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Fix heightmap seam
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@ -132,6 +132,7 @@ namespace NewHorizons.Builder.Body.Geometry
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float sampleX = heightMap.width * longitude / 360f;
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float sampleY = heightMap.height * latitude / 180f;
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if (sampleX > heightMap.width) sampleX -= heightMap.width;
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float relativeHeight = heightMap.GetPixel((int)sampleX, (int)sampleY).r;
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