mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Use SearchUtilities.Find instead GameObject.Find
This commit is contained in:
parent
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commit
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@ -1,4 +1,5 @@
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules;
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using NewHorizons.Utility;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Builder.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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{
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@ -16,7 +17,7 @@ namespace NewHorizons.Builder.Atmosphere
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if (atmosphereModule.useAtmosphereShader)
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if (atmosphereModule.useAtmosphereShader)
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{
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{
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GameObject atmo = GameObject.Instantiate(GameObject.Find("TimberHearth_Body/Atmosphere_TH/AtmoSphere"), atmoGO.transform, true);
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GameObject atmo = GameObject.Instantiate(SearchUtilities.Find("TimberHearth_Body/Atmosphere_TH/AtmoSphere"), atmoGO.transform, true);
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atmo.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
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atmo.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
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atmo.transform.localScale = Vector3.one * atmosphereModule.size * 1.2f;
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atmo.transform.localScale = Vector3.one * atmosphereModule.size * 1.2f;
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foreach (var meshRenderer in atmo.GetComponentsInChildren<MeshRenderer>())
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foreach (var meshRenderer in atmo.GetComponentsInChildren<MeshRenderer>())
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@ -21,7 +21,7 @@ namespace NewHorizons.Builder.Atmosphere
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public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, IModBehaviour mod)
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public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, IModBehaviour mod)
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{
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{
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if (_lightningPrefab == null) _lightningPrefab = GameObject.Find("GiantsDeep_Body/Sector_GD/Clouds_GD/LightningGenerator_GD");
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if (_lightningPrefab == null) _lightningPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Clouds_GD/LightningGenerator_GD");
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if (_colorRamp == null) _colorRamp = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/textures/Clouds_Bottom_ramp.png");
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if (_colorRamp == null) _colorRamp = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/textures/Clouds_Bottom_ramp.png");
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GameObject cloudsMainGO = new GameObject("Clouds");
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GameObject cloudsMainGO = new GameObject("Clouds");
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@ -36,8 +36,8 @@ namespace NewHorizons.Builder.Atmosphere
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cloudsBottomGO.transform.localScale = Vector3.one * atmo.clouds.innerCloudRadius;
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cloudsBottomGO.transform.localScale = Vector3.one * atmo.clouds.innerCloudRadius;
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TessellatedSphereRenderer bottomTSR = cloudsBottomGO.AddComponent<TessellatedSphereRenderer>();
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TessellatedSphereRenderer bottomTSR = cloudsBottomGO.AddComponent<TessellatedSphereRenderer>();
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bottomTSR.tessellationMeshGroup = GameObject.Find("CloudsBottomLayer_QM").GetComponent<TessellatedSphereRenderer>().tessellationMeshGroup;
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bottomTSR.tessellationMeshGroup = SearchUtilities.Find("CloudsBottomLayer_QM").GetComponent<TessellatedSphereRenderer>().tessellationMeshGroup;
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var bottomTSRMaterials = GameObject.Find("CloudsBottomLayer_QM").GetComponent<TessellatedSphereRenderer>().sharedMaterials;
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var bottomTSRMaterials = SearchUtilities.Find("CloudsBottomLayer_QM").GetComponent<TessellatedSphereRenderer>().sharedMaterials;
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// If they set a colour apply it to all the materials else keep the default QM one
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// If they set a colour apply it to all the materials else keep the default QM one
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if (atmo.clouds.tint != null)
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if (atmo.clouds.tint != null)
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@ -165,12 +165,12 @@ namespace NewHorizons.Builder.Atmosphere
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cloudsTopGO.transform.localScale = Vector3.one * atmo.clouds.outerCloudRadius;
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cloudsTopGO.transform.localScale = Vector3.one * atmo.clouds.outerCloudRadius;
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MeshFilter topMF = cloudsTopGO.AddComponent<MeshFilter>();
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MeshFilter topMF = cloudsTopGO.AddComponent<MeshFilter>();
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topMF.mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
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topMF.mesh = SearchUtilities.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
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MeshRenderer topMR = cloudsTopGO.AddComponent<MeshRenderer>();
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MeshRenderer topMR = cloudsTopGO.AddComponent<MeshRenderer>();
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if (_sphereShader == null) _sphereShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/SphereTextureWrapper.shader");
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if (_sphereShader == null) _sphereShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/SphereTextureWrapper.shader");
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if (_gdCloudMaterials == null) _gdCloudMaterials = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshRenderer>().sharedMaterials;
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if (_gdCloudMaterials == null) _gdCloudMaterials = SearchUtilities.Find("CloudsTopLayer_GD").GetComponent<MeshRenderer>().sharedMaterials;
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var tempArray = new Material[2];
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var tempArray = new Material[2];
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if (atmo.clouds.useBasicCloudShader)
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if (atmo.clouds.useBasicCloudShader)
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@ -17,9 +17,9 @@ namespace NewHorizons.Builder.Atmosphere
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fogGO.transform.localScale = Vector3.one;
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fogGO.transform.localScale = Vector3.one;
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// Going to copy from dark bramble
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// Going to copy from dark bramble
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var dbFog = GameObject.Find("DarkBramble_Body/Atmosphere_DB/FogLOD");
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var dbFog = SearchUtilities.Find("DarkBramble_Body/Atmosphere_DB/FogLOD");
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var dbPlanetaryFogController = GameObject.Find("DarkBramble_Body/Atmosphere_DB/FogSphere_DB").GetComponent<PlanetaryFogController>();
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var dbPlanetaryFogController = SearchUtilities.Find("DarkBramble_Body/Atmosphere_DB/FogSphere_DB").GetComponent<PlanetaryFogController>();
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var brambleLODFog = GameObject.Find("DarkBramble_Body/Sector_DB/Proxy_DB/LOD_DB_VolumeticFog");
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var brambleLODFog = SearchUtilities.Find("DarkBramble_Body/Sector_DB/Proxy_DB/LOD_DB_VolumeticFog");
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MeshFilter MF = fogGO.AddComponent<MeshFilter>();
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MeshFilter MF = fogGO.AddComponent<MeshFilter>();
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MF.mesh = dbFog.GetComponent<MeshFilter>().mesh;
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MF.mesh = dbFog.GetComponent<MeshFilter>().mesh;
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@ -1,4 +1,5 @@
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using NewHorizons.External.Configs;
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using NewHorizons.External.Configs;
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using NewHorizons.Utility;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Builder.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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{
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@ -37,7 +38,7 @@ namespace NewHorizons.Builder.Atmosphere
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EffectRuleset ER = rulesetGO.AddComponent<EffectRuleset>();
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EffectRuleset ER = rulesetGO.AddComponent<EffectRuleset>();
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ER._type = EffectRuleset.BubbleType.Underwater;
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ER._type = EffectRuleset.BubbleType.Underwater;
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var gdRuleset = GameObject.Find("GiantsDeep_Body/Sector_GD/Volumes_GD/RulesetVolumes_GD").GetComponent<EffectRuleset>();
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var gdRuleset = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Volumes_GD/RulesetVolumes_GD").GetComponent<EffectRuleset>();
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ER._material = gdRuleset._material;
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ER._material = gdRuleset._material;
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@ -1,4 +1,5 @@
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using NewHorizons.External.Configs;
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using NewHorizons.External.Configs;
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using NewHorizons.Utility;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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@ -6,7 +7,7 @@ namespace NewHorizons.Builder.Body
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{
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{
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public static void Make(GameObject planetGO, Sector sector, PlanetConfig config)
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public static void Make(GameObject planetGO, Sector sector, PlanetConfig config)
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{
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{
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var cometTail = GameObject.Instantiate(GameObject.Find("Comet_Body/Sector_CO/Effects_CO/Effects_CO_TailMeshes"), sector?.transform ?? planetGO.transform);
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var cometTail = GameObject.Instantiate(SearchUtilities.Find("Comet_Body/Sector_CO/Effects_CO/Effects_CO_TailMeshes"), sector?.transform ?? planetGO.transform);
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cometTail.transform.position = planetGO.transform.position;
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cometTail.transform.position = planetGO.transform.position;
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cometTail.name = "CometTail";
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cometTail.name = "CometTail";
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cometTail.transform.localScale = Vector3.one * config.Base.surfaceSize / 110;
