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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
actually provide default values
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@ -335,7 +335,7 @@ namespace NewHorizons.Builder.Props
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private static void AddModules(SlideInfo slideInfo, ref Slide slide, IModBehaviour mod)
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private static void AddModules(SlideInfo slideInfo, ref Slide slide, IModBehaviour mod)
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{
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{
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var modules = new List<SlideFunctionModule>();
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var modules = new List<SlideFunctionModule>();
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if (!String.IsNullOrEmpty(slideInfo.beatAudio))
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if (!string.IsNullOrEmpty(slideInfo.beatAudio))
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{
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{
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var audioBeat = new SlideBeatAudioModule
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var audioBeat = new SlideBeatAudioModule
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{
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{
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@ -344,7 +344,7 @@ namespace NewHorizons.Builder.Props
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};
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};
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modules.Add(audioBeat);
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modules.Add(audioBeat);
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}
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}
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if (!String.IsNullOrEmpty(slideInfo.backdropAudio))
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if (!string.IsNullOrEmpty(slideInfo.backdropAudio))
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{
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{
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var audioBackdrop = new SlideBackdropAudioModule
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var audioBackdrop = new SlideBackdropAudioModule
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{
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{
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@ -353,13 +353,13 @@ namespace NewHorizons.Builder.Props
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};
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};
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modules.Add(audioBackdrop);
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modules.Add(audioBackdrop);
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}
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}
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if (slideInfo.ambientLightIntensity > 0)
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if (slideInfo.ambientLightIntensity != 0)
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{
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{
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var ambientLight = new SlideAmbientLightModule
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var ambientLight = new SlideAmbientLightModule
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{
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{
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_intensity = slideInfo.ambientLightIntensity,
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_intensity = slideInfo.ambientLightIntensity,
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_range = slideInfo.ambientLightRange,
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_range = slideInfo.ambientLightRange,
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_color = slideInfo.ambientLightColor.ToColor(),
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_color = slideInfo.ambientLightColor?.ToColor() ?? Color.white,
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_spotIntensityMod = slideInfo.spotIntensityMod
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_spotIntensityMod = slideInfo.spotIntensityMod
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};
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};
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modules.Add(ambientLight);
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modules.Add(ambientLight);
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@ -380,7 +380,7 @@ namespace NewHorizons.Builder.Props
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};
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};
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modules.Add(blackFrame);
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modules.Add(blackFrame);
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}
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}
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if (!String.IsNullOrEmpty(slideInfo.reveal))
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if (!string.IsNullOrEmpty(slideInfo.reveal))
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{
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{
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var shipLogEntry = new SlideShipLogEntryModule
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var shipLogEntry = new SlideShipLogEntryModule
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{
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{
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@ -1,5 +1,6 @@
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using NewHorizons.External.SerializableData;
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using NewHorizons.External.SerializableData;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using System.ComponentModel;
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namespace NewHorizons.External.Modules.Props.EchoesOfTheEye
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namespace NewHorizons.External.Modules.Props.EchoesOfTheEye
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{
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{
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@ -14,67 +15,73 @@ namespace NewHorizons.External.Modules.Props.EchoesOfTheEye
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// SlideAmbientLightModule
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// SlideAmbientLightModule
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/// <summary>
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/// <summary>
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/// Ambient light intensity when viewing this slide. (Base game default: 1)
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/// Ambient light intensity when viewing this slide.
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/// Set this to add ambient light module. Base game default is 1.
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/// </summary>
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/// </summary>
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public float ambientLightIntensity;
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public float ambientLightIntensity;
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/// <summary>
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/// <summary>
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/// Ambient light range when viewing this slide. (Base game default: 20)
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/// Ambient light range when viewing this slide.
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/// </summary>
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/// </summary>
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public float ambientLightRange;
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[DefaultValue(20f)] public float ambientLightRange = 20f;
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/// <summary>
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/// <summary>
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/// Ambient light colour when viewing this slide. (Base game default: white)
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/// Ambient light colour when viewing this slide. Defaults to white.
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/// </summary>
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/// </summary>
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public MColor ambientLightColor;
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public MColor ambientLightColor;
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/// <summary>
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/// <summary>
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/// Spotlight intensity modifier when viewing this slide. (Base game default: 0)
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/// Spotlight intensity modifier when viewing this slide.
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/// </summary>
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/// </summary>
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public float spotIntensityMod;
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[DefaultValue(0f)] public float spotIntensityMod = 0f;
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// SlideBackdropAudioModule
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// SlideBackdropAudioModule
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/// <summary>
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/// <summary>
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/// The name of the AudioClip that will continuously play while watching these slides (Base game default: Reel_1_Backdrop_A)
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/// The name of the AudioClip that will continuously loop while watching these slides.
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/// Set this to include backdrop audio module. Base game default is Reel_1_Backdrop_A.
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/// </summary>
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/// </summary>
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public string backdropAudio;
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public string backdropAudio;
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/// <summary>
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/// <summary>
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/// The time to fade into the backdrop audio (Base game default: 2)
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/// The time to fade into the backdrop audio.
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/// </summary>
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/// </summary>
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public float backdropFadeTime;
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[DefaultValue(2f)] public float backdropFadeTime = 2f;
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// SlideBeatAudioModule
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// SlideBeatAudioModule
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/// <summary>
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/// <summary>
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/// The name of the AudioClip for a one-shot sound when opening the slide. (Base game default: Reel_1_Beat_A)
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/// The name of the AudioClip for a one-shot sound when opening the slide.
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/// Set this to include beat audio module. Base game default is Reel_1_Beat_A.
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/// </summary>
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/// </summary>
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public string beatAudio;
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public string beatAudio;
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/// <summary>
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/// <summary>
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/// The time delay until the one-shot audio (Base game default: 0)
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/// The time delay until the one-shot audio.
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/// </summary>
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/// </summary>
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public float beatDelay;
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[DefaultValue(0f)] public float beatDelay = 0f;
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// SlideBlackFrameModule
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// SlideBlackFrameModule
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/// <summary>
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/// <summary>
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/// Before viewing this slide, there will be a black frame for this many seconds. (Base game default: 0)
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/// Before viewing this slide, there will be a black frame for this many seconds.
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/// Set this to include black frame module. Base game default is 0.
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/// </summary>
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/// </summary>
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public float blackFrameDuration;
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public float blackFrameDuration;
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// SlidePlayTimeModule
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// SlidePlayTimeModule
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/// <summary>
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/// <summary>
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/// Play-time duration for auto-projector slides. (Base game default: 0)
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/// Play-time duration for auto-projector slides.
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/// Set this to include play time module. Base game default is 0.
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/// </summary>
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/// </summary>
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public float playTimeDuration;
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public float playTimeDuration;
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// SlideShipLogEntryModule
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// SlideShipLogEntryModule
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/// <summary>
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/// <summary>
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/// Ship log fact revealed when viewing this slide (Base game default: "")
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/// Ship log fact revealed when viewing this slide.
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/// Set this to include ship log entry module. Base game default is "".
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/// </summary>
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/// </summary>
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public string reveal;
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public string reveal;
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}
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}
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