Fix signal related bugs, save only when base game does

This commit is contained in:
Nick 2024-03-25 15:10:39 -04:00
parent 086757a46c
commit 962e04994b
4 changed files with 52 additions and 40 deletions

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@ -1,9 +1,11 @@
using HarmonyLib; using HarmonyLib;
using NewHorizons.External;
using NewHorizons.External.Modules.Props.Audio; using NewHorizons.External.Modules.Props.Audio;
using NewHorizons.Utility; using NewHorizons.Utility;
using NewHorizons.Utility.OWML; using NewHorizons.Utility.OWML;
using OWML.Common; using OWML.Common;
using OWML.Utils; using OWML.Utils;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
@ -43,20 +45,9 @@ namespace NewHorizons.Builder.Props.Audio
SceneManager.sceneUnloaded -= OnSceneUnloaded; SceneManager.sceneUnloaded -= OnSceneUnloaded;
SceneManager.sceneUnloaded += OnSceneUnloaded; SceneManager.sceneUnloaded += OnSceneUnloaded;
Main.Instance.OnStarSystemLoaded.RemoveListener(OnStarSystemLoaded);
Main.Instance.OnStarSystemLoaded.AddListener(OnStarSystemLoaded);
}
private static HashSet<SignalFrequency> _frequenciesInUse = new();
private static void OnSceneUnloaded(Scene _)
{
_frequenciesInUse.Clear();
}
private static void OnStarSystemLoaded(string starSystem)
{
// If its the base game solar system or eye we get all the main frequencies // If its the base game solar system or eye we get all the main frequencies
var starSystem = Main.Instance.CurrentStarSystem;
if (starSystem == "SolarSystem" || starSystem == "EyeOfTheUniverse") if (starSystem == "SolarSystem" || starSystem == "EyeOfTheUniverse")
{ {
_frequenciesInUse.Add(SignalFrequency.Quantum); _frequenciesInUse.Add(SignalFrequency.Quantum);
@ -69,19 +60,43 @@ namespace NewHorizons.Builder.Props.Audio
// We don't want a scenario where the player knows no frequencies // We don't want a scenario where the player knows no frequencies
_frequenciesInUse.Add(SignalFrequency.Traveler); _frequenciesInUse.Add(SignalFrequency.Traveler);
// Make sure the NH save file has all the right frequencies
// Skip "default"
for (int i = 1; i < PlayerData._currentGameSave.knownFrequencies.Length; i++)
{
if (PlayerData._currentGameSave.knownFrequencies[i])
{
NewHorizonsData.LearnFrequency(AudioSignal.IndexToFrequency(i).ToString());
}
}
NHLogger.LogVerbose($"Frequencies in use in {starSystem}: {_frequenciesInUse.Join(x => x.ToString())}"); NHLogger.LogVerbose($"Frequencies in use in {starSystem}: {_frequenciesInUse.Join(x => x.ToString())}");
} }
private static HashSet<SignalFrequency> _frequenciesInUse = new();
private static void OnSceneUnloaded(Scene _)
{
_frequenciesInUse.Clear();
}
public static bool IsFrequencyInUse(SignalFrequency freq) => _frequenciesInUse.Contains(freq); public static bool IsFrequencyInUse(SignalFrequency freq) => _frequenciesInUse.Contains(freq);
public static bool IsFrequencyInUse(string freqString)
{
if (Enum.TryParse<SignalFrequency>(freqString, out var freq))
{
return IsFrequencyInUse(freq);
}
return false;
}
public static bool IsCloaked(this AudioSignal signal) => _cloakedSignals.Contains(signal); public static bool IsCloaked(this AudioSignal signal) => _cloakedSignals.Contains(signal);
public static bool IsOnQuantumMoon(this AudioSignal signal) => _qmSignals.Contains(signal); public static bool IsOnQuantumMoon(this AudioSignal signal) => _qmSignals.Contains(signal);
public static SignalFrequency AddFrequency(string str) public static SignalFrequency AddFrequency(string str)
{ {
if (_customFrequencyNames == null) Init();
var freq = CollectionUtilities.KeyByValue(_customFrequencyNames, str); var freq = CollectionUtilities.KeyByValue(_customFrequencyNames, str);
if (freq != default) return freq; if (freq != default) return freq;
@ -99,23 +114,19 @@ namespace NewHorizons.Builder.Props.Audio
NumberOfFrequencies = EnumUtils.GetValues<SignalFrequency>().Length; NumberOfFrequencies = EnumUtils.GetValues<SignalFrequency>().Length;
// This stuff happens after the signalscope is Awake so we have to change the number of frequencies now // This stuff happens after the signalscope is Awake so we have to change the number of frequencies now
Object.FindObjectOfType<Signalscope>()._strongestSignals = new AudioSignal[NumberOfFrequencies + 1]; GameObject.FindObjectOfType<Signalscope>()._strongestSignals = new AudioSignal[NumberOfFrequencies + 1];
return freq; return freq;
} }
public static string GetCustomFrequencyName(SignalFrequency frequencyName) public static string GetCustomFrequencyName(SignalFrequency frequencyName)
{ {
if (_customFrequencyNames == null) Init();
_customFrequencyNames.TryGetValue(frequencyName, out string name); _customFrequencyNames.TryGetValue(frequencyName, out string name);
return name; return name;
} }
public static SignalName AddSignalName(string str) public static SignalName AddSignalName(string str)
{ {
if (_customSignalNames == null) Init();
var name = CollectionUtilities.KeyByValue(_customSignalNames, str); var name = CollectionUtilities.KeyByValue(_customSignalNames, str);
if (name != default) return name; if (name != default) return name;
@ -129,8 +140,6 @@ namespace NewHorizons.Builder.Props.Audio
public static string GetCustomSignalName(SignalName signalName) public static string GetCustomSignalName(SignalName signalName)
{ {
if (_customSignalNames == null) Init();
_customSignalNames.TryGetValue(signalName, out string name); _customSignalNames.TryGetValue(signalName, out string name);
return name; return name;
} }