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cometTail.transform.localScale = Vector3.one * config.Base.surfaceSize / 110;
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@ -1,4 +1,4 @@
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using System.Runtime.Serialization;
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using System.Runtime.Serialization;
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using NewHorizons.Components;
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using NewHorizons.Components;
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using NewHorizons.Utility;
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using NewHorizons.Utility;
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using UnityEngine;
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using UnityEngine;
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scaleRoot.transform.localPosition = Vector3.zero;
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scaleRoot.transform.localPosition = Vector3.zero;
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scaleRoot.transform.localScale = new Vector3(1, 1, 1);
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scaleRoot.transform.localScale = new Vector3(1, 1, 1);
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var proxyGO = GameObject.Instantiate(GameObject.Find("SandFunnel_Body/ScaleRoot/Proxy_SandFunnel"), scaleRoot.transform);
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var proxyGO = GameObject.Instantiate(SearchUtilities.Find("SandFunnel_Body/ScaleRoot/Proxy_SandFunnel"), scaleRoot.transform);
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proxyGO.name = "Proxy_Funnel";
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proxyGO.name = "Proxy_Funnel";
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var geoGO = GameObject.Instantiate(GameObject.Find("SandFunnel_Body/ScaleRoot/Geo_SandFunnel"), scaleRoot.transform);
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var geoGO = GameObject.Instantiate(SearchUtilities.Find("SandFunnel_Body/ScaleRoot/Geo_SandFunnel"), scaleRoot.transform);
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geoGO.name = "Geo_Funnel";
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geoGO.name = "Geo_Funnel";
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var volumesGO = GameObject.Instantiate(GameObject.Find("SandFunnel_Body/ScaleRoot/Volumes_SandFunnel"), scaleRoot.transform);
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var volumesGO = GameObject.Instantiate(SearchUtilities.Find("SandFunnel_Body/ScaleRoot/Volumes_SandFunnel"), scaleRoot.transform);
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volumesGO.name = "Volumes_Funnel";
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volumesGO.name = "Volumes_Funnel";
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var sfv = volumesGO.GetComponentInChildren<SimpleFluidVolume>();
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var sfv = volumesGO.GetComponentInChildren<SimpleFluidVolume>();
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var fluidVolume = sfv.gameObject;
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var fluidVolume = sfv.gameObject;
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GameObject.Destroy(geoGO.transform.Find("Effects_HT_SandColumn/SandColumn_Interior").gameObject);
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GameObject.Destroy(geoGO.transform.Find("Effects_HT_SandColumn/SandColumn_Interior").gameObject);
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var waterMaterials = GameObject.Find("TimberHearth_Body/Sector_TH/Geometry_TH/Terrain_TH_Water_v3/Village_Upper_Water/Village_Upper_Water_Geo").GetComponent<MeshRenderer>().materials;
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var waterMaterials = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Geometry_TH/Terrain_TH_Water_v3/Village_Upper_Water/Village_Upper_Water_Geo").GetComponent<MeshRenderer>().materials;
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var materials = new Material[waterMaterials.Length];
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var materials = new Material[waterMaterials.Length];
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for (int i = 0; i < waterMaterials.Length; i++)
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for (int i = 0; i < waterMaterials.Length; i++)
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{
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{
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GameObject.Destroy(geoGO.transform.Find("Effects_HT_SandColumn/SandColumn_Interior").gameObject);
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GameObject.Destroy(geoGO.transform.Find("Effects_HT_SandColumn/SandColumn_Interior").gameObject);
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var lavaMaterial = new Material(GameObject.Find("VolcanicMoon_Body/MoltenCore_VM/LavaSphere").GetComponent<MeshRenderer>().material);
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var lavaMaterial = new Material(SearchUtilities.Find("VolcanicMoon_Body/MoltenCore_VM/LavaSphere").GetComponent<MeshRenderer>().material);
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lavaMaterial.mainTextureOffset = new Vector2(0.1f, 0.2f);
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lavaMaterial.mainTextureOffset = new Vector2(0.1f, 0.2f);
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lavaMaterial.mainTextureScale = new Vector2(1f, 3f);
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lavaMaterial.mainTextureScale = new Vector2(1f, 3f);
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@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEngine;
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using NewHorizons.Utility;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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public static class GeometryBuilder
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public static class GeometryBuilder
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groundGO.transform.parent = sector?.transform ?? planetGO.transform;
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groundGO.transform.parent = sector?.transform ?? planetGO.transform;
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groundGO.transform.localScale = new Vector3(groundScale, groundScale, groundScale);
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groundGO.transform.localScale = new Vector3(groundScale, groundScale, groundScale);
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groundGO.transform.position = planetGO.transform.position;
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groundGO.transform.position = planetGO.transform.position;
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groundGO.GetComponent<MeshFilter>().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
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groundGO.GetComponent<MeshFilter>().mesh = SearchUtilities.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
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groundGO.GetComponent<SphereCollider>().radius = 1f;
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groundGO.GetComponent<SphereCollider>().radius = 1f;
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groundGO.SetActive(true);
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groundGO.SetActive(true);
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}
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}
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using NewHorizons.Utility;
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using NewHorizons.External.Modules.VariableSize;
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using NewHorizons.External.Modules.VariableSize;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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@ -28,7 +29,7 @@ namespace NewHorizons.Builder.Body
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moltenCore.transform.position = planetGO.transform.position;
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moltenCore.transform.position = planetGO.transform.position;
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moltenCore.transform.localScale = Vector3.one * module.size;
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moltenCore.transform.localScale = Vector3.one * module.size;
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var lavaSphere = GameObject.Instantiate(GameObject.Find("VolcanicMoon_Body/MoltenCore_VM/LavaSphere"), moltenCore.transform);
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var lavaSphere = GameObject.Instantiate(SearchUtilities.Find("VolcanicMoon_Body/MoltenCore_VM/LavaSphere"), moltenCore.transform);
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lavaSphere.transform.localScale = Vector3.one;
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lavaSphere.transform.localScale = Vector3.one;
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lavaSphere.transform.name = "LavaSphere";
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lavaSphere.transform.name = "LavaSphere";
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lavaSphere.GetComponent<MeshRenderer>().material.SetFloat(HeightScale, heightScale);
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lavaSphere.GetComponent<MeshRenderer>().material.SetFloat(HeightScale, heightScale);
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var sectorCullGroup = lavaSphere.GetComponent<SectorCullGroup>();
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var sectorCullGroup = lavaSphere.GetComponent<SectorCullGroup>();
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sectorCullGroup.SetSector(sector);
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sectorCullGroup.SetSector(sector);
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var moltenCoreProxy = GameObject.Instantiate(GameObject.Find("VolcanicMoon_Body/MoltenCore_VM/MoltenCore_Proxy"), moltenCore.transform); ;
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var moltenCoreProxy = GameObject.Instantiate(SearchUtilities.Find("VolcanicMoon_Body/MoltenCore_VM/MoltenCore_Proxy"), moltenCore.transform); ;
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moltenCoreProxy.name = "MoltenCore_Proxy";
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moltenCoreProxy.name = "MoltenCore_Proxy";
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var proxyLavaSphere = moltenCoreProxy.transform.Find("LavaSphere (1)");
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var proxyLavaSphere = moltenCoreProxy.transform.Find("LavaSphere (1)");
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sectorProxy._renderers = new List<Renderer> { proxyLavaSphere.GetComponent<MeshRenderer>() };
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sectorProxy._renderers = new List<Renderer> { proxyLavaSphere.GetComponent<MeshRenderer>() };
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sectorProxy.SetSector(sector);
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sectorProxy.SetSector(sector);
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var destructionVolume = GameObject.Instantiate(GameObject.Find("VolcanicMoon_Body/MoltenCore_VM/DestructionVolume"), moltenCore.transform);
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var destructionVolume = GameObject.Instantiate(SearchUtilities.Find("VolcanicMoon_Body/MoltenCore_VM/DestructionVolume"), moltenCore.transform);
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destructionVolume.GetComponent<SphereCollider>().radius = 1;
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destructionVolume.GetComponent<SphereCollider>().radius = 1;
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destructionVolume.SetActive(true);
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destructionVolume.SetActive(true);
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@ -1,4 +1,4 @@
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using NewHorizons.Builder.Atmosphere;
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using NewHorizons.Builder.Atmosphere;
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using NewHorizons.Builder.Props;
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using NewHorizons.Builder.Props;
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using NewHorizons.Components;
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using NewHorizons.Components;
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using NewHorizons.Components.SizeControllers;
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using NewHorizons.Components.SizeControllers;
