Update ProxyBuilder.cs

This commit is contained in:
Noah Pilarski 2022-08-25 20:20:23 -04:00
parent 73730b2499
commit 9138708eea

View File

@ -250,7 +250,7 @@ namespace NewHorizons.Builder.Body
return sizeController;
}
internal static GameObject MakeBlackHole(GameObject rootObject, MVector3 position, float size, VariableSizeModule.TimeValuePair[] curve = null)
internal static GameObject MakeBlackHole(GameObject rootObject, MVector3 position, float size, TimeValuePair[] curve = null)
{
if (_blackHolePrefab == null) _blackHolePrefab = SearchUtilities.Find(_blackHolePath);
@ -279,7 +279,7 @@ namespace NewHorizons.Builder.Body
return blackHoleRender;
}
internal static GameObject MakeWhiteHole(GameObject rootObject, MVector3 position, float size, VariableSizeModule.TimeValuePair[] curve = null)
internal static GameObject MakeWhiteHole(GameObject rootObject, MVector3 position, float size, TimeValuePair[] curve = null)
{
if (_whiteHolePrefab == null) _whiteHolePrefab = SearchUtilities.Find(_whiteHolePath);