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Make sure disabling volume works
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@ -9,7 +9,7 @@ namespace NewHorizons.Components.Volumes
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public override void OnTriggerVolumeEntry(GameObject hitObj)
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public override void OnTriggerVolumeEntry(GameObject hitObj)
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{
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{
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if (hitObj.CompareTag("PlayerDetector"))
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if (hitObj.CompareTag("PlayerDetector") && enabled)
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{
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{
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switch(creditsType)
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switch(creditsType)
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{
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{
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