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@ -176,7 +176,7 @@ namespace NewHorizons.Builder.Body
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private static void MakeBlackHole(GameObject rootObject, float size)
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private static void MakeBlackHole(GameObject rootObject, float size)
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{
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{
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if (_blackHolePrefab == null) _blackHolePrefab = GameObject.Find(_blackHolePath);
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if (_blackHolePrefab == null) _blackHolePrefab = SearchUtilities.Find(_blackHolePath);
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var blackHoleShader = _blackHolePrefab.GetComponent<MeshRenderer>().material.shader;
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var blackHoleShader = _blackHolePrefab.GetComponent<MeshRenderer>().material.shader;
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if (blackHoleShader == null) blackHoleShader = _blackHolePrefab.GetComponent<MeshRenderer>().sharedMaterial.shader;
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if (blackHoleShader == null) blackHoleShader = _blackHolePrefab.GetComponent<MeshRenderer>().sharedMaterial.shader;
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@ -201,7 +201,7 @@ namespace NewHorizons.Builder.Body
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private static void MakeWhiteHole(GameObject rootObject, float size)
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private static void MakeWhiteHole(GameObject rootObject, float size)
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{
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{
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if (_whiteHolePrefab == null) _whiteHolePrefab = GameObject.Find(_whiteHolePath);
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if (_whiteHolePrefab == null) _whiteHolePrefab = SearchUtilities.Find(_whiteHolePath);
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var whiteHoleShader = _whiteHolePrefab.GetComponent<MeshRenderer>().material.shader;
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var whiteHoleShader = _whiteHolePrefab.GetComponent<MeshRenderer>().material.shader;
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if (whiteHoleShader == null) whiteHoleShader = _whiteHolePrefab.GetComponent<MeshRenderer>().sharedMaterial.shader;
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if (whiteHoleShader == null) whiteHoleShader = _whiteHolePrefab.GetComponent<MeshRenderer>().sharedMaterial.shader;
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@ -1,4 +1,4 @@
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using NewHorizons.Utility;
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using NewHorizons.Utility;
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using UnityEngine;
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using UnityEngine;
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using NewHorizons.External.Modules.VariableSize;
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using NewHorizons.External.Modules.VariableSize;
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@ -11,7 +11,7 @@ namespace NewHorizons.Builder.Body
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var sandGO = new GameObject("Sand");
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var sandGO = new GameObject("Sand");
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sandGO.SetActive(false);
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sandGO.SetActive(false);
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var sandSphere = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/SandSphere"), sandGO.transform);
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var sandSphere = GameObject.Instantiate(SearchUtilities.Find("TowerTwin_Body/SandSphere_Draining/SandSphere"), sandGO.transform);
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if (module.tint != null)
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if (module.tint != null)
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{
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{
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var oldMR = sandSphere.GetComponent<TessellatedSphereRenderer>();
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var oldMR = sandSphere.GetComponent<TessellatedSphereRenderer>();
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@ -28,13 +28,13 @@ namespace NewHorizons.Builder.Body
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sandMR.sharedMaterials[1].color = module.tint.ToColor();
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sandMR.sharedMaterials[1].color = module.tint.ToColor();
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}
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}
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var collider = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/Collider"), sandGO.transform);
|
var collider = GameObject.Instantiate(SearchUtilities.Find("TowerTwin_Body/SandSphere_Draining/Collider"), sandGO.transform);
|
||||||
var sphereCollider = collider.GetComponent<SphereCollider>();
|
var sphereCollider = collider.GetComponent<SphereCollider>();
|
||||||
collider.SetActive(true);
|
collider.SetActive(true);
|
||||||
|
|
||||||
var occlusionSphere = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/OcclusionSphere"), sandGO.transform);
|
var occlusionSphere = GameObject.Instantiate(SearchUtilities.Find("TowerTwin_Body/SandSphere_Draining/OcclusionSphere"), sandGO.transform);
|
||||||
|
|
||||||
var proxyShadowCasterGO = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/ProxyShadowCaster"), sandGO.transform);
|
var proxyShadowCasterGO = GameObject.Instantiate(SearchUtilities.Find("TowerTwin_Body/SandSphere_Draining/ProxyShadowCaster"), sandGO.transform);
|
||||||
var proxyShadowCaster = proxyShadowCasterGO.GetComponent<ProxyShadowCaster>();
|
var proxyShadowCaster = proxyShadowCasterGO.GetComponent<ProxyShadowCaster>();
|
||||||
proxyShadowCaster.SetSuperGroup(sandGO.GetComponent<ProxyShadowCasterSuperGroup>());
|
proxyShadowCaster.SetSuperGroup(sandGO.GetComponent<ProxyShadowCasterSuperGroup>());
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.Components;
|
using NewHorizons.Components;
|
||||||
using NewHorizons.External.Configs;
|
using NewHorizons.External.Configs;
|
||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
using System;
|
using System;
|
||||||
@ -88,10 +88,10 @@ namespace NewHorizons.Builder.Body
|
|||||||
blackHoleRender.transform.localScale = Vector3.one * size;
|
blackHoleRender.transform.localScale = Vector3.one * size;
|
||||||
|
|
||||||
var meshFilter = blackHoleRender.AddComponent<MeshFilter>();
|
var meshFilter = blackHoleRender.AddComponent<MeshFilter>();
|
||||||
meshFilter.mesh = GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleRenderer").GetComponent<MeshFilter>().mesh;
|
meshFilter.mesh = SearchUtilities.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleRenderer").GetComponent<MeshFilter>().mesh;
|
||||||
|
|
||||||
var meshRenderer = blackHoleRender.AddComponent<MeshRenderer>();
|
var meshRenderer = blackHoleRender.AddComponent<MeshRenderer>();
|
||||||
if (blackHoleShader == null) blackHoleShader = GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleRenderer").GetComponent<MeshRenderer>().sharedMaterial.shader;
|
if (blackHoleShader == null) blackHoleShader = SearchUtilities.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleRenderer").GetComponent<MeshRenderer>().sharedMaterial.shader;
|
||||||
meshRenderer.material = new Material(blackHoleShader);
|
meshRenderer.material = new Material(blackHoleShader);
|
||||||
meshRenderer.material.SetFloat(Radius, size * 0.4f);
|
meshRenderer.material.SetFloat(Radius, size * 0.4f);
|
||||||
meshRenderer.material.SetFloat(MaxDistortRadius, size * 0.95f);
|
meshRenderer.material.SetFloat(MaxDistortRadius, size * 0.95f);
|
||||||
@ -100,7 +100,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
|
|
||||||
if (makeAudio)
|
if (makeAudio)
|
||||||
{
|
{
|
||||||
var blackHoleAmbience = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleAmbience"), blackHole.transform);
|
var blackHoleAmbience = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleAmbience"), blackHole.transform);
|
||||||
blackHoleAmbience.name = "BlackHoleAmbience";
|
blackHoleAmbience.name = "BlackHoleAmbience";
|
||||||
blackHoleAmbience.GetComponent<SectorAudioGroup>().SetSector(sector);
|
blackHoleAmbience.GetComponent<SectorAudioGroup>().SetSector(sector);
|
||||||
|
|
||||||
@ -109,7 +109,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
blackHoleAudioSource.minDistance = size * 0.4f;
|
blackHoleAudioSource.minDistance = size * 0.4f;
|
||||||
blackHoleAmbience.transform.localPosition = Vector3.zero;
|
blackHoleAmbience.transform.localPosition = Vector3.zero;
|
||||||
|
|
||||||
var blackHoleOneShot = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleEmissionOneShot"), blackHole.transform);
|
var blackHoleOneShot = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleEmissionOneShot"), blackHole.transform);
|
||||||
var oneShotAudioSource = blackHoleOneShot.GetComponent<AudioSource>();
|
var oneShotAudioSource = blackHoleOneShot.GetComponent<AudioSource>();
|
||||||
oneShotAudioSource.maxDistance = size * 3f;
|
oneShotAudioSource.maxDistance = size * 3f;
|
||||||
oneShotAudioSource.minDistance = size * 0.4f;
|
oneShotAudioSource.minDistance = size * 0.4f;
|
||||||
@ -137,7 +137,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var blackHoleVolume = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleVolume"), blackHole.transform);
|
var blackHoleVolume = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleVolume"), blackHole.transform);
|
||||||
blackHoleVolume.name = "BlackHoleVolume";
|
blackHoleVolume.name = "BlackHoleVolume";
|
||||||
blackHoleVolume.GetComponent<SphereCollider>().radius = size * 0.4f;
|
blackHoleVolume.GetComponent<SphereCollider>().radius = size * 0.4f;
|
||||||
}
|
}
|
||||||
@ -159,10 +159,10 @@ namespace NewHorizons.Builder.Body
|
|||||||
whiteHoleRenderer.transform.localScale = Vector3.one * size * 2.8f;
|
whiteHoleRenderer.transform.localScale = Vector3.one * size * 2.8f;
|
||||||
|
|
||||||
var meshFilter = whiteHoleRenderer.AddComponent<MeshFilter>();
|
var meshFilter = whiteHoleRenderer.AddComponent<MeshFilter>();
|
||||||
meshFilter.mesh = GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/Singularity").GetComponent<MeshFilter>().mesh;
|
meshFilter.mesh = SearchUtilities.Find("WhiteHole_Body/WhiteHoleVisuals/Singularity").GetComponent<MeshFilter>().mesh;
|
||||||
|
|
||||||
var meshRenderer = whiteHoleRenderer.AddComponent<MeshRenderer>();
|
var meshRenderer = whiteHoleRenderer.AddComponent<MeshRenderer>();
|
||||||
if (whiteHoleShader == null) whiteHoleShader = GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/Singularity").GetComponent<MeshRenderer>().sharedMaterial.shader;
|
if (whiteHoleShader == null) whiteHoleShader = SearchUtilities.Find("WhiteHole_Body/WhiteHoleVisuals/Singularity").GetComponent<MeshRenderer>().sharedMaterial.shader;
|
||||||
meshRenderer.material = new Material(whiteHoleShader);
|
meshRenderer.material = new Material(whiteHoleShader);
|
||||||
meshRenderer.sharedMaterial.SetFloat(Radius, size * 0.4f);
|
meshRenderer.sharedMaterial.SetFloat(Radius, size * 0.4f);
|
||||||
meshRenderer.sharedMaterial.SetFloat(DistortFadeDist, size);
|
meshRenderer.sharedMaterial.SetFloat(DistortFadeDist, size);
|
||||||
@ -170,14 +170,14 @@ namespace NewHorizons.Builder.Body
|
|||||||
meshRenderer.sharedMaterial.SetFloat(MassScale, -1);
|
meshRenderer.sharedMaterial.SetFloat(MassScale, -1);
|
||||||
meshRenderer.sharedMaterial.SetColor(Color1, new Color(1.88f, 1.88f, 1.88f, 1f));
|
meshRenderer.sharedMaterial.SetColor(Color1, new Color(1.88f, 1.88f, 1.88f, 1f));
|
||||||
|
|
||||||
var ambientLight = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/AmbientLight_WH"));
|
var ambientLight = GameObject.Instantiate(SearchUtilities.Find("WhiteHole_Body/WhiteHoleVisuals/AmbientLight_WH"));
|
||||||
ambientLight.transform.parent = whiteHole.transform;
|
ambientLight.transform.parent = whiteHole.transform;
|
||||||
ambientLight.transform.localScale = Vector3.one;
|
ambientLight.transform.localScale = Vector3.one;
|
||||||
ambientLight.transform.localPosition = Vector3.zero;
|
ambientLight.transform.localPosition = Vector3.zero;
|
||||||
ambientLight.name = "AmbientLight";
|
ambientLight.name = "AmbientLight";
|
||||||
ambientLight.GetComponent<Light>().range = size * 7f;
