mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
commit
92fdb379cf
@ -85,93 +85,100 @@ namespace NewHorizons.Builder.General
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}
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}
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}
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}
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if (ao.GetAstroObjectName() == AstroObject.Name.CaveTwin || ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
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try
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{
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{
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if (ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
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if (ao.GetAstroObjectName() == AstroObject.Name.CaveTwin || ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
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GameObject.Find("TimeLoopRing_Body").SetActive(false);
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var focalBody = GameObject.Find("FocalBody");
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if (focalBody != null) focalBody.SetActive(false);
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}
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else if (ao.GetAstroObjectName() == AstroObject.Name.MapSatellite)
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{
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var msb = GameObject.Find("MapSatellite_Body");
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if (msb != null) msb.SetActive(false);
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}
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else if(ao.GetAstroObjectName() == AstroObject.Name.ProbeCannon)
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{
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GameObject.Find("NomaiProbe_Body").SetActive(false);
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GameObject.Find("CannonMuzzle_Body").SetActive(false);
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GameObject.Find("FakeCannonMuzzle_Body (1)").SetActive(false);
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GameObject.Find("CannonBarrel_Body").SetActive(false);
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GameObject.Find("FakeCannonBarrel_Body (1)").SetActive(false);
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GameObject.Find("Debris_Body (1)").SetActive(false);
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}
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else if(ao.GetAstroObjectName() == AstroObject.Name.SunStation)
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{
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GameObject.Find("SS_Debris_Body").SetActive(false);
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}
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else if(ao.GetAstroObjectName() == AstroObject.Name.GiantsDeep)
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{
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GameObject.Find("BrambleIsland_Body").SetActive(false);
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GameObject.Find("GabbroIsland_Body").SetActive(false);
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GameObject.Find("QuantumIsland_Body").SetActive(false);
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GameObject.Find("StatueIsland_Body").SetActive(false);
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GameObject.Find("ConstructionYardIsland_Body").SetActive(false);
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GameObject.Find("GabbroShip_Body").SetActive(false);
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foreach(var jelly in GameObject.FindObjectsOfType<JellyfishController>())
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{
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{
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jelly.gameObject.SetActive(false);
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if (ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
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GameObject.Find("TimeLoopRing_Body").SetActive(false);
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var focalBody = GameObject.Find("FocalBody");
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if (focalBody != null) focalBody.SetActive(false);
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}
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}
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}
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else if (ao.GetAstroObjectName() == AstroObject.Name.MapSatellite)
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else if(ao.GetAstroObjectName() == AstroObject.Name.WhiteHole)
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{
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{
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var msb = GameObject.Find("MapSatellite_Body");
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GameObject.Find("WhiteholeStation_Body").SetActive(false);
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if (msb != null) msb.SetActive(false);
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GameObject.Find("WhiteholeStationSuperstructure_Body").SetActive(false);
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}
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}
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else if (ao.GetAstroObjectName() == AstroObject.Name.ProbeCannon)
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else if(ao.GetAstroObjectName() == AstroObject.Name.TimberHearth)
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{
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{
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GameObject.Find("NomaiProbe_Body").SetActive(false);
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GameObject.Find("MiningRig_Body").SetActive(false);
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GameObject.Find("CannonMuzzle_Body").SetActive(false);
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GameObject.Find("FakeCannonMuzzle_Body (1)").SetActive(false);
