diff --git a/NewHorizons/Builder/Atmosphere/AirBuilder.cs b/NewHorizons/Builder/Atmosphere/AirBuilder.cs index 7b5ab84d..7b961d14 100644 --- a/NewHorizons/Builder/Atmosphere/AirBuilder.cs +++ b/NewHorizons/Builder/Atmosphere/AirBuilder.cs @@ -23,15 +23,18 @@ namespace NewHorizons.Builder.Atmosphere sfv._allowShipAutoroll = true; sfv._disableOnStart = false; - // Try to parent it to the same as other rulesets to match vanilla but if its null put it on the root object - var ruleSetGO = planetGO.GetComponentInChildren()?.gameObject; - if (ruleSetGO == null) ruleSetGO = planetGO; + if (config.Atmosphere.hasShockLayer) + { + // Try to parent it to the same as other rulesets to match vanilla but if its null put it on the root object + var ruleSetGO = planetGO.GetComponentInChildren()?.gameObject; + if (ruleSetGO == null) ruleSetGO = planetGO; - var shockLayerRuleset = ruleSetGO.AddComponent(); - shockLayerRuleset._type = ShockLayerRuleset.ShockType.Atmospheric; - shockLayerRuleset._radialCenter = airGO.transform; - shockLayerRuleset._minShockSpeed = config.Atmosphere.minShockSpeed; - shockLayerRuleset._maxShockSpeed = config.Atmosphere.maxShockSpeed; + var shockLayerRuleset = ruleSetGO.AddComponent(); + shockLayerRuleset._type = ShockLayerRuleset.ShockType.Atmospheric; + shockLayerRuleset._radialCenter = airGO.transform; + shockLayerRuleset._minShockSpeed = config.Atmosphere.minShockSpeed; + shockLayerRuleset._maxShockSpeed = config.Atmosphere.maxShockSpeed; + } if (config.Atmosphere.clouds != null) { diff --git a/NewHorizons/External/Modules/AtmosphereModule.cs b/NewHorizons/External/Modules/AtmosphereModule.cs index f03f3ceb..d2b835ee 100644 --- a/NewHorizons/External/Modules/AtmosphereModule.cs +++ b/NewHorizons/External/Modules/AtmosphereModule.cs @@ -100,6 +100,11 @@ namespace NewHorizons.External.Modules /// public bool useAtmosphereShader; + /// + /// Whether this atmosphere will have flames appear when your ship goes a certain speed. + /// + [DefaultValue(true)] public bool hasShockLayer = true; + /// /// Minimum speed that your ship can go in the atmosphere where flames will appear. ///