|
ambientLight.GetComponent<Light>().range = size * 7f;
|
||||||
|
|
||||||
GameObject whiteHoleVolumeGO = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/WhiteHoleVolume"));
|
GameObject whiteHoleVolumeGO = GameObject.Instantiate(SearchUtilities.Find("WhiteHole_Body/WhiteHoleVolume"));
|
||||||
whiteHoleVolumeGO.transform.parent = whiteHole.transform;
|
whiteHoleVolumeGO.transform.parent = whiteHole.transform;
|
||||||
whiteHoleVolumeGO.transform.localPosition = Vector3.zero;
|
whiteHoleVolumeGO.transform.localPosition = Vector3.zero;
|
||||||
whiteHoleVolumeGO.transform.localScale = Vector3.one;
|
whiteHoleVolumeGO.transform.localScale = Vector3.one;
|
||||||
@ -205,13 +205,13 @@ namespace NewHorizons.Builder.Body
|
|||||||
|
|
||||||
if (makeZeroGVolume)
|
if (makeZeroGVolume)
|
||||||
{
|
{
|
||||||
var zeroGVolume = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/ZeroGVolume"), whiteHole.transform);
|
var zeroGVolume = GameObject.Instantiate(SearchUtilities.Find("WhiteHole_Body/ZeroGVolume"), whiteHole.transform);
|
||||||
zeroGVolume.name = "ZeroGVolume";
|
zeroGVolume.name = "ZeroGVolume";
|
||||||
zeroGVolume.transform.localPosition = Vector3.zero;
|
zeroGVolume.transform.localPosition = Vector3.zero;
|
||||||
zeroGVolume.GetComponent<SphereCollider>().radius = size * 10f;
|
zeroGVolume.GetComponent<SphereCollider>().radius = size * 10f;
|
||||||
zeroGVolume.GetComponent<ZeroGVolume>()._attachedBody = OWRB;
|
zeroGVolume.GetComponent<ZeroGVolume>()._attachedBody = OWRB;
|
||||||
|
|
||||||
var rulesetVolume = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/Sector_WhiteHole/RulesetVolumes_WhiteHole"), planetGO.transform);
|
var rulesetVolume = GameObject.Instantiate(SearchUtilities.Find("WhiteHole_Body/Sector_WhiteHole/RulesetVolumes_WhiteHole"), planetGO.transform);
|
||||||
rulesetVolume.name = "RulesetVolume";
|
rulesetVolume.name = "RulesetVolume";
|
||||||
rulesetVolume.transform.localPosition = Vector3.zero;
|
rulesetVolume.transform.localPosition = Vector3.zero;
|
||||||
rulesetVolume.transform.localScale = Vector3.one * size / 100f;
|
rulesetVolume.transform.localScale = Vector3.one * size / 100f;
|
||||||
|
|||||||
@ -23,7 +23,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
{
|
{
|
||||||
var starGO = MakeStarGraphics(planetGO, sector, starModule);
|
var starGO = MakeStarGraphics(planetGO, sector, starModule);
|
||||||
|
|
||||||
var sunAudio = Object.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Audio_SUN"), starGO.transform);
|
var sunAudio = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Audio_SUN"), starGO.transform);
|
||||||
sunAudio.transform.localPosition = Vector3.zero;
|
sunAudio.transform.localPosition = Vector3.zero;
|
||||||
sunAudio.transform.localScale = Vector3.one;
|
sunAudio.transform.localScale = Vector3.one;
|
||||||
sunAudio.transform.Find("SurfaceAudio_Sun").GetComponent<AudioSource>().maxDistance = starModule.size * 2f;
|
sunAudio.transform.Find("SurfaceAudio_Sun").GetComponent<AudioSource>().maxDistance = starModule.size * 2f;
|
||||||
@ -36,7 +36,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
GameObject sunAtmosphere = null;
|
GameObject sunAtmosphere = null;
|
||||||
if (starModule.hasAtmosphere)
|
if (starModule.hasAtmosphere)
|
||||||
{
|
{
|
||||||
sunAtmosphere = Object.Instantiate(GameObject.Find("Sun_Body/Atmosphere_SUN"), starGO.transform);
|
sunAtmosphere = Object.Instantiate(SearchUtilities.Find("Sun_Body/Atmosphere_SUN"), starGO.transform);
|
||||||
sunAtmosphere.transform.position = planetGO.transform.position;
|
sunAtmosphere.transform.position = planetGO.transform.position;
|
||||||
sunAtmosphere.transform.localScale = Vector3.one * OuterRadiusRatio;
|
sunAtmosphere.transform.localScale = Vector3.one * OuterRadiusRatio;
|
||||||
sunAtmosphere.name = "Atmosphere_Star";
|
sunAtmosphere.name = "Atmosphere_Star";
|
||||||
@ -59,17 +59,17 @@ namespace NewHorizons.Builder.Body
|
|||||||
fog.lodFadeDistance = fog.fogRadius * (StarBuilder.OuterRadiusRatio - 1f);
|
fog.lodFadeDistance = fog.fogRadius * (StarBuilder.OuterRadiusRatio - 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
var ambientLightGO = Object.Instantiate(GameObject.Find("Sun_Body/AmbientLight_SUN"), starGO.transform);
|
var ambientLightGO = Object.Instantiate(SearchUtilities.Find("Sun_Body/AmbientLight_SUN"), starGO.transform);
|
||||||
ambientLightGO.transform.localPosition = Vector3.zero;
|
ambientLightGO.transform.localPosition = Vector3.zero;
|
||||||
ambientLightGO.name = "AmbientLight_Star";
|
ambientLightGO.name = "AmbientLight_Star";
|
||||||
|
|
||||||
var heatVolume = Object.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Volumes_SUN/HeatVolume"), starGO.transform);
|
var heatVolume = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Volumes_SUN/HeatVolume"), starGO.transform);
|
||||||
heatVolume.transform.localPosition = Vector3.zero;
|
heatVolume.transform.localPosition = Vector3.zero;
|
||||||
heatVolume.transform.localScale = Vector3.one;
|
heatVolume.transform.localScale = Vector3.one;
|
||||||
heatVolume.GetComponent<SphereShape>().radius = 1f;
|
heatVolume.GetComponent<SphereShape>().radius = 1f;
|
||||||
heatVolume.name = "HeatVolume";
|
heatVolume.name = "HeatVolume";
|
||||||
|
|
||||||
var deathVolume = Object.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Volumes_SUN/ScaledVolumesRoot/DestructionFluidVolume"), starGO.transform);
|
var deathVolume = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Volumes_SUN/ScaledVolumesRoot/DestructionFluidVolume"), starGO.transform);
|
||||||
deathVolume.transform.localPosition = Vector3.zero;
|
deathVolume.transform.localPosition = Vector3.zero;
|
||||||
deathVolume.transform.localScale = Vector3.one;
|
deathVolume.transform.localScale = Vector3.one;
|
||||||
deathVolume.GetComponent<SphereCollider>().radius = 1f;
|
deathVolume.GetComponent<SphereCollider>().radius = 1f;
|
||||||
@ -85,7 +85,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
sunLight.transform.localScale = Vector3.one;
|
sunLight.transform.localScale = Vector3.one;
|
||||||
|
|
||||||
var light = sunLight.AddComponent<Light>();
|
var light = sunLight.AddComponent<Light>();
|
||||||
light.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
|
light.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
|
||||||
light.intensity *= starModule.solarLuminosity;
|
light.intensity *= starModule.solarLuminosity;
|
||||||
light.range *= Mathf.Sqrt(starModule.solarLuminosity);
|
light.range *= Mathf.Sqrt(starModule.solarLuminosity);
|
||||||
|
|
||||||
@ -96,12 +96,12 @@ namespace NewHorizons.Builder.Body
|
|||||||
ambientLight.color = lightColour;
|
ambientLight.color = lightColour;
|
||||||
|
|
||||||
var faceActiveCamera = sunLight.AddComponent<FaceActiveCamera>();
|
var faceActiveCamera = sunLight.AddComponent<FaceActiveCamera>();
|
||||||
faceActiveCamera.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>());
|
faceActiveCamera.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>());
|
||||||
var csmTextureCacher = sunLight.AddComponent<CSMTextureCacher>();
|
var csmTextureCacher = sunLight.AddComponent<CSMTextureCacher>();
|
||||||
csmTextureCacher.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<CSMTextureCacher>());
|
csmTextureCacher.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<CSMTextureCacher>());
|
||||||
csmTextureCacher._light = light;
|
csmTextureCacher._light = light;
|
||||||
var proxyShadowLight = sunLight.AddComponent<ProxyShadowLight>();
|
var proxyShadowLight = sunLight.AddComponent<ProxyShadowLight>();
|
||||||
proxyShadowLight.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<ProxyShadowLight>());
|
proxyShadowLight.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<ProxyShadowLight>());
|
||||||
proxyShadowLight._light = light;
|
proxyShadowLight._light = light;
|
||||||
|
|
||||||
StarController starController = null;
|
StarController starController = null;
|
||||||
@ -172,12 +172,12 @@ namespace NewHorizons.Builder.Body
|
|||||||
var starGO = new GameObject("Star");
|
var starGO = new GameObject("Star");
|
||||||
starGO.transform.parent = sector?.transform ?? rootObject.transform;
|
starGO.transform.parent = sector?.transform ?? rootObject.transform;
|
||||||
|
|
||||||
var sunSurface = Object.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Geometry_SUN/Surface"), starGO.transform);
|
var sunSurface = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Geometry_SUN/Surface"), starGO.transform);
|
||||||
sunSurface.transform.position = rootObject.transform.position;
|
sunSurface.transform.position = rootObject.transform.position;
|
||||||
sunSurface.transform.localScale = Vector3.one;
|
sunSurface.transform.localScale = Vector3.one;
|
||||||
sunSurface.name = "Surface";
|
sunSurface.name = "Surface";
|
||||||
|
|
||||||
var solarFlareEmitter = Object.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SolarFlareEmitter"), starGO.transform);
|
var solarFlareEmitter = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SolarFlareEmitter"), starGO.transform);
|
||||||
solarFlareEmitter.transform.localPosition = Vector3.zero;
|
solarFlareEmitter.transform.localPosition = Vector3.zero;
|
||||||
solarFlareEmitter.transform.localScale = Vector3.one;
|
solarFlareEmitter.transform.localScale = Vector3.one;
|
||||||
solarFlareEmitter.name = "SolarFlareEmitter";
|
solarFlareEmitter.name = "SolarFlareEmitter";
|
||||||
@ -204,7 +204,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
|
|
||||||
var colour = starModule.tint.ToColor();
|
var colour = starModule.tint.ToColor();
|
||||||
|
|
||||||
var sun = GameObject.Find("Sun_Body");
|
var sun = SearchUtilities.Find("Sun_Body");
|
||||||
var mainSequenceMaterial = sun.GetComponent<SunController>()._startSurfaceMaterial;
|
var mainSequenceMaterial = sun.GetComponent<SunController>()._startSurfaceMaterial;
|
||||||
var giantMaterial = sun.GetComponent<SunController>()._endSurfaceMaterial;
|
var giantMaterial = sun.GetComponent<SunController>()._endSurfaceMaterial;
|
||||||
|
|
||||||
@ -230,7 +230,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
|
|
||||||
private static SupernovaEffectController MakeSupernova(GameObject starGO, StarModule starModule)
|
private static SupernovaEffectController MakeSupernova(GameObject starGO, StarModule starModule)
|
||||||
{
|
{
|
||||||
var supernovaGO = GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/Supernova").InstantiateInactive();
|
var supernovaGO = SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/Supernova").InstantiateInactive();
|
||||||
supernovaGO.transform.SetParent(starGO.transform);
|
supernovaGO.transform.SetParent(starGO.transform);
|
||||||
supernovaGO.transform.localPosition = Vector3.zero;
|
supernovaGO.transform.localPosition = Vector3.zero;
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.Components;
|
using NewHorizons.Components;
|
||||||
using NewHorizons.Components.SizeControllers;
|
using NewHorizons.Components.SizeControllers;
|
||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -19,7 +19,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
waterGO.transform.parent = sector?.transform ?? planetGO.transform;
|
waterGO.transform.parent = sector?.transform ?? planetGO.transform;
|
||||||
waterGO.transform.localScale = new Vector3(waterSize, waterSize, waterSize);
|
waterGO.transform.localScale = new Vector3(waterSize, waterSize, waterSize);
|
||||||
|
|
||||||
var GDTSR = GameObject.Find("Ocean_GD").GetComponent<TessellatedSphereRenderer>();
|
var GDTSR = SearchUtilities.Find("Ocean_GD").GetComponent<TessellatedSphereRenderer>();
|
||||||
|
|
||||||
TessellatedSphereRenderer TSR = waterGO.AddComponent<TessellatedSphereRenderer>();
|
TessellatedSphereRenderer TSR = waterGO.AddComponent<TessellatedSphereRenderer>();
|
||||||
TSR.tessellationMeshGroup = ScriptableObject.CreateInstance<MeshGroup>();
|
TSR.tessellationMeshGroup = ScriptableObject.CreateInstance<MeshGroup>();
|
||||||
@ -30,7 +30,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
TSR.tessellationMeshGroup.variants[i] = mesh;
|
TSR.tessellationMeshGroup.variants[i] = mesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
var GDSharedMaterials = GameObject.Find("Ocean_GD").GetComponent<TessellatedSphereLOD>()._lowAltitudeMaterials;
|
var GDSharedMaterials = SearchUtilities.Find("Ocean_GD").GetComponent<TessellatedSphereLOD>()._lowAltitudeMaterials;
|
||||||
var tempArray = new Material[GDSharedMaterials.Length];
|
var tempArray = new Material[GDSharedMaterials.Length];
|
||||||
for (int i = 0; i < GDSharedMaterials.Length; i++)
|
for (int i = 0; i < GDSharedMaterials.Length; i++)
|
||||||
{
|
{
|
||||||
@ -87,7 +87,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
fluidVolume._radius = waterSize;
|
fluidVolume._radius = waterSize;
|
