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Possibly fix first loop immortality
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@ -547,7 +547,8 @@ namespace NewHorizons
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}
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// Wait for player to be awake and also for frames to pass
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Delay.RunWhenOrInNUpdates(() => OnSystemReady(DidWarpFromShip, DidWarpFromVessel), () => _playerAwake && PlayerSpawned, 30);
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var justLinkedToStatue = PlayerData.KnowsLaunchCodes() && PlayerData._currentGameSave.loopCount == 1;
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Delay.RunWhenOrInNUpdates(() => OnSystemReady(DidWarpFromShip, DidWarpFromVessel), () => (_playerAwake && PlayerSpawned) || justLinkedToStatue, 30);
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}
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else
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{
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