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@ -1,5 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using NewHorizons.Builder.Props.Audio;
using NewHorizons.Utility.OWML; using NewHorizons.Utility.OWML;
namespace NewHorizons.External namespace NewHorizons.External
@ -124,7 +126,6 @@ namespace NewHorizons.External
if (!KnowsFrequency(frequency)) if (!KnowsFrequency(frequency))
{ {
_activeProfile.KnownFrequencies.Add(frequency); _activeProfile.KnownFrequencies.Add(frequency);
Save();
} }
} }
@ -134,13 +135,12 @@ namespace NewHorizons.External
if (KnowsFrequency(frequency)) if (KnowsFrequency(frequency))
{ {
_activeProfile.KnownFrequencies.Remove(frequency); _activeProfile.KnownFrequencies.Remove(frequency);
Save();
} }
} }
public static bool KnowsMultipleFrequencies() public static bool KnowsMultipleFrequencies()
{ {
return _activeProfile != null && _activeProfile.KnownFrequencies.Count > 0; return _activeProfile?.KnownFrequencies != null && _activeProfile.KnownFrequencies.Count(SignalBuilder.IsFrequencyInUse) > 1;
} }
#endregion #endregion
@ -159,7 +159,6 @@ namespace NewHorizons.External
if (!KnowsSignal(signal)) if (!KnowsSignal(signal))
{ {
_activeProfile.KnownSignals.Add(signal); _activeProfile.KnownSignals.Add(signal);
Save();
} }
} }
@ -170,7 +169,6 @@ namespace NewHorizons.External
public static void AddNewlyRevealedFactID(string id) public static void AddNewlyRevealedFactID(string id)
{ {
_activeProfile?.NewlyRevealedFactIDs.Add(id); _activeProfile?.NewlyRevealedFactIDs.Add(id);
Save();
} }
public static List<string> GetNewlyRevealedFactIDs() public static List<string> GetNewlyRevealedFactIDs()
@ -181,7 +179,6 @@ namespace NewHorizons.External
public static void ClearNewlyRevealedFactIDs() public static void ClearNewlyRevealedFactIDs()
{ {
_activeProfile?.NewlyRevealedFactIDs.Clear(); _activeProfile?.NewlyRevealedFactIDs.Clear();
Save();
} }
#endregion #endregion
@ -191,7 +188,6 @@ namespace NewHorizons.External
public static void ReadOneTimePopup(string id) public static void ReadOneTimePopup(string id)
{ {
_activeProfile?.PopupsRead.Add(id); _activeProfile?.PopupsRead.Add(id);
Save();
} }
public static bool HasReadOneTimePopup(string id) public static bool HasReadOneTimePopup(string id)
@ -208,7 +204,6 @@ namespace NewHorizons.External
{ {
if (name == CharacterDialogueTree.RECORDING_NAME || name == CharacterDialogueTree.SIGN_NAME) return; if (name == CharacterDialogueTree.RECORDING_NAME || name == CharacterDialogueTree.SIGN_NAME) return;
_activeProfile?.CharactersTalkedTo.SafeAdd(name); _activeProfile?.CharactersTalkedTo.SafeAdd(name);
Save();
} }
public static bool HasTalkedToFiveCharacters() public static bool HasTalkedToFiveCharacters()