||||||
fluidVolume._layer = LayerMask.NameToLayer("BasicEffectVolume");
|
fluidVolume._layer = LayerMask.NameToLayer("BasicEffectVolume");
|
||||||
|
|
||||||
var fogGO = GameObject.Instantiate(GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/OceanFog"), waterGO.transform);
|
var fogGO = GameObject.Instantiate(SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/OceanFog"), waterGO.transform);
|
||||||
fogGO.name = "OceanFog";
|
fogGO.name = "OceanFog";
|
||||||
fogGO.transform.localPosition = Vector3.zero;
|
fogGO.transform.localPosition = Vector3.zero;
|
||||||
fogGO.transform.localScale = Vector3.one;
|
fogGO.transform.localScale = Vector3.one;
|
||||||
|
|||||||
@ -1,11 +1,12 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using NewHorizons.Utility;
|
||||||
namespace NewHorizons.Builder.General
|
namespace NewHorizons.Builder.General
|
||||||
{
|
{
|
||||||
public static class AmbientLightBuilder
|
public static class AmbientLightBuilder
|
||||||
{
|
{
|
||||||
public static void Make(GameObject planetGO, Sector sector, float scale, float intensity)
|
public static void Make(GameObject planetGO, Sector sector, float scale, float intensity)
|
||||||
{
|
{
|
||||||
GameObject lightGO = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/AmbientLight_BH_Surface"), sector?.transform ?? planetGO.transform);
|
GameObject lightGO = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/AmbientLight_BH_Surface"), sector?.transform ?? planetGO.transform);
|
||||||
lightGO.transform.position = planetGO.transform.position;
|
lightGO.transform.position = planetGO.transform.position;
|
||||||
lightGO.name = "Light";
|
lightGO.name = "Light";
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,5 @@
|
|||||||
using NewHorizons.External.Configs;
|
using NewHorizons.External.Configs;
|
||||||
|
using NewHorizons.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
namespace NewHorizons.Builder.General
|
namespace NewHorizons.Builder.General
|
||||||
{
|
{
|
||||||
@ -27,7 +28,7 @@ namespace NewHorizons.Builder.General
|
|||||||
owRigidBody._maintainOriginalCenterOfMass = true;
|
owRigidBody._maintainOriginalCenterOfMass = true;
|
||||||
owRigidBody._rigidbody = rigidBody;
|
owRigidBody._rigidbody = rigidBody;
|
||||||
owRigidBody._kinematicRigidbody = kinematicRigidBody;
|
owRigidBody._kinematicRigidbody = kinematicRigidBody;
|
||||||
owRigidBody._origParent = GameObject.Find("SolarSystemRoot").transform;
|
owRigidBody._origParent = SearchUtilities.Find("SolarSystemRoot").transform;
|
||||||
owRigidBody.EnableKinematicSimulation();
|
owRigidBody.EnableKinematicSimulation();
|
||||||
owRigidBody.MakeKinematic();
|
owRigidBody.MakeKinematic();
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,5 @@
|
|||||||
using NewHorizons.External.Modules;
|
using NewHorizons.External.Modules;
|
||||||
|
using NewHorizons.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Logger = NewHorizons.Utility.Logger;
|
using Logger = NewHorizons.Utility.Logger;
|
||||||
namespace NewHorizons.Builder.General
|
namespace NewHorizons.Builder.General
|
||||||
@ -43,7 +44,7 @@ namespace NewHorizons.Builder.General
|
|||||||
spawnPoint._isShipSpawn = true;
|
spawnPoint._isShipSpawn = true;
|
||||||
spawnPoint._triggerVolumes = new OWTriggerVolume[0];
|
spawnPoint._triggerVolumes = new OWTriggerVolume[0];
|
||||||
|
|
||||||
var ship = GameObject.Find("Ship_Body");
|
var ship = SearchUtilities.Find("Ship_Body");
|
||||||
ship.transform.position = spawnPoint.transform.position;
|
ship.transform.position = spawnPoint.transform.position;
|
||||||
|
|
||||||
if(module.shipSpawnRotation != null)
|
if(module.shipSpawnRotation != null)
|
||||||
@ -92,7 +93,7 @@ namespace NewHorizons.Builder.General
|
|||||||
Locator.GetPlayerTransform().GetComponent<PlayerSpacesuit>().SuitUp(false, true, true);
|
Locator.GetPlayerTransform().GetComponent<PlayerSpacesuit>().SuitUp(false, true, true);
|
||||||
|
|
||||||
// Make the ship act as if the player took the suit
|
// Make the ship act as if the player took the suit
|
||||||
var spv = GameObject.Find("Ship_Body/Module_Supplies/Systems_Supplies/ExpeditionGear")?.GetComponent<SuitPickupVolume>();
|
var spv = SearchUtilities.Find("Ship_Body/Module_Supplies/Systems_Supplies/ExpeditionGear")?.GetComponent<SuitPickupVolume>();
|
||||||
|
|
||||||
if (spv == null) return;
|
if (spv == null) return;
|
||||||
|
|
||||||
|
|||||||
@ -150,7 +150,7 @@ namespace NewHorizons.Builder.Props
|
|||||||
{
|
{
|
||||||
torchItem.enabled = true;
|
torchItem.enabled = true;
|
||||||
torchItem.mindProjectorTrigger.enabled = true;
|
torchItem.mindProjectorTrigger.enabled = true;
|
||||||
torchItem.mindSlideProjector._mindProjectorImageEffect = GameObject.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
|
torchItem.mindSlideProjector._mindProjectorImageEffect = SearchUtilities.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.External.Modules;
|
using NewHorizons.External.Modules;
|
||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
namespace NewHorizons.Builder.Props
|
namespace NewHorizons.Builder.Props
|
||||||
@ -7,7 +7,7 @@ namespace NewHorizons.Builder.Props
|
|||||||
{
|
{
|
||||||
public static void Make(GameObject planetGO, Sector sector, PropModule.GeyserInfo info)
|
public static void Make(GameObject planetGO, Sector sector, PropModule.GeyserInfo info)
|
||||||
{
|
{
|
||||||
var original = GameObject.Find("TimberHearth_Body/Sector_TH/Interactables_TH/Geysers/Geyser_Village");
|
var original = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Interactables_TH/Geysers/Geyser_Village");
|
||||||
GameObject geyserGO = original.InstantiateInactive();
|
GameObject geyserGO = original.InstantiateInactive();
|
||||||
geyserGO.transform.parent = sector?.transform ?? planetGO.transform;
|
geyserGO.transform.parent = sector?.transform ?? planetGO.transform;
|
||||||
geyserGO.name = "Geyser";
|
geyserGO.name = "Geyser";
|
||||||
|
|||||||
@ -51,18 +51,18 @@ namespace NewHorizons.Builder.Props
|
|||||||
_ghostArcPrefabs.Add(arc);
|
_ghostArcPrefabs.Add(arc);
|
||||||
}
|
}
|
||||||
|
|
||||||
_scrollPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Scroll").InstantiateInactive();
|
_scrollPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Scroll").InstantiateInactive();
|
||||||
_scrollPrefab.name = "Prefab_NOM_Scroll";
|
_scrollPrefab.name = "Prefab_NOM_Scroll";
|
||||||
|
|
||||||
_computerPrefab = GameObject.Find("VolcanicMoon_Body/Sector_VM/Interactables_VM/Prefab_NOM_Computer").InstantiateInactive();
|
_computerPrefab = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM/Interactables_VM/Prefab_NOM_Computer").InstantiateInactive();
|
||||||
_computerPrefab.name = "Prefab_NOM_Computer";
|
_computerPrefab.name = "Prefab_NOM_Computer";
|
||||||
_computerPrefab.transform.rotation = Quaternion.identity;
|
_computerPrefab.transform.rotation = Quaternion.identity;
|
||||||
|
|
||||||
_cairnPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (1)").InstantiateInactive();
|
_cairnPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (1)").InstantiateInactive();
|
||||||
_cairnPrefab.name = "Prefab_NOM_Cairn";
|
_cairnPrefab.name = "Prefab_NOM_Cairn";
|
||||||
_cairnPrefab.transform.rotation = Quaternion.identity;
|
_cairnPrefab.transform.rotation = Quaternion.identity;
|
||||||
|
|
||||||
_recorderPrefab = GameObject.Find("Comet_Body/Prefab_NOM_Shuttle/Sector_NomaiShuttleInterior/Interactibles_NomaiShuttleInterior/Prefab_NOM_Recorder").InstantiateInactive();
|
_recorderPrefab = SearchUtilities.Find("Comet_Body/Prefab_NOM_Shuttle/Sector_NomaiShuttleInterior/Interactibles_NomaiShuttleInterior/Prefab_NOM_Recorder").InstantiateInactive();
|
||||||
_recorderPrefab.name = "Prefab_NOM_Recorder";
|
_recorderPrefab.name = "Prefab_NOM_Recorder";
|
||||||
_recorderPrefab.transform.rotation = Quaternion.identity;
|
_recorderPrefab.transform.rotation = Quaternion.identity;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -41,7 +41,7 @@ namespace NewHorizons.Builder.Props
|
|||||||
{
|
{
|
||||||
if (_slideReelPrefab == null)
|
if (_slideReelPrefab == null)
|
||||||
{
|
{
|
||||||
_slideReelPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Sector_SlideBurningRoom_Zone1/Interactables_SlideBurningRoom_Zone1/Prefab_IP_SecretAlcove/RotationPivot/SlideReelSocket/Prefab_IP_Reel_1_LibraryPath")?.gameObject?.InstantiateInactive();
|
_slideReelPrefab = SearchUtilities.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Sector_SlideBurningRoom_Zone1/Interactables_SlideBurningRoom_Zone1/Prefab_IP_SecretAlcove/RotationPivot/SlideReelSocket/Prefab_IP_Reel_1_LibraryPath")?.gameObject?.InstantiateInactive();
|
||||||
if (_slideReelPrefab == null)
|
if (_slideReelPrefab == null)
|
||||||
{
|
{
|
||||||
Logger.LogWarning($"Tried to make a slide reel but couldn't. Do you have the DLC installed?");
|
Logger.LogWarning($"Tried to make a slide reel but couldn't. Do you have the DLC installed?");
|
||||||
@ -139,7 +139,7 @@ namespace NewHorizons.Builder.Props
|
|||||||
{
|
{
|
||||||
if (_autoPrefab == null)
|
if (_autoPrefab == null)
|
||||||
{
|
{
|
||||||
_autoPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone4/Sector_BlightedShore/Sector_JammingControlRoom_Zone4/Interactables_JammingControlRoom_Zone4/AutoProjector_SignalJammer/Prefab_IP_AutoProjector_SignalJammer")?.gameObject?.InstantiateInactive();
|
_autoPrefab = SearchUtilities.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone4/Sector_BlightedShore/Sector_JammingControlRoom_Zone4/Interactables_JammingControlRoom_Zone4/AutoProjector_SignalJammer/Prefab_IP_AutoProjector_SignalJammer")?.gameObject?.InstantiateInactive();
|
||||||
if (_autoPrefab == null)
|
if (_autoPrefab == null)
|
||||||
{
|
{
|
||||||
Logger.LogWarning($"Tried to make a auto projector but couldn't. Do you have the DLC installed?");
|
Logger.LogWarning($"Tried to make a auto projector but couldn't. Do you have the DLC installed?");
|
||||||
@ -261,7 +261,7 @@ namespace NewHorizons.Builder.Props
|
|||||||
//
|
//
|
||||||
|
|
||||||
var mindSlideProjector = standingTorch.GetComponent<MindSlideProjector>();
|
var mindSlideProjector = standingTorch.GetComponent<MindSlideProjector>();
|
||||||
mindSlideProjector._mindProjectorImageEffect = GameObject.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
|
mindSlideProjector._mindProjectorImageEffect = SearchUtilities.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
|
||||||
|
|
||||||
// setup for visually supporting async texture loading
|
// setup for visually supporting async texture loading
|
||||||
mindSlideProjector.enabled = false;
|
mindSlideProjector.enabled = false;
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.External.Configs;
|
using NewHorizons.External.Configs;
|
||||||
using NewHorizons.External.Modules;
|
using NewHorizons.External.Modules;
|
||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
using OWML.Common;
|
using OWML.Common;
|
||||||
@ -44,7 +44,7 @@ namespace NewHorizons.Builder.Props
|
|||||||
|
|
||||||
GameObject prefab;
|
GameObject prefab;
|
||||||
if (propInfo.assetBundle != null) prefab = AssetBundleUtilities.LoadPrefab(propInfo.assetBundle, propInfo.path, mod);
|
if (propInfo.assetBundle != null) prefab = AssetBundleUtilities.LoadPrefab(propInfo.assetBundle, propInfo.path, mod);
|
||||||
else prefab = GameObject.Find(propInfo.path);
|
else prefab = SearchUtilities.Find(propInfo.path);
|
||||||
for (int i = 0; i < propInfo.count; i++)
|
for (int i = 0; i < propInfo.count; i++)
|
||||||
{
|
{
|
||||||
var randomInd = (int)Random.Range(0, points.Count - 1);
|
var randomInd = (int)Random.Range(0, points.Count - 1);
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.Components;
|
using NewHorizons.Components;
|
||||||
using NewHorizons.External.Modules;
|
using NewHorizons.External.Modules;
|
||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
using OWML.Common;
|
using OWML.Common;
|
||||||
@ -192,7 +192,7 @@ namespace NewHorizons.Builder.Props
|
|||||||
source.rolloffMode = AudioRolloffMode.Custom;
|
source.rolloffMode = AudioRolloffMode.Custom;
|
||||||
|
|
||||||
if (_customCurve == null)
|
if (_customCurve == null)
|
||||||
_customCurve = GameObject.Find("Moon_Body/Sector_THM/Characters_THM/Villager_HEA_Esker/Signal_Whistling").GetComponent<AudioSource>().GetCustomCurve(AudioSourceCurveType.CustomRolloff);
|
_customCurve = SearchUtilities.Find("Moon_Body/Sector_THM/Characters_THM/Villager_HEA_Esker/Signal_Whistling").GetComponent<AudioSource>().GetCustomCurve(AudioSourceCurveType.CustomRolloff);
|
||||||
|
|
||||||
source.SetCustomCurve(AudioSourceCurveType.CustomRolloff, _customCurve);
|
source.SetCustomCurve(AudioSourceCurveType.CustomRolloff, _customCurve);
|
||||||
// If it can be heard regularly then we play it immediately
|
// If it can be heard regularly then we play it immediately