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GameObject.Find("CannonBarrel_Body").SetActive(false);
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GameObject.Find("FakeCannonBarrel_Body (1)").SetActive(false);
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GameObject.Find("Debris_Body (1)").SetActive(false);
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}
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else if (ao.GetAstroObjectName() == AstroObject.Name.SunStation)
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{
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GameObject.Find("SS_Debris_Body").SetActive(false);
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}
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else if (ao.GetAstroObjectName() == AstroObject.Name.GiantsDeep)
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{
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GameObject.Find("BrambleIsland_Body").SetActive(false);
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GameObject.Find("GabbroIsland_Body").SetActive(false);
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GameObject.Find("QuantumIsland_Body").SetActive(false);
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GameObject.Find("StatueIsland_Body").SetActive(false);
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GameObject.Find("ConstructionYardIsland_Body").SetActive(false);
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GameObject.Find("GabbroShip_Body").SetActive(false);
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foreach (var jelly in GameObject.FindObjectsOfType<JellyfishController>())
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{
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jelly.gameObject.SetActive(false);
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}
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}
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else if (ao.GetAstroObjectName() == AstroObject.Name.WhiteHole)
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{
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GameObject.Find("WhiteholeStation_Body").SetActive(false);
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GameObject.Find("WhiteholeStationSuperstructure_Body").SetActive(false);
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}
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else if (ao.GetAstroObjectName() == AstroObject.Name.TimberHearth)
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{
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GameObject.Find("MiningRig_Body").SetActive(false);
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foreach(var obj in GameObject.FindObjectsOfType<DayNightTracker>())
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foreach (var obj in GameObject.FindObjectsOfType<DayNightTracker>())
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{
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{
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GameObject.Destroy(obj);
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GameObject.Destroy(obj);
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}
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foreach (var obj in GameObject.FindObjectsOfType<VillageMusicVolume>())
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{
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GameObject.Destroy(obj);
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}
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}
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}
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foreach (var obj in GameObject.FindObjectsOfType<VillageMusicVolume>())
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else if (ao.GetAstroObjectName() == AstroObject.Name.Sun)
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{
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{
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GameObject.Destroy(obj);
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var starController = ao.gameObject.GetComponent<StarController>();
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StarLightController.RemoveStar(starController);
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GameObject.Destroy(starController);
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var audio = ao.GetComponentInChildren<SunSurfaceAudioController>();
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GameObject.Destroy(audio);
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foreach (var owAudioSource in ao.GetComponentsInChildren<OWAudioSource>())
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{
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owAudioSource.Stop();
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GameObject.Destroy(owAudioSource);
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}
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foreach (var audioSource in ao.GetComponentsInChildren<AudioSource>())
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{
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audioSource.Stop();
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GameObject.Destroy(audioSource);
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}
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foreach (var sunProxy in GameObject.FindObjectsOfType<SunProxy>())
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{
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Logger.Log($"Destroying SunProxy {sunProxy.gameObject.name}");
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GameObject.Destroy(sunProxy.gameObject);
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}
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}
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else if (ao.GetAstroObjectName() == AstroObject.Name.DreamWorld)
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{
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GameObject.Find("BackRaft_Body").SetActive(false);
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GameObject.Find("SealRaft_Body").SetActive(false);
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}
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}
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}