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@ -85,13 +85,9 @@ namespace NewHorizons.Patches.PlayerPatches
[HarmonyPatch(nameof(PlayerData.KnowsMultipleFrequencies))] [HarmonyPatch(nameof(PlayerData.KnowsMultipleFrequencies))]
public static bool PlayerData_KnowsMultipleFrequencies(ref bool __result) public static bool PlayerData_KnowsMultipleFrequencies(ref bool __result)
{ {
if (NewHorizonsData.KnowsMultipleFrequencies()) __result = NewHorizonsData.KnowsMultipleFrequencies();
{
__result = true;
return false; return false;
} }
return true;
}
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(nameof(PlayerData.AddNewlyRevealedFactID))] [HarmonyPatch(nameof(PlayerData.AddNewlyRevealedFactID))]
@ -140,5 +136,12 @@ namespace NewHorizons.Patches.PlayerPatches
{ {
NewHorizonsData.Reset(); NewHorizonsData.Reset();
} }
[HarmonyPostfix]
[HarmonyPatch(nameof(PlayerData.SaveCurrentGame))]
public static void PlayerData_SaveCurrentGame()
{
NewHorizonsData.Save();
}
} }
} }

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@ -1,5 +1,6 @@
using HarmonyLib; using HarmonyLib;
using NewHorizons.Builder.Props.Audio; using NewHorizons.Builder.Props.Audio;
using NewHorizons.Utility.OWML;
namespace NewHorizons.Patches.SignalPatches namespace NewHorizons.Patches.SignalPatches
{ {
@ -19,13 +20,17 @@ namespace NewHorizons.Patches.SignalPatches
{ {
var count = SignalBuilder.NumberOfFrequencies; var count = SignalBuilder.NumberOfFrequencies;
__instance._frequencyFilterIndex += increment; __instance._frequencyFilterIndex += increment;
__instance._frequencyFilterIndex = __instance._frequencyFilterIndex >= count ? 0 : __instance._frequencyFilterIndex; __instance._frequencyFilterIndex = __instance._frequencyFilterIndex >= count ? 1 : __instance._frequencyFilterIndex;
__instance._frequencyFilterIndex = __instance._frequencyFilterIndex < 0 ? count - 1 : __instance._frequencyFilterIndex; __instance._frequencyFilterIndex = __instance._frequencyFilterIndex < 1 ? count - 1 : __instance._frequencyFilterIndex;
var signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex); var signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex);
NHLogger.Log($"Changed freq to {signalFrequency} at {__instance._frequencyFilterIndex}");
// Skip over this frequency // Skip over this frequency
var isUnknown = !PlayerData.KnowsFrequency(signalFrequency) && !(__instance._isUnknownFreqNearby && __instance._unknownFrequency == signalFrequency); // Never skip traveler (always known)
if (isUnknown || !SignalBuilder.IsFrequencyInUse(signalFrequency)) var isTraveler = __instance._frequencyFilterIndex == 1;
var isUnknown = !PlayerData.KnowsFrequency(signalFrequency) && (!__instance._isUnknownFreqNearby || __instance._unknownFrequency != signalFrequency);
if (!isTraveler && (isUnknown || !SignalBuilder.IsFrequencyInUse(signalFrequency)))
{ {
__instance.SwitchFrequencyFilter(increment); __instance.SwitchFrequencyFilter(increment);
} }