|
||||||
|
|||||||
@ -26,17 +26,17 @@ namespace NewHorizons.Builder.Props
|
|||||||
{
|
{
|
||||||
if (_upPrefab == null)
|
if (_upPrefab == null)
|
||||||
{
|
{
|
||||||
_upPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockUpTornado").InstantiateInactive();
|
_upPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockUpTornado").InstantiateInactive();
|
||||||
_upPrefab.name = "Tornado_Up_Prefab";
|
_upPrefab.name = "Tornado_Up_Prefab";
|
||||||
}
|
}
|
||||||
if (_downPrefab == null)
|
if (_downPrefab == null)
|
||||||
{
|
{
|
||||||
_downPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockDownTornado").InstantiateInactive();
|
_downPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockDownTornado").InstantiateInactive();
|
||||||
_downPrefab.name = "Tornado_Down_Prefab";
|
_downPrefab.name = "Tornado_Down_Prefab";
|
||||||
}
|
}
|
||||||
if (_hurricanePrefab == null)
|
if (_hurricanePrefab == null)
|
||||||
{
|
{
|
||||||
_hurricanePrefab = GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Tornadoes_GDInterior/Hurricane/").InstantiateInactive();
|
_hurricanePrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Tornadoes_GDInterior/Hurricane/").InstantiateInactive();
|
||||||
// For some reason they put the hurricane at the origin and offset all its children (450)
|
// For some reason they put the hurricane at the origin and offset all its children (450)
|
||||||
// Increasing by 40 will keep the bottom above the ground
|
// Increasing by 40 will keep the bottom above the ground
|
||||||
foreach (Transform child in _hurricanePrefab.transform)
|
foreach (Transform child in _hurricanePrefab.transform)
|
||||||
@ -50,7 +50,7 @@ namespace NewHorizons.Builder.Props
|
|||||||
}
|
}
|
||||||
if (_soundPrefab == null)
|
if (_soundPrefab == null)
|
||||||
{
|
{
|
||||||
_soundPrefab = GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Tornadoes_GDInterior/SouthernTornadoes/DownTornado_Pivot/DownTornado/AudioRail").InstantiateInactive();
|
_soundPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Tornadoes_GDInterior/SouthernTornadoes/DownTornado_Pivot/DownTornado/AudioRail").InstantiateInactive();
|
||||||
_soundPrefab.name = "AudioRail_Prefab";
|
_soundPrefab.name = "AudioRail_Prefab";
|
||||||
}
|
}
|
||||||
if (_mainTexture == null)
|
if (_mainTexture == null)
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.External.Modules;
|
using NewHorizons.External.Modules;
|
||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
namespace NewHorizons.Builder.Props
|
namespace NewHorizons.Builder.Props
|
||||||
@ -12,7 +12,7 @@ namespace NewHorizons.Builder.Props
|
|||||||
|
|
||||||
public static void Make(GameObject planetGO, Sector sector, PropModule.VolcanoInfo info)
|
public static void Make(GameObject planetGO, Sector sector, PropModule.VolcanoInfo info)
|
||||||
{
|
{
|
||||||
var prefab = GameObject.Find("VolcanicMoon_Body/Sector_VM/Effects_VM/VolcanoPivot (2)/MeteorLauncher");
|
var prefab = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM/Effects_VM/VolcanoPivot (2)/MeteorLauncher");
|
||||||
|
|
||||||
var launcherGO = prefab.InstantiateInactive();
|
var launcherGO = prefab.InstantiateInactive();
|
||||||
launcherGO.transform.parent = sector.transform;
|
launcherGO.transform.parent = sector.transform;
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.Components;
|
using NewHorizons.Components;
|
||||||
using NewHorizons.External.Modules;
|
using NewHorizons.External.Modules;
|
||||||
using NewHorizons.Handlers;
|
using NewHorizons.Handlers;
|
||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
@ -16,7 +16,7 @@ namespace NewHorizons.Builder.ShipLog
|
|||||||
#region General
|
#region General
|
||||||
public static ShipLogAstroObject[][] ConstructMapMode(string systemName, GameObject transformParent, ShipLogAstroObject[][] currentNav, int layer)
|
public static ShipLogAstroObject[][] ConstructMapMode(string systemName, GameObject transformParent, ShipLogAstroObject[][] currentNav, int layer)
|
||||||
{
|
{
|
||||||
Material greyScaleMaterial = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/Sprite").GetComponent<Image>().material;
|
Material greyScaleMaterial = SearchUtilities.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/Sprite").GetComponent<Image>().material;
|
||||||
List<NewHorizonsBody> bodies = Main.BodyDict[systemName].Where(
|
List<NewHorizonsBody> bodies = Main.BodyDict[systemName].Where(
|
||||||
b => !(b.Config.ShipLog?.mapMode?.remove ?? false) && !b.Config.isQuantumState
|
b => !(b.Config.ShipLog?.mapMode?.remove ?? false) && !b.Config.isQuantumState
|
||||||
).ToList();
|
).ToList();
|
||||||
@ -251,12 +251,12 @@ namespace NewHorizons.Builder.ShipLog
|
|||||||
navMatrix[navIndex[0]][navIndex[1]] = null;
|
navMatrix[navIndex[0]][navIndex[1]] = null;
|
||||||
if (astroObject.GetID() == "CAVE_TWIN" || astroObject.GetID() == "TOWER_TWIN")
|
if (astroObject.GetID() == "CAVE_TWIN" || astroObject.GetID() == "TOWER_TWIN")
|
||||||
{
|
{
|
||||||
GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel").SetActive(false);
|
SearchUtilities.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel").SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (name == "SandFunnel")
|
else if (name == "SandFunnel")
|
||||||
{
|
{
|
||||||
GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel").SetActive(false);
|
SearchUtilities.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel").SetActive(false);
|
||||||
}
|
}
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.Handlers;
|
using NewHorizons.Handlers;
|
||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -136,7 +136,7 @@ namespace NewHorizons.Components
|
|||||||
{
|
{
|
||||||
if (_cardTemplate == null)
|
if (_cardTemplate == null)
|
||||||
{
|
{
|
||||||
var panRoot = GameObject.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/DetectiveMode/ScaleRoot/PanRoot");
|
var panRoot = SearchUtilities.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/DetectiveMode/ScaleRoot/PanRoot");
|
||||||
_cardTemplate = GameObject.Instantiate(panRoot.GetComponentInChildren<ShipLogEntryCard>().gameObject);
|
_cardTemplate = GameObject.Instantiate(panRoot.GetComponentInChildren<ShipLogEntryCard>().gameObject);
|
||||||
_cardTemplate.SetActive(false);
|
_cardTemplate.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,4 +1,5 @@
|
|||||||
using NewHorizons.Builder.General;
|
using NewHorizons.Builder.General;
|
||||||
|
using NewHorizons.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Logger = NewHorizons.Utility.Logger;
|
using Logger = NewHorizons.Utility.Logger;
|
||||||
namespace NewHorizons.Components
|
namespace NewHorizons.Components
|
||||||
@ -26,8 +27,8 @@ namespace NewHorizons.Components
|
|||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
_blackHolePrefab = GameObject.Find(_blackHolePath);
|
_blackHolePrefab = SearchUtilities.Find(_blackHolePath);
|
||||||
_whiteHolePrefab = GameObject.Find(_whiteHolePath);
|
_whiteHolePrefab = SearchUtilities.Find(_whiteHolePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
@ -183,7 +184,7 @@ namespace NewHorizons.Components
|
|||||||
// For some reason warping into the ship makes you suffocate while in the ship
|
// For some reason warping into the ship makes you suffocate while in the ship
|
||||||
if (_wearingSuit) resources.OnSuitUp();
|
if (_wearingSuit) resources.OnSuitUp();
|
||||||
var o2Volume = Locator.GetShipBody().GetComponent<OxygenVolume>();
|
var o2Volume = Locator.GetShipBody().GetComponent<OxygenVolume>();
|
||||||
var atmoVolume = GameObject.Find("Ship_Body/Volumes/ShipAtmosphereVolume").GetComponent<SimpleFluidVolume>();
|
var atmoVolume = SearchUtilities.Find("Ship_Body/Volumes/ShipAtmosphereVolume").GetComponent<SimpleFluidVolume>();
|
||||||
|
|
||||||
resources._cameraFluidDetector.AddVolume(atmoVolume);
|
resources._cameraFluidDetector.AddVolume(atmoVolume);
|
||||||
resources._cameraFluidDetector.OnVolumeAdded(atmoVolume);
|
resources._cameraFluidDetector.OnVolumeAdded(atmoVolume);
|
||||||
|
|||||||
@ -33,13 +33,13 @@ namespace NewHorizons.Handlers
|
|||||||
|
|
||||||
// Set up stars
|
// Set up stars
|
||||||
// Need to manage this when there are multiple stars
|
// Need to manage this when there are multiple stars
|
||||||
var sun = GameObject.Find("Sun_Body");
|
var sun = SearchUtilities.Find("Sun_Body");
|
||||||
var starController = sun.AddComponent<StarController>();
|
var starController = sun.AddComponent<StarController>();
|
||||||
starController.Light = GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>();
|
starController.Light = SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>();
|
||||||
starController.AmbientLight = GameObject.Find("Sun_Body/AmbientLight_SUN").GetComponent<Light>();
|
starController.AmbientLight = SearchUtilities.Find("Sun_Body/AmbientLight_SUN").GetComponent<Light>();
|
||||||
starController.FaceActiveCamera = GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>();
|
starController.FaceActiveCamera = SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>();
|
||||||
starController.CSMTextureCacher = GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<CSMTextureCacher>();
|
starController.CSMTextureCacher = SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<CSMTextureCacher>();
|
||||||
starController.ProxyShadowLight = GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<ProxyShadowLight>();
|
starController.ProxyShadowLight = SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<ProxyShadowLight>();
|
||||||
starController.Intensity = 0.9859f;
|
starController.Intensity = 0.9859f;
|
||||||
starController.SunColor = new Color(1f, 0.8845f, 0.6677f, 1f);
|
starController.SunColor = new Color(1f, 0.8845f, 0.6677f, 1f);
|
||||||
|
|
||||||
@ -137,7 +137,7 @@ namespace NewHorizons.Handlers
|
|||||||
catch (Exception)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
if (body?.Config?.name == null) Logger.LogError($"How is there no name for {body}");
|
if (body?.Config?.name == null) Logger.LogError($"How is there no name for {body}");
|
||||||
else existingPlanet = GameObject.Find(body.Config.name.Replace(" ", "") + "_Body");
|
else existingPlanet = SearchUtilities.Find(body.Config.name.Replace(" ", "") + "_Body", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (existingPlanet != null)
|
if (existingPlanet != null)
|
||||||
@ -252,7 +252,7 @@ namespace NewHorizons.Handlers
|
|||||||
{
|
{
|
||||||
foreach (var child in body.Config.removeChildren)
|
foreach (var child in body.Config.removeChildren)
|
||||||
{
|
{
|
||||||
Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => GameObject.Find(go.name + "/" + child)?.SetActive(false), 2);
|
Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => SearchUtilities.Find(go.name + "/" + child)?.SetActive(false), 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.Components;
|
using NewHorizons.Components;
|
||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
using OWML.Utils;
|
using OWML.Utils;
|
||||||
using System;
|
using System;
|
||||||
@ -33,7 +33,7 @@ namespace NewHorizons.Handlers
|
|||||||
public static void RemoveSolarSystem()
|
public static void RemoveSolarSystem()
|
||||||
{
|
{
|
||||||
// Stop the sun from killing the player
|
// Stop the sun from killing the player
|
||||||
var sunVolumes = GameObject.Find("Sun_Body/Sector_SUN/Volumes_SUN");
|
var sunVolumes = SearchUtilities.Find("Sun_Body/Sector_SUN/Volumes_SUN");
|
||||||
sunVolumes.SetActive(false);
|
sunVolumes.SetActive(false);
|
||||||
|
|
||||||
foreach (var name in _solarSystemBodies)
|
foreach (var name in _solarSystemBodies)
|
||||||
@ -82,11 +82,11 @@ namespace NewHorizons.Handlers
|
|||||||
break;
|
break;
|
||||||
case AstroObject.Name.CaveTwin:
|
case AstroObject.Name.CaveTwin:
|
||||||
case AstroObject.Name.TowerTwin:
|
case AstroObject.Name.TowerTwin:
|
||||||
DisableBody(GameObject.Find("FocalBody"), delete);
|
DisableBody(SearchUtilities.Find("FocalBody"), delete);
|
||||||
DisableBody(GameObject.Find("SandFunnel_Body"), delete);
|
DisableBody(SearchUtilities.Find("SandFunnel_Body"), delete);
|
||||||
break;
|
break;
|
||||||
case AstroObject.Name.MapSatellite:
|
case AstroObject.Name.MapSatellite:
|
||||||
DisableBody(GameObject.Find("MapSatellite_Body"), delete);
|
DisableBody(SearchUtilities.Find("MapSatellite_Body"), delete);
|
||||||
break;
|
break;
|
||||||
case AstroObject.Name.GiantsDeep:
|
case AstroObject.Name.GiantsDeep:
|
||||||
// Might prevent leftover jellyfish from existing
|
// Might prevent leftover jellyfish from existing
|
||||||
@ -100,7 +100,7 @@ namespace NewHorizons.Handlers
|
|||||||
break;
|
break;
|
||||||
case AstroObject.Name.TimberHearth:
|
case AstroObject.Name.TimberHearth:
|
||||||
// Always just fucking kill this one to stop THE WARP BUG!!!