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}
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else if(ao.GetAstroObjectName() == AstroObject.Name.Sun)
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catch(Exception e)
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{
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{
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var starController = ao.gameObject.GetComponent<StarController>();
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Logger.LogWarning($"Exception thrown when trying to delete bodies related to [{ao.name}]: {e.Message}, {e.StackTrace}");
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StarLightController.RemoveStar(starController);
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GameObject.Destroy(starController);
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var audio = ao.GetComponentInChildren<SunSurfaceAudioController>();
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GameObject.Destroy(audio);
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foreach(var owAudioSource in ao.GetComponentsInChildren<OWAudioSource>())
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{
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owAudioSource.Stop();
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GameObject.Destroy(owAudioSource);
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}
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foreach (var audioSource in ao.GetComponentsInChildren<AudioSource>())
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{
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audioSource.Stop();
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GameObject.Destroy(audioSource);
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}
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foreach(var sunProxy in GameObject.FindObjectsOfType<SunProxy>())
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{
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Logger.Log($"Destroying SunProxy {sunProxy.gameObject.name}");
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GameObject.Destroy(sunProxy.gameObject);
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}
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}
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else if(ao.GetAstroObjectName() == AstroObject.Name.DreamWorld)
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{
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GameObject.Find("BackRaft_Body").SetActive(false);
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GameObject.Find("SealRaft_Body").SetActive(false);
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}
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}
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// Deal with proxies
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// Deal with proxies
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@ -185,7 +192,8 @@ namespace NewHorizons.Builder.General
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}
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}
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RemoveProxy(ao.name.Replace("_Body", ""));
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RemoveProxy(ao.name.Replace("_Body", ""));
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ao.transform.root.gameObject.SetActive(false);
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// For TH we wait until the player is fully loaded in
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Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => ao.transform.root.gameObject.SetActive(false));
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foreach (ProxyBody proxy in GameObject.FindObjectsOfType<ProxyBody>())
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foreach (ProxyBody proxy in GameObject.FindObjectsOfType<ProxyBody>())
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{
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{
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@ -60,7 +60,7 @@ namespace NewHorizons.Builder.General
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if(!Main.Instance.IsWarping && module.StartWithSuit && !suitUpQueued)
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if(!Main.Instance.IsWarping && module.StartWithSuit && !suitUpQueued)
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{
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{
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suitUpQueued = true;
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suitUpQueued = true;
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Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => SuitUp(), 4);
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Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => SuitUp());
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}
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}
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Logger.Log("Made spawnpoint on [" + body.name + "]");
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Logger.Log("Made spawnpoint on [" + body.name + "]");
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@ -10,6 +10,7 @@ using Logger = NewHorizons.Utility.Logger;
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using NewHorizons.External;
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using NewHorizons.External;
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using OWML.Common;
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using OWML.Common;
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using NewHorizons.External.Configs;
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using NewHorizons.External.Configs;
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using NewHorizons.Handlers;
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namespace NewHorizons.Builder.Props
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namespace NewHorizons.Builder.Props
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{
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{
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@ -63,21 +64,8 @@ namespace NewHorizons.Builder.Props
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GameObject prop = GameObject.Instantiate(prefab, sector.transform);
