Fix effect ruleset

This commit is contained in:
Noah Pilarski 2025-08-04 19:54:11 -04:00
parent ced49c6606
commit 915b5bc55d

View File

@ -10,6 +10,7 @@ namespace NewHorizons.Builder.Body
private static GameObject _sandCollider;
private static GameObject _sandOcclusion;
private static GameObject _sandProxyShadowCaster;
private static Material _hgtSandEffectMaterial;
private static bool _isInit;
@ -23,6 +24,7 @@ namespace NewHorizons.Builder.Body
if (_sandCollider == null) _sandCollider = SearchUtilities.Find("TowerTwin_Body/SandSphere_Draining/Collider").InstantiateInactive().Rename("Prefab_TT_SandCollider").DontDestroyOnLoad();
if (_sandOcclusion == null) _sandOcclusion = SearchUtilities.Find("TowerTwin_Body/SandSphere_Draining/OcclusionSphere").InstantiateInactive().Rename("Prefab_TT_SandOcclusion").DontDestroyOnLoad();
if (_sandProxyShadowCaster == null) _sandProxyShadowCaster = SearchUtilities.Find("TowerTwin_Body/SandSphere_Draining/ProxyShadowCaster").InstantiateInactive().Rename("Prefab_TT_SandProxyShadowCaster").DontDestroyOnLoad();
if (_hgtSandEffectMaterial == null) _hgtSandEffectMaterial = new Material(SearchUtilities.Find("FocalBody/Sector_HGT").GetComponent<EffectRuleset>()._sandMaterial).DontDestroyOnLoad();
}
public static void Make(GameObject planetGO, Sector sector, OWRigidbody rb, SandModule module)
@ -35,6 +37,14 @@ namespace NewHorizons.Builder.Body
var sandSphere = Object.Instantiate(_sandSphere, sandGO.transform);
sandSphere.name = "Sphere";
sandSphere.SetActive(true);
sandSphere.AddComponent<SphereShape>().radius = 1;
sandSphere.AddComponent<OWTriggerVolume>();
var sandMaterial = new Material(_hgtSandEffectMaterial);
var sER = sandSphere.AddComponent<EffectRuleset>();
sER._type = EffectRuleset.BubbleType.None;
sER._sandMaterial = sandMaterial;
if (module.tint != null)
{
var oldMR = sandSphere.GetComponent<TessellatedSphereRenderer>();
@ -49,6 +59,10 @@ namespace NewHorizons.Builder.Body
Object.Destroy(oldMR);
sandMR.sharedMaterials[0].color = module.tint.ToColor();
sandMR.sharedMaterials[1].color = module.tint.ToColor();
var baseColor = module.tint.ToColor();
var effectColor = new Color(baseColor.r * 0.184f, baseColor.g * 0.184f, baseColor.b * 0.184f, baseColor.a);
sandMaterial.color = effectColor;
}
var collider = Object.Instantiate(_sandCollider, sandGO.transform);