|
// Always just fucking kill this one to stop THE WARP BUG!!!
|
||||||
DisableBody(GameObject.Find("StreamingGroup_TH"), true);
|
DisableBody(SearchUtilities.Find("StreamingGroup_TH"), true);
|
||||||
|
|
||||||
foreach (var obj in GameObject.FindObjectsOfType<DayNightTracker>())
|
foreach (var obj in GameObject.FindObjectsOfType<DayNightTracker>())
|
||||||
{
|
{
|
||||||
@ -229,8 +229,8 @@ namespace NewHorizons.Handlers
|
|||||||
{
|
{
|
||||||
if (name.Equals("TowerTwin")) name = "AshTwin";
|
if (name.Equals("TowerTwin")) name = "AshTwin";
|
||||||
if (name.Equals("CaveTwin")) name = "EmberTwin";
|
if (name.Equals("CaveTwin")) name = "EmberTwin";
|
||||||
var distantProxy = GameObject.Find(name + "_DistantProxy");
|
var distantProxy = SearchUtilities.Find(name + "_DistantProxy", false);
|
||||||
var distantProxyClone = GameObject.Find(name + "_DistantProxy(Clone)");
|
var distantProxyClone = SearchUtilities.Find(name + "_DistantProxy(Clone)", false);
|
||||||
|
|
||||||
if (distantProxy != null) GameObject.Destroy(distantProxy.gameObject);
|
if (distantProxy != null) GameObject.Destroy(distantProxy.gameObject);
|
||||||
if (distantProxyClone != null) GameObject.Destroy(distantProxyClone.gameObject);
|
if (distantProxyClone != null) GameObject.Destroy(distantProxyClone.gameObject);
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -26,7 +26,7 @@ namespace NewHorizons.Handlers
|
|||||||
_entryIDsToNHBody = new Dictionary<string, NewHorizonsBody>();
|
_entryIDsToNHBody = new Dictionary<string, NewHorizonsBody>();
|
||||||
_nhBodyToAstroIDs = new Dictionary<NewHorizonsBody, string>();
|
_nhBodyToAstroIDs = new Dictionary<NewHorizonsBody, string>();
|
||||||
|
|
||||||
List<GameObject> gameObjects = SearchUtilities.GetAllChildren(GameObject.Find(PAN_ROOT_PATH));
|
List<GameObject> gameObjects = SearchUtilities.GetAllChildren(SearchUtilities.Find(PAN_ROOT_PATH));
|
||||||
_vanillaBodies = gameObjects.ConvertAll(g => g.name).ToArray();
|
_vanillaBodies = gameObjects.ConvertAll(g => g.name).ToArray();
|
||||||
_vanillaBodyIDs = gameObjects.ConvertAll(g => g.GetComponent<ShipLogAstroObject>()?.GetID()).ToArray();
|
_vanillaBodyIDs = gameObjects.ConvertAll(g => g.GetComponent<ShipLogAstroObject>()?.GetID()).ToArray();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.Components;
|
using NewHorizons.Components;
|
||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -18,7 +18,7 @@ namespace NewHorizons.Handlers
|
|||||||
{
|
{
|
||||||
_systems = systems;
|
_systems = systems;
|
||||||
|
|
||||||
var shipLogRoot = GameObject.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas");
|
var shipLogRoot = SearchUtilities.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas");
|
||||||
|
|
||||||
var starChartLog = new GameObject("StarChartMode");
|
var starChartLog = new GameObject("StarChartMode");
|
||||||
starChartLog.SetActive(false);
|
starChartLog.SetActive(false);
|
||||||
@ -29,7 +29,7 @@ namespace NewHorizons.Handlers
|
|||||||
|
|
||||||
ShipLogStarChartMode = starChartLog.AddComponent<ShipLogStarChartMode>();
|
ShipLogStarChartMode = starChartLog.AddComponent<ShipLogStarChartMode>();
|
||||||
|
|
||||||
var reticleImage = GameObject.Instantiate(GameObject.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/DetectiveMode/ReticleImage (1)/"), starChartLog.transform);
|
var reticleImage = GameObject.Instantiate(SearchUtilities.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/DetectiveMode/ReticleImage (1)/"), starChartLog.transform);
|
||||||
|
|
||||||
var scaleRoot = new GameObject("ScaleRoot");
|
var scaleRoot = new GameObject("ScaleRoot");
|
||||||
scaleRoot.transform.parent = starChartLog.transform;
|
scaleRoot.transform.parent = starChartLog.transform;
|
||||||
@ -45,7 +45,7 @@ namespace NewHorizons.Handlers
|
|||||||
|
|
||||||
var centerPromptList = shipLogRoot.transform.Find("ScreenPromptListScaleRoot/ScreenPromptList_Center")?.GetComponent<ScreenPromptList>();
|
var centerPromptList = shipLogRoot.transform.Find("ScreenPromptListScaleRoot/ScreenPromptList_Center")?.GetComponent<ScreenPromptList>();
|
||||||
var upperRightPromptList = shipLogRoot.transform.Find("ScreenPromptListScaleRoot/ScreenPromptList_UpperRight")?.GetComponent<ScreenPromptList>();
|
var upperRightPromptList = shipLogRoot.transform.Find("ScreenPromptListScaleRoot/ScreenPromptList_UpperRight")?.GetComponent<ScreenPromptList>();
|
||||||
var oneShotSource = GameObject.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/OneShotAudio_ShipLog")?.GetComponent<OWAudioSource>();
|
var oneShotSource = SearchUtilities.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/OneShotAudio_ShipLog")?.GetComponent<OWAudioSource>();
|
||||||
|
|
||||||
_starSystemToFactID = new Dictionary<string, string>();
|
_starSystemToFactID = new Dictionary<string, string>();
|
||||||
_factIDToStarSystem = new Dictionary<string, string>();
|
_factIDToStarSystem = new Dictionary<string, string>();
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.Builder.StarSystem;
|
using NewHorizons.Builder.StarSystem;
|
||||||
using NewHorizons.Components;
|
using NewHorizons.Components;
|
||||||
using NewHorizons.Utility;
|
using NewHorizons.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -9,7 +9,7 @@ namespace NewHorizons.Handlers
|
|||||||
{
|
{
|
||||||
public static void LoadSystem(NewHorizonsSystem system)
|
public static void LoadSystem(NewHorizonsSystem system)
|
||||||
{
|
{
|
||||||
var skybox = GameObject.Find("Skybox/Starfield");
|
var skybox = SearchUtilities.Find("Skybox/Starfield");
|
||||||
|
|
||||||
if (system.Config.skybox?.destroyStarField ?? false)
|
if (system.Config.skybox?.destroyStarField ?? false)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -13,7 +13,7 @@ namespace NewHorizons.Handlers
|
|||||||
{
|
{
|
||||||
public static void InitSubtitles()
|
public static void InitSubtitles()
|
||||||
{
|
{
|
||||||
GameObject subtitleContainer = GameObject.Find("TitleMenu/TitleCanvas/TitleLayoutGroup/Logo_EchoesOfTheEye");
|
GameObject subtitleContainer = SearchUtilities.Find("TitleMenu/TitleCanvas/TitleLayoutGroup/Logo_EchoesOfTheEye");
|
||||||
|
|
||||||
if (subtitleContainer == null)
|
if (subtitleContainer == null)
|
||||||
{
|
{
|
||||||
@ -60,11 +60,11 @@ namespace NewHorizons.Handlers
|
|||||||
body3.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
|
body3.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameObject.Find("Scene/Background/PlanetPivot/Prefab_HEA_Campfire").SetActive(false);
|
SearchUtilities.Find("Scene/Background/PlanetPivot/Prefab_HEA_Campfire").SetActive(false);
|
||||||
GameObject.Find("Scene/Background/PlanetPivot/PlanetRoot").SetActive(false);
|
SearchUtilities.Find("Scene/Background/PlanetPivot/PlanetRoot").SetActive(false);
|
||||||
|
|
||||||
var lightGO = new GameObject("Light");
|
var lightGO = new GameObject("Light");
|
||||||
lightGO.transform.parent = GameObject.Find("Scene/Background").transform;
|
lightGO.transform.parent = SearchUtilities.Find("Scene/Background").transform;
|
||||||
lightGO.transform.localPosition = new Vector3(-47.9203f, 145.7596f, 43.1802f);
|
lightGO.transform.localPosition = new Vector3(-47.9203f, 145.7596f, 43.1802f);
|
||||||
var light = lightGO.AddComponent<Light>();
|
var light = lightGO.AddComponent<Light>();
|
||||||
light.color = new Color(1f, 1f, 1f, 1f);
|
light.color = new Color(1f, 1f, 1f, 1f);
|
||||||
@ -98,7 +98,7 @@ namespace NewHorizons.Handlers
|
|||||||
|
|
||||||
HeightMapBuilder.Make(titleScreenGO, null, heightMap, body.Mod);
|
HeightMapBuilder.Make(titleScreenGO, null, heightMap, body.Mod);
|
||||||
|
|
||||||
GameObject pivot = GameObject.Instantiate(GameObject.Find("Scene/Background/PlanetPivot"), GameObject.Find("Scene/Background").transform);
|
GameObject pivot = GameObject.Instantiate(SearchUtilities.Find("Scene/Background/PlanetPivot"), SearchUtilities.Find("Scene/Background").transform);
|
||||||
pivot.GetComponent<RotateTransform>()._degreesPerSecond = 10f;
|
pivot.GetComponent<RotateTransform>()._degreesPerSecond = 10f;
|
||||||
foreach (Transform child in pivot.transform)
|
foreach (Transform child in pivot.transform)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -189,7 +189,7 @@ namespace NewHorizons
|
|||||||
}
|
}
|
||||||
launchController.enabled = false;
|
launchController.enabled = false;
|
||||||
}
|
}
|
||||||
var nomaiProbe = GameObject.Find("NomaiProbe_Body");
|
var nomaiProbe = SearchUtilities.Find("NomaiProbe_Body");
|
||||||
if (nomaiProbe != null) nomaiProbe.gameObject.SetActive(false);
|
if (nomaiProbe != null) nomaiProbe.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -220,7 +220,7 @@ namespace NewHorizons
|
|||||||
|
|
||||||
if (_ship != null)
|
if (_ship != null)
|
||||||
{
|
{
|
||||||
_ship = GameObject.Find("Ship_Body").InstantiateInactive();
|
_ship = SearchUtilities.Find("Ship_Body").InstantiateInactive();
|
||||||
DontDestroyOnLoad(_ship);
|
DontDestroyOnLoad(_ship);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -237,7 +237,7 @@ namespace NewHorizons
|
|||||||
// Warp drive
|
// Warp drive
|
||||||
StarChartHandler.Init(SystemDict.Values.ToArray());
|
StarChartHandler.Init(SystemDict.Values.ToArray());
|
||||||
HasWarpDrive = StarChartHandler.CanWarp();
|
HasWarpDrive = StarChartHandler.CanWarp();
|
||||||
_shipWarpController = GameObject.Find("Ship_Body").AddComponent<ShipWarpController>();
|
_shipWarpController = SearchUtilities.Find("Ship_Body").AddComponent<ShipWarpController>();
|
||||||
_shipWarpController.Init();
|
_shipWarpController.Init();
|
||||||
if (HasWarpDrive == true) EnableWarpDrive();
|
if (HasWarpDrive == true) EnableWarpDrive();
|
||||||
|
|
||||||
@ -250,7 +250,7 @@ namespace NewHorizons
|
|||||||
if (map != null) map._maxPanDistance = FurthestOrbit * 1.5f;
|
if (map != null) map._maxPanDistance = FurthestOrbit * 1.5f;
|
||||||
|
|
||||||
// Fix the map satellite
|
