or specify the path to the item you want to copy from the game in the scene hierarchy. Use the [Unity Explorer](https://outerwildsmods.com/mods/unityexplorer){ target="_blank" } mod to find an object you want to copy onto your new body. Some objects work better than others for this. Good luck. Some pointers:
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- Use "Object Explorer" to search
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- Use "Object Explorer" to search
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- Do not use the search functionality on Scene Explorer, it is really, really slow. Use the "Object Search" tab instead.
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- Generally you can find planets by writing their name with no spaces/punctuation followed by "_Body".
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- Generally you can find planets by writing their name with no spaces/punctuation followed by "_Body".
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- There's also [this community-maintained list of props](https://docs.google.com/spreadsheets/d/1VJaglB1kRL0VqaXhvXepIeymo93zqhWex-j7_QDm6NE/edit?usp=sharing) which you can use to find interesting props and check to see if they have collision.
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- There's also [this community-maintained list of props](https://docs.google.com/spreadsheets/d/1VJaglB1kRL0VqaXhvXepIeymo93zqhWex-j7_QDm6NE/edit?usp=sharing) which you can use to find interesting props and check to see if they have collision.
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