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GameObject prop = GameObject.Instantiate(prefab, sector.transform);
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prop.SetActive(false);
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prop.SetActive(false);
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List<string> assetBundles = new List<string>();
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sector.OnOccupantEnterSector += (SectorDetector sd) => OWAssetHandler.OnOccupantEnterSector(prop, sd, sector);
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foreach (var streamingHandle in prop.GetComponentsInChildren<StreamingMeshHandle>())
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OWAssetHandler.LoadObject(prop);
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{
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var assetBundle = streamingHandle.assetBundle;
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if (!assetBundles.Contains(assetBundle))
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{
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assetBundles.Add(assetBundle);
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}
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}
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foreach (var assetBundle in assetBundles)
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{
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sector.OnOccupantEnterSector += (SectorDetector sd) => StreamingManager.LoadStreamingAssets(assetBundle);
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StreamingManager.LoadStreamingAssets(assetBundle);
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}
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foreach (var component in prop.GetComponents<Component>().Concat(prop.GetComponentsInChildren<Component>()))
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foreach (var component in prop.GetComponents<Component>().Concat(prop.GetComponentsInChildren<Component>()))
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{
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{
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@ -93,7 +81,7 @@ namespace NewHorizons.Builder.Props
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if(component is AnglerfishAnimController && component.GetComponentInParent<AnglerfishController>() == null)
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if(component is AnglerfishAnimController && component.GetComponentInParent<AnglerfishController>() == null)
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as AnglerfishAnimController).enabled = false);
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as AnglerfishAnimController).enabled = false);
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if (component is Animator) Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => (component as Animator).enabled = true, 5);
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if (component is Animator) Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => (component as Animator).enabled = true);
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if (component is Collider) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Collider).enabled = true);
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if (component is Collider) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Collider).enabled = true);
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|
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if(component is Shape) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Shape).enabled = true);
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if(component is Shape) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Shape).enabled = true);
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89
NewHorizons/Handlers/OWAssetHandler.cs
Normal file
89
NewHorizons/Handlers/OWAssetHandler.cs
Normal file
@ -0,0 +1,89 @@
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|
using System;
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|
using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
using UnityEngine;
|
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|
using Logger = NewHorizons.Utility.Logger;
|
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|
|
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|
namespace NewHorizons.Handlers
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|
{
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public static class OWAssetHandler
|
||||||
|
{
|
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private static Dictionary<Material, string> _materialCache;
|
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private static Dictionary<GameObject, List<string>> _objectCache;
|
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|
|
||||||
|
public static void Init()
|
||||||
|
{
|
||||||
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_materialCache = new Dictionary<Material, string>();
|
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_objectCache = new Dictionary<GameObject, List<string>>();
|
||||||
|
}
|
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|
|
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|
public static void OnOccupantEnterSector(GameObject obj, SectorDetector sd, Sector sector)
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|
{
|
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|
LoadObject(obj);
|
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|
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|
// If its too laggy put this back idk
|
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|
/*
|
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|
if (sector.GetOccupants().Count > 0 || sd._occupantType == DynamicOccupant.Player)
|
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|
{
|
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|
LoadObject(obj);
|
||||||
|
}
|
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|
*/
|
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|
}
|
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|
|
||||||
|
public static void LoadObject(GameObject obj)
|
||||||
|
{
|
||||||
|
var assetBundles = new List<string>();
|
||||||
|
|
||||||
|
if (_objectCache.ContainsKey(obj))