// Fix the map satellite
|
||||||
GameObject.Find("HearthianMapSatellite_Body").AddComponent<MapSatelliteOrbitFix>();
|
SearchUtilities.Find("HearthianMapSatellite_Body", false).AddComponent<MapSatelliteOrbitFix>();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
using NewHorizons.Builder.ShipLog;
|
using NewHorizons.Builder.ShipLog;
|
||||||
using NewHorizons.Components;
|
using NewHorizons.Components;
|
||||||
using NewHorizons.Handlers;
|
using NewHorizons.Handlers;
|
||||||
@ -135,8 +135,8 @@ namespace NewHorizons.Patches
|
|||||||
[HarmonyPatch(typeof(ShipLogMapMode), nameof(ShipLogMapMode.Initialize))]
|
[HarmonyPatch(typeof(ShipLogMapMode), nameof(ShipLogMapMode.Initialize))]
|
||||||
public static void ShipLogMapMode_Initialize(ShipLogMapMode __instance)
|
public static void ShipLogMapMode_Initialize(ShipLogMapMode __instance)
|
||||||
{
|
{
|
||||||
GameObject panRoot = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH);
|
GameObject panRoot = SearchUtilities.Find(ShipLogHandler.PAN_ROOT_PATH);
|
||||||
GameObject sunObject = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/Sun");
|
GameObject sunObject = SearchUtilities.Find(ShipLogHandler.PAN_ROOT_PATH + "/Sun");
|
||||||
ShipLogAstroObject[][] navMatrix = MapModeBuilder.ConstructMapMode(Main.Instance.CurrentStarSystem, panRoot, __instance._astroObjects, sunObject.layer);
|
ShipLogAstroObject[][] navMatrix = MapModeBuilder.ConstructMapMode(Main.Instance.CurrentStarSystem, panRoot, __instance._astroObjects, sunObject.layer);
|
||||||
if (navMatrix == null || navMatrix.Length <= 1)
|
if (navMatrix == null || navMatrix.Length <= 1)
|
||||||
{
|
{
|
||||||
@ -151,9 +151,9 @@ namespace NewHorizons.Patches
|
|||||||
List<GameObject> delete = SearchUtilities.GetAllChildren(panRoot).Where(g => g.name.Contains("_ShipLog") == false).ToList();
|
List<GameObject> delete = SearchUtilities.GetAllChildren(panRoot).Where(g => g.name.Contains("_ShipLog") == false).ToList();
|
||||||
foreach (GameObject gameObject in delete)
|
foreach (GameObject gameObject in delete)
|
||||||
{
|
{
|
||||||
Object.Destroy(GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + gameObject.name));
|
Object.Destroy(SearchUtilities.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + gameObject.name));
|
||||||
}
|
}
|
||||||
if (GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel") == null)
|
if (SearchUtilities.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel") == null)
|
||||||
{
|
{
|
||||||
__instance._sandFunnel = __instance.gameObject.AddComponent<ShipLogSandFunnel>();
|
__instance._sandFunnel = __instance.gameObject.AddComponent<ShipLogSandFunnel>();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
using NewHorizons.Handlers;
|
using NewHorizons.Handlers;
|
||||||
|
using NewHorizons.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
namespace NewHorizons.Patches
|
namespace NewHorizons.Patches
|
||||||
{
|
{
|
||||||
@ -14,7 +15,7 @@ namespace NewHorizons.Patches
|
|||||||
|
|
||||||
var newPrompt = TranslationHandler.GetTranslation("INTERSTELLAR_MODE", TranslationHandler.TextType.UI);
|
var newPrompt = TranslationHandler.GetTranslation("INTERSTELLAR_MODE", TranslationHandler.TextType.UI);
|
||||||
__instance._detectiveModePrompt.SetText(newPrompt);
|
__instance._detectiveModePrompt.SetText(newPrompt);
|
||||||
var text = GameObject.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/ScreenPromptListScaleRoot/ScreenPromptList_UpperRight/ScreenPrompt/Text").GetComponent<UnityEngine.UI.Text>();
|
var text = SearchUtilities.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/ScreenPromptListScaleRoot/ScreenPromptList_UpperRight/ScreenPrompt/Text").GetComponent<UnityEngine.UI.Text>();
|
||||||
text.text = newPrompt;
|
text.text = newPrompt;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
namespace NewHorizons.Utility
|
namespace NewHorizons.Utility
|
||||||
@ -97,35 +97,35 @@ namespace NewHorizons.Utility
|
|||||||
switch (primary._name)
|
switch (primary._name)
|
||||||
{
|
{
|
||||||
case AstroObject.Name.TowerTwin:
|
case AstroObject.Name.TowerTwin:
|
||||||
otherChildren.Add(GameObject.Find("TimeLoopRing_Body"));
|
otherChildren.Add(SearchUtilities.Find("TimeLoopRing_Body"));
|
||||||
break;
|
break;
|
||||||
case AstroObject.Name.ProbeCannon:
|
case AstroObject.Name.ProbeCannon:
|
||||||
otherChildren.Add(GameObject.Find("NomaiProbe_Body"));
|
otherChildren.Add(SearchUtilities.Find("NomaiProbe_Body"));
|
||||||
otherChildren.Add(GameObject.Find("CannonMuzzle_Body"));
|
otherChildren.Add(SearchUtilities.Find("CannonMuzzle_Body"));
|
||||||
otherChildren.Add(GameObject.Find("FakeCannonMuzzle_Body (1)"));
|
otherChildren.Add(SearchUtilities.Find("FakeCannonMuzzle_Body (1)"));
|
||||||
otherChildren.Add(GameObject.Find("CannonBarrel_Body"));
|
otherChildren.Add(SearchUtilities.Find("CannonBarrel_Body"));
|
||||||
otherChildren.Add(GameObject.Find("FakeCannonBarrel_Body (1)"));
|
otherChildren.Add(SearchUtilities.Find("FakeCannonBarrel_Body (1)"));
|
||||||
otherChildren.Add(GameObject.Find("Debris_Body (1)"));
|
otherChildren.Add(SearchUtilities.Find("Debris_Body (1)"));
|
||||||
break;
|
break;
|
||||||
case AstroObject.Name.GiantsDeep:
|
case AstroObject.Name.GiantsDeep:
|
||||||
otherChildren.Add(GameObject.Find("BrambleIsland_Body"));
|
otherChildren.Add(SearchUtilities.Find("BrambleIsland_Body"));
|
||||||
otherChildren.Add(GameObject.Find("GabbroIsland_Body"));
|
otherChildren.Add(SearchUtilities.Find("GabbroIsland_Body"));
|
||||||
otherChildren.Add(GameObject.Find("QuantumIsland_Body"));
|
otherChildren.Add(SearchUtilities.Find("QuantumIsland_Body"));
|
||||||
otherChildren.Add(GameObject.Find("StatueIsland_Body"));
|
otherChildren.Add(SearchUtilities.Find("StatueIsland_Body"));
|
||||||
otherChildren.Add(GameObject.Find("ConstructionYardIsland_Body"));
|
otherChildren.Add(SearchUtilities.Find("ConstructionYardIsland_Body"));
|
||||||
otherChildren.Add(GameObject.Find("GabbroShip_Body"));
|
otherChildren.Add(SearchUtilities.Find("GabbroShip_Body"));
|
||||||
break;
|
break;
|
||||||
case AstroObject.Name.WhiteHole:
|
case AstroObject.Name.WhiteHole:
|
||||||
otherChildren.Add(GameObject.Find("WhiteholeStation_Body"));
|
otherChildren.Add(SearchUtilities.Find("WhiteholeStation_Body"));
|
||||||
otherChildren.Add(GameObject.Find("WhiteholeStationSuperstructure_Body"));
|
otherChildren.Add(SearchUtilities.Find("WhiteholeStationSuperstructure_Body"));
|
||||||
break;
|
break;
|
||||||
case AstroObject.Name.TimberHearth:
|
case AstroObject.Name.TimberHearth:
|
||||||
otherChildren.Add(GameObject.Find("MiningRig_Body"));
|
otherChildren.Add(SearchUtilities.Find("MiningRig_Body"));
|
||||||
otherChildren.Add(GameObject.Find("Ship_Body"));
|
otherChildren.Add(SearchUtilities.Find("Ship_Body"));
|
||||||
break;
|
break;
|
||||||
case AstroObject.Name.DreamWorld:
|
case AstroObject.Name.DreamWorld:
|
||||||
otherChildren.Add(GameObject.Find("BackRaft_Body"));
|
otherChildren.Add(SearchUtilities.Find("BackRaft_Body"));
|
||||||
otherChildren.Add(GameObject.Find("SealRaft_Body"));
|
otherChildren.Add(SearchUtilities.Find("SealRaft_Body"));
|
||||||
break;
|
break;
|
||||||
// For some dumb reason the sun station doesn't use AstroObject.Name.SunStation
|
// For some dumb reason the sun station doesn't use AstroObject.Name.SunStation
|
||||||
case AstroObject.Name.CustomString:
|
case AstroObject.Name.CustomString:
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using NewHorizons.Handlers;
|
using NewHorizons.Handlers;
|
||||||
using OWML.Common;
|
using OWML.Common;
|
||||||
using OWML.Common.Menus;
|
using OWML.Common.Menus;
|
||||||
using System;
|
using System;
|
||||||
@ -45,7 +45,7 @@ namespace NewHorizons.Utility.DebugUtilities
|
|||||||
Logger.LogWarning("Error While Reloading");
|
Logger.LogWarning("Error While Reloading");
|
||||||
}
|
}
|
||||||
|
|
||||||
GameObject.Find("/PauseMenu/PauseMenuManagers").GetComponent<PauseMenuManager>().OnSkipToNextTimeLoop();
|
SearchUtilities.Find("/PauseMenu/PauseMenuManagers").GetComponent<PauseMenuManager>().OnSkipToNextTimeLoop();
|
||||||
|
|
||||||
Main.Instance.ChangeCurrentStarSystem(Main.Instance.CurrentStarSystem);
|
Main.Instance.ChangeCurrentStarSystem(Main.Instance.CurrentStarSystem);
|
||||||
|
|
||||||
|
|||||||
@ -129,7 +129,7 @@ namespace NewHorizons.Utility
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static GameObject Find(string path)
|
public static GameObject Find(string path, bool warn = true)
|
||||||
{
|
{
|
||||||
if (CachedGameObjects.ContainsKey(path))
|
if (CachedGameObjects.ContainsKey(path))
|
||||||
{
|
{
|
||||||
@ -150,7 +150,7 @@ namespace NewHorizons.Utility
|
|||||||
var t = root?.transform;
|
var t = root?.transform;
|
||||||
if (t == null)
|
if (t == null)
|
||||||
{
|
{
|
||||||
Logger.LogWarning($"Couldn't find root object in path ({names[0]})");
|
if (warn) Logger.LogWarning($"Couldn't find root object in path ({names[0]})");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -172,7 +172,7 @@ namespace NewHorizons.Utility
|
|||||||
|
|
||||||
if (child == null)
|
if (child == null)
|
||||||
{
|
{
|
||||||
Logger.LogWarning($"Couldn't find object in path ({names[i]})");
|
if (warn) Logger.LogWarning($"Couldn't find object in path ({names[i]})");
|
||||||
t = null;
|
t = null;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -187,7 +187,7 @@ namespace NewHorizons.Utility
|
|||||||
if (go == null)
|
if (go == null)
|
||||||
{
|
{
|
||||||
var name = names.Last();
|
var name = names.Last();
|
||||||
Logger.LogWarning($"Couldn't find object {path}, will look for potential matches for name {name}");
|
if (warn) Logger.LogWarning($"Couldn't find object {path}, will look for potential matches for name {name}");
|
||||||
go = FindObjectOfTypeAndName<GameObject>(name);
|
go = FindObjectOfTypeAndName<GameObject>(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user