diff --git a/NewHorizons/Utility/DebugUtilities/DebugRaycaster.cs b/NewHorizons/Utility/DebugUtilities/DebugRaycaster.cs index 3ea0c367..662b7085 100644 --- a/NewHorizons/Utility/DebugUtilities/DebugRaycaster.cs +++ b/NewHorizons/Utility/DebugUtilities/DebugRaycaster.cs @@ -113,7 +113,7 @@ namespace NewHorizons.Utility.DebugUtilities if (Vector3.Cross(U, N) == Vector3.zero) U = new Vector3(0, 0, 1); if (Vector3.Cross(U, N) == Vector3.zero) U = new Vector3(0, 1, 0); // if 0,0,1 was actually the same vector U already was (lol), try (0,1,0) instead - Logger.Log("U is " + U.ToString()); + Logger.Log("Up vector is " + U.ToString()); // stackoverflow.com/a/9605695 // I don't know exactly how this works, but I'm projecting a point that is located above the plane's origin, relative to the planet, onto the plane. this gets us our v vector