|
||||||
|
{
|
||||||
|
assetBundles = _objectCache[obj];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var tables = Resources.FindObjectsOfTypeAll<StreamingMaterialTable>();
|
||||||
|
foreach (var streamingHandle in obj.GetComponentsInChildren<StreamingMeshHandle>())
|
||||||
|
{
|
||||||
|
var assetBundle = streamingHandle.assetBundle;
|
||||||
|
if (!assetBundles.Contains(assetBundle))
|
||||||
|
{
|
||||||
|
assetBundles.Add(assetBundle);
|
||||||
|
}
|
||||||
|
if (streamingHandle is StreamingRenderMeshHandle || streamingHandle is StreamingSkinnedMeshHandle)
|
||||||
|
{
|
||||||
|
var materials = streamingHandle.GetComponent<Renderer>().sharedMaterials;
|
||||||
|
|
||||||
|
if (materials.Length == 0) continue;
|
||||||
|
|
||||||
|
// Gonna assume that if theres more than one material its probably in the same asset bundle anyway right
|
||||||
|
if (_materialCache.TryGetValue(materials[0], out assetBundle))
|
||||||
|
{
|
||||||
|
assetBundles.Add(assetBundle);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (var table in tables)
|
||||||
|
{
|
||||||
|
foreach (var x in table._materialPropertyLookups)
|
||||||
|
{
|
||||||
|
if (materials.Contains(x.material))
|
||||||
|
{
|
||||||
|
_materialCache.SafeAdd(x.material, table.assetBundle);
|
||||||
|
assetBundles.SafeAdd(table.assetBundle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_objectCache[obj] = assetBundles;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var assetBundle in assetBundles)
|
||||||
|
{
|
||||||
|
StreamingManager.LoadStreamingAssets(assetBundle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -43,6 +43,7 @@ namespace NewHorizons
|
|||||||
public static Dictionary<string, AssetBundle> AssetBundles = new Dictionary<string, AssetBundle>();
|
public static Dictionary<string, AssetBundle> AssetBundles = new Dictionary<string, AssetBundle>();
|
||||||
public static List<IModBehaviour> MountedAddons = new List<IModBehaviour>();
|
public static List<IModBehaviour> MountedAddons = new List<IModBehaviour>();
|
||||||
|
|
||||||
|
public static bool IsSystemReady { get; private set; }
|
||||||
public static float FurthestOrbit { get; set; } = 50000f;
|
public static float FurthestOrbit { get; set; } = 50000f;
|
||||||
|
|
||||||
public string CurrentStarSystem { get { return Instance._currentStarSystem; } }
|
public string CurrentStarSystem { get { return Instance._currentStarSystem; } }
|
||||||
@ -91,6 +92,7 @@ namespace NewHorizons
|
|||||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
Instance = this;
|
Instance = this;
|
||||||
GlobalMessenger<DeathType>.AddListener("PlayerDeath", OnDeath);
|
GlobalMessenger<DeathType>.AddListener("PlayerDeath", OnDeath);
|
||||||
|
GlobalMessenger.AddListener("WakeUp", new Callback(OnWakeUp));
|
||||||
ShaderBundle = Main.Instance.ModHelper.Assets.LoadBundle("AssetBundle/shader");
|
ShaderBundle = Main.Instance.ModHelper.Assets.LoadBundle("AssetBundle/shader");
|
||||||
BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
|
BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
|
||||||
SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), this);
|
SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), this);
|
||||||
@ -170,6 +172,12 @@ namespace NewHorizons
|
|||||||
Logger.Log($"Destroying NewHorizons");
|
Logger.Log($"Destroying NewHorizons");
|
||||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
GlobalMessenger<DeathType>.RemoveListener("PlayerDeath", OnDeath);
|
GlobalMessenger<DeathType>.RemoveListener("PlayerDeath", OnDeath);
|
||||||
|
GlobalMessenger.RemoveListener("WakeUp", new Callback(OnWakeUp));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnWakeUp()
|
||||||
|
{
|
||||||
|
IsSystemReady = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
@ -185,10 +193,13 @@ namespace NewHorizons
|
|||||||
|
|
||||||
if(scene.name == "SolarSystem")
|
if(scene.name == "SolarSystem")
|
||||||
{
|
{
|
||||||
|
IsSystemReady = false;
|
||||||
|
|
||||||
HeavenlyBodyBuilder.Reset();
|
HeavenlyBodyBuilder.Reset();
|
||||||
NewHorizonsData.Load();
|
NewHorizonsData.Load();
|
||||||
SignalBuilder.Init();
|
SignalBuilder.Init();
|
||||||
AstroObjectLocator.RefreshList();
|
AstroObjectLocator.RefreshList();
|
||||||
|
OWAssetHandler.Init();
|
||||||
PlanetCreationHandler.Init(BodyDict[CurrentStarSystem]);
|
PlanetCreationHandler.Init(BodyDict[CurrentStarSystem]);
|
||||||
LoadTranslations(ModHelper.Manifest.ModFolderPath + "AssetBundle/", this);
|
LoadTranslations(ModHelper.Manifest.ModFolderPath + "AssetBundle/", this);
|
||||||
|
|
||||||
@ -202,8 +213,8 @@ namespace NewHorizons
|
|||||||
if (HasWarpDrive == true) EnableWarpDrive();
|
if (HasWarpDrive == true) EnableWarpDrive();
|
||||||
|
|
||||||
Logger.Log($"Is the player warping in? {IsWarping}");
|
Logger.Log($"Is the player warping in? {IsWarping}");
|
||||||
if (IsWarping && _shipWarpController) Instance.ModHelper.Events.Unity.FireInNUpdates(() => _shipWarpController.WarpIn(WearingSuit), 5);
|
if (IsWarping && _shipWarpController) Instance.ModHelper.Events.Unity.RunWhen(() => IsSystemReady, () => _shipWarpController.WarpIn(WearingSuit));
|
||||||
else Instance.ModHelper.Events.Unity.FireInNUpdates(() => GameObject.FindObjectOfType<PlayerSpawner>().DebugWarp(SystemDict[_currentStarSystem].SpawnPoint), 5);
|
else Instance.ModHelper.Events.Unity.RunWhen(() => IsSystemReady, () => FindObjectOfType<PlayerSpawner>().DebugWarp(SystemDict[_currentStarSystem].SpawnPoint));
|
||||||
IsWarping = false;
|
IsWarping = false;
|
||||||
|
|
||||||
var map = GameObject.FindObjectOfType<MapController>();
|
var map = GameObject.FindObjectOfType<MapController>();
|
||||||
|
|||||||
@ -3,7 +3,7 @@
|
|||||||
"author": "xen, Idiot, & Book",
|
"author": "xen, Idiot, & Book",
|
||||||
"name": "New Horizons",
|
"name": "New Horizons",
|
||||||
"uniqueName": "xen.NewHorizons",
|
"uniqueName": "xen.NewHorizons",
|
||||||
"version": "0.9.2",
|
"version": "0.9.3",
|
||||||
"owmlVersion": "2.1.0",
|
"owmlVersion": "2.1.0",
|
||||||
"dependencies": [ "PacificEngine.OW_CommonResources" ],
|
"dependencies": [ "PacificEngine.OW_CommonResources" ],
|
||||||
"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "Vesper.OuterWildsMMO", "Vesper.AutoResume" ]
|
"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "Vesper.OuterWildsMMO", "Vesper.AutoResume" ]
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user